Sid Meier's Civilization VI

Sid Meier's Civilization VI

57 ratings
Essential Mod Collection for Civ 6: Rise & Fall (1.2)
   
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Description
ATTENTION: Do NOT purchase Civ 6: Gathering Storm just yet. Instead, try this new Mod Collection! The chances are you shall like it so much that you don't need to buy that overpriced Expansion Pack at all, until Firaxis has given major discounts...

The game experience has a remarkable resemblance to my EMC for vanilla Civ 6 but is much better in so many ways!!

Version 1.2
Added 14 (minus 1) new Mods. Overall, your ability to fight against chain reaction of losing cities due to low level of total Amenities and following Bankruptcy (which quite likely leads to ultimately collapsing your whole Civilization) will greatly be increased. Keep your Amenities and Gold incomes considerably on positive side at all times. In fact, you should be prepared for losing few cities sometime along your journey in order to survive it, and make sure your Civilization stands the test of time!
See Collection Update Log pinned at discussions for details.

Known unwanted issues:
  • Some of the Mods are not compatible due to Gathering Storm general update which affects to Rise & Fall as well as Vanilla Civ 6. It would seem all we can to do now is to wait until at least most of the Mods have been updated by creators.

  • I have tested the Collection with every available official Download Content ONLY. If you try to play without some DLC, more or less severe uncompatibility issues may occur. At the moment, I cannot do anything about this but apologize.

Here is a quick sum up of what you should know to get started to play your first game with these 72 Mods:
  • Choose "Create Game" in order to get changing crucial factors that affect your gameplay.

  • Game Difficulty: I've tested the game with Emperor and I can tell you it's quite difficult. Feel free to start your first game with King or easier difficulty if you don't like to lose due to lack of experience.

  • Speed: Standard, Quick or Online are recommended. I've done most of my testing with Online speed which is twice as fast as Standard.

  • Map type: Continents are recommended.

  • Map Size & # of AI Civs: I recommend Small or even Tiny Map with regular amount of AI players for your first playthrough. Choosing larger map with more AI players is ok.

  • Next, go to "Advanced Setup". Leave Map Options on default state apart from two exceptions which are:

  • 1.) Resources: This value has a major impact on your gameplay experience! More Resources on the map, the easier the game experience will be. I recommend to start with Standard or Abundant value, but if you want to challenge yourself right away or later, choose "Sparse" in order to limit the overall amount of Resources on the map.

  • 2.) Sea Level: I recommend "Low" setting here, because it will create more room for the map despite of selected map size. Therefore the map shall be little less crowded until mid- to late game maybe.

  • Next, scroll down the setup window to Advanced Options. There are some very important values. The first is "Start Alive". This should be left Enabled because AI start for human player doesn't work properly yet.

  • Then there are "Turns Alive" and "Turns Dead". I recommend to use double value for Turns Alive. Also, you should scale the values to game speed of your choise. If you start the game with Online speed, keep Turns Alive at 8 and drop Turns Dead to 4. For Standard speed, I recommend value 16 for Alive and 8 for Dead. You should know that it is kind of matter of own personal preference which value is best for you particularly. Therefore, feel free to change them as you like on later games at least. Also, the more you let AI play in relation to you, the more likely it is that you will lose the game. This reasoning is why I recommend to use about a half value for minimum turns dead in relation to minimum turns alive. But remember: they are minimum values only! Having value 8 on Turns Alive might mean that you could stay alive for 15 turns or even longer until AI takes control... if you're lucky. The change is partly random.

  • Leave "Relationships" checked for your first game at least.

  • "Random Return" is recommended to be disabled for your first playthrough. This option means that if it IS checked, you may return as a leader of ANY Civ still in the game! It might be confusing if you haven't get used to Reincarnation Mod yet. Therefore, uncheck it first.

GAMEPLAY TIPS:
  • If your unit is killed during your reign you face the risk to die immediately.

  • Your Civilization finishing a Wonder while you are Dead resurrect you immediately.

  • Building Wonders increases minimum Alive turns and shortens Dead turns.

  • Karma Treshold: Karma points for forced Random Return (Trespass this limit and you will be relegated into someone more pious. Balance is displayed on the TopPanel). If Random Return option is not enabled, Karma points affect to your Dead cycle only.

  • Harms your Karma:
    Killing humans, including barbarians. Commiting something really nasty (like killing an Apostle by military unit) even more so.

  • Improves your Karma:
    Apostles spreading religion. Also, if Relationships option is enabled, good relations with other civs.

  • Long story short: behave yourself and you get to lead your Civ more often than watching AI to do it for you!

