The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

579 ratings
Honeystrand Meadery
File Size
1.599 MB
Jul 10, 2013 @ 5:14pm
Feb 17, 2016 @ 6:13pm
5 Change Notes ( view )

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Honeystrand Meadery

Become a master brewer in Skyrim! Build, furnish, and run a meadery, use a new crafting system to create dozens of new consumable items, sell them in cities whose market trends change over time, and earn gold income over time. >>>Please note: Hearthfire DLC required.<<<<

-New crafting gameplay – mixing, brewing, aging; simulates real life brewing process
-Dozens of new drinkable items (potions) and crafting ingredients
-Build additions and furnishings for the meadery over time
-Sell your brews in cities all around Skyrim and earn gold!
-Market trends change over time
-Dialogue and other key text changes dynamically based on player decisions
-Fully voiced NPCs
-Autostart quest when mod loads for the first time


2/17/2016 UPDATES:

Hi everyone! I'm back, with tons of fixes and updates for the mod! Most importantly, no more zero profits bug!

>>>>I highly recommend installing the updates to a CLEAN SAVE otherwise I can't guarantee they will work -- in fact I would be surprised if they do.<<<< Unfortunately, as many of you are probably aware, this is just an issue with the Creation Engine that I have no control over.

Patch Notes:

Quest scripting updates:
-New Stages: Searching for Neldam’s note, and “all repairs finished, now I brew indefinitely."
-Crafting assets and Neldam’s note spawn on first arrival, to prevent bugs where some were going missing.
-You can now acquire the meadery deed either by purchase or by killing Neldam.
-You can acquire the deed from Neldam without having ever visited the meadery site.
-Moved Neldam to a table where he only cuts through the furniture ½ the time instead of like ¾ of the time. I blame his night elf shortness.
-Made the startup quest “finish” so it’s not continuing to run in the background.
-Neldam now carries the meadery key in his inventory. If you kill him, make sure to take it if you want to use it.

Construction updates:
-Refactored construction scripting; removed excess scripts.
-Added more décor to garden. Redid some rubble/destruction décor. Separated out Apiary construction item.
-Can’t repair Boilery till other two buildings are done. Removes door lock issue.
-Can’t furnish Bedroom until all three buildings are repaired.
-Updated/balanced construction recipes.

Drink production/economy updates:
-Major refactoring of all scripts controlling brewing tanks, drink production and sale, and the drink economy.
-As a result, fixed bug where meadery would stop generating income after save/load!
-Fixed little bug on aging casks where if you removed a drink before it was done aging it wasn’t returning it to player inventory.
-Now you get paid daily; the market values still shuffle weekly.

-Added Hearthfire DLC “Plantable Soil” objects to garden; custom Hops and Barley items now plantable! Grow your own!
-Adjusted some container yields
-Added a script to force some containers (those that contain mod-unique ingredients, like Spices) to respawn contents more frequently.
-Now have 2 cheat chests, one for building mats,one for drink mats
-Navmesh improvements (note I said “improvements”not “is good now” XD )
-Fixed Lod’s house
-Cleaned up the .esp of a bunch of unused objects and dirtied cells

Thank you for playing!



v_1.1.2 (7/13/2013)
-Permanently unlocked the door that locks since apparently even the key is not working for some people. This means you will be able to access either the Main Hall or Boilery before they are "repaired" (i.e. when you've build one, but not the other), but for the time being this is preferable to people having to run outside to move between buildings.


-more water to well until I have time to make it respawn faster via script
-placed key on bar (on the right) for the door that sometimes locks in the main hall
-no longer disabling door via script


-fixed a bug where other NPCs were getting some of the manager's dialogue topics
-temporary fix to self-locking door in Main Hall by disabling door (if you have already constructed everything this fix wll not affect your current save, it has to be done from the construction stage)

Compatibility: This is primarily a crafting mod, so compatibility with other crafting mods may be an issue, but is one I did my best to minimize. I did not alter any of the vanilla game’s crafting systems, but rather added my own onto it using custom furniture and containers. Of course let me know if you think there is an issue.
Popular Discussions View All (4)
Dec 5, 2017 @ 11:37pm
Quest doesn't finish
Dec 29, 2015 @ 12:51pm
0 projected earnings.
Iron Disciple
Dec 29, 2014 @ 2:16pm
The missing/untouchable note & cant find the place
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mica608 Sep 1, 2017 @ 6:08am 
Two thumbs up! Excellent work author! This one is a keeper!
UltraEmailMan Aug 14, 2017 @ 3:47pm 
I got this mod from the Nexus, but I am more used to Steam's commenting system. When I first got this mod, I was recieving about 1350 septims PER vat of firebrand wine... Then when I tried to change where they went to improve profits, I was recieving no income. One ingame week later and I am now getting 137 per shipment (when prices are up). I am very confused by this as I have no idea what is supposed to be normal anymore.
Bread Aug 4, 2017 @ 2:32am 
If you wish to brew skooma, get the brewing skooma mod
Swordfish7 Jun 27, 2017 @ 2:11pm 
Can Kahjiit use it to brew skooma? Kahjiit misses the taste of home, May your path lead you to warm sands.
Keyser Soze 7 Mar 23, 2017 @ 4:41pm 
what i mean is is like wen prices are up it adds 325 gold to the payment and if the price is normal youll be paid 200 gold and if its down youll be paid 50 instead i thnke these should the prices for every item to sell plz add this and thank you nice mod too i like it
Keyser Soze 7 Mar 23, 2017 @ 4:34pm 
hey make it so the payments arent too well extremly high if u catch my meaning and since you make deliveries why not people can also come to the player meadery and by from u personally that would be neat i hope you add this to the mod. PS: I love this mod
john.e.wolfenbarger Nov 2, 2016 @ 6:07am 
How do I collect my earnings. I've checked all the containers (strongbox makes sense) my inventory and talked to the employee. I can't find it. HELP!
Keen Sep 26, 2016 @ 3:30pm 
I am having an issue of being able to find the door. The only door I see is buried because the front and side of the building is halfway underground, and the other half is not even touching the ground. Any fix for this? Just unsubscribed and then subscribed again to see if that fixes it.
Ashen One Sep 15, 2016 @ 5:45pm 
One issue I'm having is, whether I sell the drink I'm brewing in a tank. They don't apeear next to the shelves near the brewing tanks. What can be causing this issue?
harry stone Aug 9, 2016 @ 11:39am 
I had an issue with the quest markers. I had the marker to find Honeystrand Meadery but I decided to go to Blackreach first for another mod and when I came back the meadery had already been discovered on the map and there were no quest markers for anything regarding the mod. The quest was active and set to show on map, but it didn't. For that reason I couldn't figure out how to repair the meadery.