Please thank the guys who have created these great Mods! Mod creators usually never seem to get the credit they deserved for their work they do for free. Let's try to change that for their favour ok?

Also, I hope you press the Thumb Up icon if you haven't already! That's all I want in return for sharing my high quality Collection which deserves more positive ratings. Because the more it gets them, the more people should take notice of it and try it for themselves. I build Mod Collections for zero personal agenda and take no pleasure of it, believe you me. I find it boring but build them anyway - for everybody - because no one else seems to build the kind of Collections which I personally find Essential. Somebody has to put our smart heads together and improve this superb "4x" Strategy Franchise as much as possible! Unmodded Civ 6 is absolutely NOT worth the money on the price tag. Gaming Business is huge these days, and Companies which create them, including Firaxis, try to maximize their incomes in the name of Business. They accomplish this by creating products that are just barely good enough to make large audience interested until their next release. But I believe people deserve much better and this Mod Collection shall make that possible for R&F at least. If you have enjoyed Civ Franchise, you will also enjoy the direction this Collection takes Civ 6: Rise & Fall. My quarantee. And the more people enjoy their game experience due to these Mods, the more I shall smile :) So, once you give your positive rate, each friend of Civ should also be grateful to YOU.
Thank you. Each and every vote is very valuable!

One last thing:
These Mods work as a TEAM. They are better when they are together. In mathematical language, this Collection equals the equation 1+1=3, the end result being greater than the sum of its parts. Period. So don't just choose the Mods you like the most and leave out the ones you dislike. Using ANY other combination of Mods is totally on your responsibility! If you face any unwanted issues or problems due to using your own combination of Mods, that's not my fault. If you find a combination that works even better for you, then the congratulations are in order.
Thank you for your understanding.
Items (66)
Amenities from Strategic Resources
Created by p0kiehl
Strategic resources now provide +2 amenities.

I recommend using this mod with the other mods in my More Amenities collection:

Amenities from Copper and Crab
More Amenities from Entertainment
Happiness Level - Euphoric...
Deep Sea Fisheries
Created by p0kiehl
Updated for Gathering Storm!

Allows Fisheries to be constructed on Ocean tiles (instead of just Coastal tiles).

This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better....
Free City States
Created by Tiramisu
Description
Every turn there is a chance that a rebelling free city is destroyed and replaced by a new city state. The newly created city state will get the nearby units of the rebelling free city and it will inherit the population of the old cit...
[DEPRECATED] Inquisitors: Only One Cleanse
Created by DB
DEPRECATED
I'm no longer maintaining this mod and likely won't even respond to comments here. This game option (and many more) is maintained in my flagship mod: DB's Civ VI Go...
Leugi's Colder Tundra
Created by Leugi
Changes the texture of Tundra to be colder and far less yellowish.

[img]https://i.imgur.com/2aJ4daO.png[/img]...
More Trade Routes
Created by Siuwa
A mod that let both district buildings give 1 trade route regardless of each other, and give 3 trade routes to airports.
Since it's Rise and Fall that made the changes to trade route, it only works with R&F.

Now compatible with Gathering Storm.

Now ...
Pidi's Religious Border Control
Created by [TGC] SwissPidi
Description
It's quite a simple mod. No religious unit from another Civ can pass your borders without the deal "Open Borders".

Crater Raider has rewritten the complete mod. Thank you very much for this new version!!

Compatibility
...
Real Building Upgrades
Created by infixo
Works with May 2020 Patch (New Frontier).

Building Upgrades to:
- Vanilla buildings (including UBs) - all except ones enabled by beliefs (the game doesn't allow to build more than 1 in a Holy City).
- DLCs (if active): Tlachtli, Sukienni...
Rebalanced Mines
Created by p0kiehl
Rebalanced Mines
Updated for Gathering Storm!

In Civilization VI, production is king. As a result, mines are one of the best improvements in the game and in the current meta, players are encouraged to essentially spam them everyw...
[DEPRECATED] Religious Units Only 2 Movement
Created by DB
DEPRECATED
I'm no longer maintaining this mod and likely won't even respond to comments here. This game option (and many more) is maintained in my flagship mod: DB's Civ VI Go...
Trade Routes Extended
Created by Daimian
Changes the trade route maximum distance by land from 15 to 20 tiles and by sea from 30 to 60 tiles.

Note that this DOES affect saved games, I did not run into any crashes when disabling on a save but do so at your own peril.

Compatible with all DLCs...
[UI] Better Era Age Screencolors
Created by Tiramisu
Description
Less annoying screencolors when entering a dark, golden or heroic age.
The top panel in golden or heroic ages are the same like in a normal age.

Compatibility
This mod just replaces the file TopPanel_Expansion1.lua. So y...
2x Natural Wonders! (More Natural Beauty)
Created by BuffaloError
5/21/2020 - If there is an angry red incompatibility flag please ignore it while I try to remember how to update a mod on the steam workshop without borking it. It still works fine, I just can't remember how to remove the incompatibility flag because I am ...
Build Wonders on Mountains
Created by p0kiehl
Updated for Gathering Storm!

Allows you to build certain Wonders on top of mountain tiles. Now, you can avoid using up a potentially valuable plot of land! It does not force you to place these wonders on Mountains - you can still use their regula...
Calypso's Recolored Religions
Created by Calypso
Do you have trouble telling certain Religions apart on the Religion lens? Can't fathom why four religions are all assigned various shades of green? Do you just dislike pastel colors?

Ever since Civilization V, I've been picky about how the series select...
Earlier Corps/Fleet And Earlier Army/Armada
Created by alightpink
This mod makes both the Corps/Fleet and Army/Armada mechanic available earlier in the game.

Corps/Fleet-Availibility:
Nationalism --> Military Tradition

Army/Armada-Availibility:
Mobilization --> Military Trai...
Nerf Science City-States (Rise & Fall/Gathering Storm)
Created by Fhzzy
This mod reduces the bonus science granted by having 3 and 6 envoys in science city-states from +2 down to +1. I've been thinking that city-states can be too powerful, with science city-states sitting far above the others. If one person finds more science ...
Repeat Project
Created by yamada
Repeat the district projects automatically.
You do not have to click the same project over and over again.

This MOD repeats the next project.

Holy Site Prayers
Campus Research Grants
Encampment Training
Harbor Shipping
Commercial Hub Investment...
More Strategy Core
Created by FearSunn
Numerous tweaks add more strategic depth into the game:

-Player is forced to care more about city location and citizens management as food is not so abundant now.
-Increase in units and buildings maintenance costs makes treasury management critical and...
Reincarnation Demo
Created by FearSunn
The game changes from Normal play to Auto play in cycles.

When you are Alive you can manage your Empire as usual.
When you are Dead AI takes control of everything while you are just an Observer from above.

After some random number of turns you will...
50 Turn Counterspy
Created by PoundedChicken
Change the Counterspy operation length to 50 Turns (at Standard speed). Remember, you can always interrupt the operation to re-assign....
Airpower AI Fix
Created by FearSunn
Computer builds and uses more air units....
Amenities From Bonus Resources
Created by p0kiehl
This mod grants your cities +1 Amenity from improvements over bonus resources. This is city-specific, and applies to multiples. So if your city has 2 Wheat tiles, for instance, then it will get +2 Amenities, and so on.

This mod REQUIRES Rise and Fall...
Annoyances Mod
Created by FearSunn
Quick fixes for various annoyances in the User Interface.

Things fixed:

CITY PANEL:
1. City Panel now shows food surplus (instead of irrelevant food total) and
2. Districts build/allowed (instead of useless religious citizens) and
3. Production ex...
Barbarians Notification
Created by FearSunn
Shows notification in Notification Panel on new barbarians camp spawn event in revealed (but not visible) map area.

Compatible with base game and Gathering Storm.

This is plugin! Requires Population Notification Extended mod. Exclusively available fo...
Better Civilopedia (UI)
Created by infixo
New v2.2 as of 7.04 - district adjacencies, AI strategies.

More information in the Civilopedia. Shows decoded modifiers.

Compatibility
Works with the base game, Rise & Fall, Gathering Storm, [url=https://steamcommunity.com/sharedfile...
Better Espionage Screen
Created by astor
Introduction
This is my third UI mod (after Better Trade Screen and More Lenses). The main purpose is similar to the other two, to add Quality of Life features and improve the Civilization VI UI. Here the Espionage Screens are overhauled t...
Better Report Screen (UI)
Created by infixo
New v7.0 as of 23.05 - Major technial redesign and several new features, improvements and fixes. Detailed information on the Change Notes tab.

More information in the Report Screen. New tabs: units, deals, policies, minors.

Compati
...
Captured Settlers Become Builders
Created by Maso
Captured enemy settlers will instead become builders, much like in older Civ games where captured settlers became workers.

This is an extremely basic mod I made for myself when I couldn't find one elsewhere. I got tired of always snowballing out of cont...
Notification Log
Created by FinalFreak16
Notification Log

Formally known as Combat and Gossip Log.

This mod adds a notification log to the World Tracker. Moving all gossip and combat pop-ups notifications to the log panel. The most recent gossip entries and combat results fr...
Deal Expired Notification
Created by FearSunn
Shows notification in Notification Panel on diplomacy deal expired event.

Compatible with base game and Gathering Storm.

This is plugin! Requires Population Notification Extended mod. Exclusively available for my Friends here on Steam....
Earlier Lumber Mills
Created by p0kiehl
Lumber Mills unlock at The Wheel technology.

Also applies to Lumber Mills on Jungle tiles (if Gathering Storm is active)....
Faster Border Growth
Created by Magma Dragoon
Reduces next plot exponent from1.3 to 1.2
This reduces the culture cost to acquire all 30 plots around a city from about 11,500 to 8,500. Feedback welcome....
Faster Starting Settlers
Created by Sejick
No Longer Maintained
This mod has not been updated since 2/19/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like.

Faster Starting Settlers
All...
Free District Mod
Created by hominute
Holy Site, Campus, Encampment, Harbour, Commercial Hub, Aqueduct, Theatre Square, Entertainment Complex, Industrial Zone and Aerodrome are free. However, Cost for spaceport is 2000 and cost for neighborhood is 300.(Umbanza is 150)....
[OBSOLETE] Garrison Bug Fix
Created by FearSunn
FreeCity Garrison bug fix.
Bug introduced with recent Official Spring Update.
On city convertion to free city some previous owner's units may stay garrisoned in the city making it impossible to attack.
This script simply kills all garrisoned non free ci...
Good Goody Huts
Created by Starlifter
Goody Huts are improved, and here's how:
-- Twice as many, and can cluster
-- Better rewards appear more often than before
-- Scouts no longer appear too often
-- All huts yield +20 gold, in addition to the reward
-- Twice the experience awarded when ...
Great Lighthouse and Colossus Improved
Created by Maguyver
This mod removes the "adjacent to Harbor district," dependency of the Great Lighthouse and the Colossus.

This dependency makes little sense to me because you're trying to achieve the highest adjaceny bonus possible for your Harbor, and then you end up ...
Simplified Combat Reports
Created by FinalFreak16
Simplified Combat Reports

Formally known as Improved Combat Reports.

This is an Add-On mod for Notification Log.

Modifies the combat reports for quicker r...
Industrial Improvements GS
Created by FearSunn
Industrial Zone buildings increase production output from the city improvements.
City plot improvements contribute to Industrial Zone adjacency bonuses.

Main Goals of this Mod:
1. Make Industrial Zone worth building;
2. Discourage chopping resources...
Map Tacks
Created by bszonye
Map Tacks 3.1.0
The Map Tacks mod is now included in Civilization VI!

This optional add-on makes a few small changes to the official interface:
  • improve the editor layout for Gathering Storm districts
  • fix some in-game text tha
...
More Adjacencies
Created by Magma Dragoon
Adds adjacency bonuses to districts which currently have few or none

aerodromes get +3 production per adjacent oilwell or offshore well
theater squares get +1 culture per quarry
encampments receive a standard adjacency production bonus
harbors and ro...
More Movement
Created by p0kiehl
Adds +1 to movement of all units to make traversing big maps faster.

Fully compatible with all mods, all DLC, and all expansions....
Plot's Roads And Movement v1.02
Created by PlotinusRedux
--NOTE: I am no longer supporting this mod. For GS and later versions, see similar mods by DB https://steamcommunity.com/sharedfiles/filedetails/?id=1546339539 for the modern unit speed buff and http://steamcommunity.com/sharedfiles/filedetails/?id=151216...
Policy Change Reminder
Created by FinalFreak16
Policy Change Reminder
Ever suddenly realise its been 50 turns since you can remember changing your civilization policy cards? Or maybe you like to keep the current policies active for the rest of the turn but then forget to change them be...
Population Notification Minimal
Created by FearSunn
Shows notification in Notification Panel on population change event.
Additional plug-ins available!

Lightweight, fast and reliable.
No bells and whistles - just pure functionality. No impact on performance.

Just to remind everybody base functional...
Radiant Better Unit Promotions
Created by Shirohô
This mod changes dull vanilla/R&F promotion trees into better, more realistic and funnier ones.
Sorry i could not describe all promotions in here. Why? Because 1000 characters are far to be enough. If you want to discover them, and since a picture
...
Radiant Mountains and Deers
Created by Shirohô
With this mod active, mountains will provide +1 food adjancency bonus to pastures. Also deer ressource will be granted a +1 bonus food. Further bonus tweaks can be activated in mod files.

~~~~~~~~~~~~~~~~~~~ UPDATE STATUS ~~~~~~~~
...
Radiant Natural Wonders Slight Buff
Created by Shirohô

This mod slightly buffs natural wonders to restore a part of their former glory from old Sid Meier's Civilization game series.

~~~~~~~~~~~~~~~~~~~ INTRODUCTION ~~~~~~~~~~~~~~~~~~~

Before Everything, I know ... I kn...
Radiant Unique Tile Improvements
Created by Shirohô
This mod enhance and balance Civilization Exclusive Tile Improvements by making them much stronger, but also with way harder prereqs meaning they will be a lot more difficult to place. Because of Alpha Version this mod might not be well balanced (r
...
Radiant World Wonders Rebalance
Created by Shirohô
This mod rebalances all World Wonders, including DLC's and R&F's ones. It should work even if you don't own R&F expansion or any DLC.
To sum things up : more realism, more agreable gameplay, most of them keep the same effect ideas, few original n
...
Random City Names
Created by p0kiehl
Description
Random City Names randomizes the order of city names for each civilization.

With this mod, city names are drawn from the entire pool of a civilization's city list (instead of only the next 10 available, as in the base game)....
Real Eurekas
Created by infixo
New version 5.0 as of 17.06 - New Frontier Pass update.

Make Eurekas and Inspirations a real surprise! There are 500+ new ones and they are randomly assigned to Techs and Civics. Each game will look different from now on.

[url=http://forums.ci...
Real Great People (UI)
Created by infixo
New version 5.0.1 as of 18.12 - Added a new Overview tab.

Adds pictures of the real Great People to the game. Improved Great People window including a new Overview tab.

Compatibility
Works with the base game, Rise & Fall, Gathering S...
Relevant City Report
Created by FearSunn
Improvements and bug fixes over original Better Report Screen mod by Infixo.

For Rise&Fall only!

Requires Better Report Screen to function:
http://steamcommunity.com/sharedfiles/filedetails/?id=1312585482...
Resourceful 2
Created by Amatheria
This is Resourceful 2, continuation of the original Resourceful mod.

Adds 51 new resources (You can see them in the images). All Luxury resources can be harvested.

This mod is fully compatible with the New Froniers Pass (NFP) DLC.

...
StartingUnits
Created by DemønStyle℠ †
Make starting units same with AI.

(Different units of difficulty are different.)...
Stop Steamrolling City States
Created by p0kiehl
Updated for Gathering Storm!

Tired of the AI taking over every city state immediately? This mod provides them with more starting units in the Ancient Era so they can defend themselves better.

They now start with:
3 Warriors
2 Slingers
1 Hea...
TCS Free Walls for City-States
Created by thecrazyscotsman
This simple mod provides free walls and free wall upgrades in the appropriate era to city-states.

Alternate download available here[forums.civfanatics.com]....
Theater's Natural Wonders bonus
Created by Isukaci☭
Added Standard Culture bonus(+1) for adjacent Natural Wonders on Theater or Acropolis District.

Do you wondered why they do not give a bonus culture for Theater next to a Natural Wonder?
Sometimes you think it should but when you built a thea...
Tile Balancing
Created by Evan (Doomturtle)
Slightly improves yields for very weak tile types.
-Add 1 science to deep ocean and snow tiles.
-Adds 1 culture and 1 gold to desert tiles.
-Adds 1 gold to tundra tiles....
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame.

[IMG]https://i.imgur.com/3DkoyTA.png[/img]

The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I f...
Unit Flag Abilities
Created by FearSunn
Enhances Unit Banner:
  • Puts asterix * into unit flag promotion mark for units with acquired wonder abilities.

    Compatible with Gathering Storm.
    Compatible with Terra Mirabilis natural wonders.
...
Vibrant Waters (Prettier Water Textures)
Created by p0kiehl
Description
Fully compatible with Gathering Storm!
Are the thick dark blue lakes that dot the map looking a bit bland? Do you think the rivers look too gray and not bright enough? This mod is for you!

Vibrant Waters improves fre...
Visibility Matters Minimal
Created by FearSunn
Now compatible with GS.

Hides important gameplay data from player. Shows and hides it according to the visibility level on each human or AI opponent.
Attention: this is gameplay mod, not UI. If you just want more info in the diplomacy banner check Exte...
Popular Discussions View All (1)
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Aug 19, 2020 @ 10:28am
PINNED: Collection Update Log
titan_vfaf