DayZ

DayZ

3,077 ratings
Trader
24
3
17
2
6
9
4
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
File Size
Posted
Updated
11.242 MB
Dec 14, 2018 @ 12:01pm
Feb 15 @ 1:34pm
31 Change Notes ( view )

Subscribe to download
Trader

Description
This Mod brings AI Trader, Tradercitys and Safezones to DayZ!
The standard Currency is the Ruble Item. You can Buy and Sell Items at the Tradercitys or just relax at the Safezones. The standard Tradercity-Locations are at Green-Mountain and Kumyrna. Serverowners can configure the Tradercitys, Safezones and Items. So you can build your own Tradercitys easily! If the Serverowner does'nt add the Currency Item to his Loottable, the Currencys will not spawn as Loot in the Game. Only by selling Items to the Traders.

I DO NOT ALLOW ANYONE TO REUPLOAD THE MOD IN A MODIFIED OR UNMODIFIED STATE!

Installation Instructions for Server owners:
Make sure to have a look at the latest Update Notes when you already installed a previous Version!

Klick here for the Video Tutorial

1. Subscribe to the Mod here on Steam Workshop.
2. Navigate to your DayZ Root Folder.
3. Open the DayZLauncher.exe.
4. Close the DayZLauncher.exe.
5. Open the !Workshop Folder.
6. Copy the @Trader Folder.
7. Navigate to your DayZServer Root Folder.
8. Paste the @Trader Folder here.
9. Open the @Trader Folder.
10. Open the Keys Folder.
11. Copy the dayztrader.bikey File.
12. Navigate to your DayZServer Root Folder.
13. Open the keys Folder.
14. Paste the dayztrader.bikey File here.
15. Navigate to your DayZServer Root Folder.
16. Open the @Trader Folder.
17. Open the ServerProfileFolder Folder.
18. Copy the Trader Folder.
19. Make sure you have setup a Profile Folder for your Server inside the Start Parameters
klick here for more Information about -profiles Launch Parameter[forums.dayz.com]
21. Navigate to the Profile Folder you have setup in the Server Start Parameters.
22. Paste the Trader Folder here.
23. Open the Batchfile to start the Server with an Texteditor.
24. Add @Trader to -mod= (if you are using multiple Mods look into the Mod Loading Info).

If you want to you can edit the configuration Files inside the Trader Folder to your likings or build whole new Tradercitys with it.

Fix Vehicle despawning:
Klick here for the Video Tutorial

1. Go into your Server Root Folder.
2. Open the mpmissions Folder.
3. Open the Mission Folder your Server uses (default = dayzOffline.chernarusplus).
4. Open the db Folder.
5. Open the types.xml File with your favorit Text Editor.
6. Search for "OffroadHatchback".
7. Change <lifetime>3</lifetime> to <lifetime>3888000</lifetime>.

You can also Chnage the Lifetime of the "Paper" to 3 to get rid of all the Paper Trash in your Safezone.

Added Classnames:
MoneyRuble1, MoneyRuble5, MoneyRuble10, MoneyRuble25, MoneyRuble50, MoneyRuble100, Hoodie_DrJ0nes, Hoodie_GraffitiTiles, Land_RoadCone

Using non Character Traders:
To use Objects such as a Vending Machine or an Cashbox you need to add
<ObjectAttachment> NPC_DUMMY
to the
<Object>
Entry! This is needed to make the User Actions for the Trading Menu work on non Character Objects that act as Traders.
Example:
<Object> VendingMachine <ObjectPosition> 3699.27, 402.13, 5967.91 <ObjectOrientation> -13.234265, 0, 0 <ObjectAttachment> NPC_DUMMY

Mod Loading Info:
If you are using multiple Mods they have to be seperated by an Semicolon ;
#Example: -mod=@Mod1;@Mod2;@Trader

I would also suggest to use Quotes ""
#Example: "-mod=@Mod1;@Mod2;@Trader"

Its important to have Mods loaded in the right Order to work properly!
The @Trader Mod should be the last Mod you load in most cases.
#Example: "-mod=@DayZ Plus;@BuildAnywhere;@Trader"

But there are some Exceptions. The following Mods have to be loaded after the @Trader Mod:
@KillFeed, @Community Online Tools
#Example: "-mod=@BuildAnywhere;@Trader;@KillFeed;@YourFavoriteAdminTool"

Add the Currency to the Loottable:
1. Navigate to your DayZServer Root Folder.
2. Open the mpmissions Folder.
3. Open the dayzOffline.chernarusplus Folder
4. Open the db Folder.
5. Open the types.xml with your favorite Texteditor.
6. Point the Cursor between the two </type> at the end of the file.
7. Hit the Enter Key.
8. Paste this code in there:
<type name="MoneyRuble1"> <nominal>150</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>100</min> <quantmin>1</quantmin> <quantmax>100</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="tools"/> <tag name="shelves"/> <usage name="Town"/> <usage name="Village"/> <usage name="Hunting"/> </type>
9. Repeat the last Step but change the first Line to:
<type name="MoneyRuble5">
10. Repeat the last Step with all Money Ruble Classnames you want. See "Added Classnames" Topic here on this Page.
11. Save the File.

Other Currencys
If you want to use other Currencys as the Rubles that come with the Trader Mod you can checkout this Links:
OFG_Money_Euro
LatvianCurrency
MoneyMod(Trader)
人民币模组 RMB(CNY) Money for Dayz
The above Links lead to Mods from other Devs! They are not Part of the Trader Mod! I just link them here! Use at your own Risk!

Setup Example for the Euro Currency:
You have to change the Currency Part of the TraderConfig.txt like this:
<CurrencyName> Euro <Currency> Euro, 1 <Currency> Euro5, 5 <Currency> Euro10, 10 <Currency> Euro20, 20 <Currency> Euro50, 50 <Currency> Euro100, 100
Checkout the individual Links for further Assistance or Guides.

Keep in Mind that you always need an Currency in the Config that is worth exactly 1!
Order matters! Lowest Worth first, highest Worth Last!

Problems?
If you have Problems with Installing the Mod or you find Bugs/Issues write here in the Comments Section or write me at Discord: Dr_J0nes#3734

Credits:
Credits go to Dr_J0nes who have done the Mod.
ComatoseBadger for the Ruble 3D-Model.
inkihh for the Key Lost Mechanic.
Translations: Avallanche, TH, many others I forgot the name unfortunately.. :/

Special Thanks to:
Septic Falcon and Astley for testing on their Modded Server and all the Support!
Classified Rebel for testing DZSA Launcher automatic Mod downloading with me.
Everyone on the DayZ Modders Discord Server for helping me out with every Question I had!!!
DatLooter for all the support.
Of course everyone who helped me to test this Mod or reported Bugs!

Donations:
I am developing this Mod in my speartime and its a pleasure for me to support the Community with this Mod. My Goal is to provide a fun Game-Experience to you, the DayZ Players. If you want to buy me some Cigs or just support my work feel free to donate here on PayPal[paypal.me]. Thank you!!! :)
Popular Discussions View All (365)
3
7 hours ago
Cars not spawning with Parts when Bought
Ezio
397
Apr 9 @ 8:29am
PINNED: Report Bugs
ChawDinky
238
Apr 10 @ 7:40pm
PINNED: Servers that uses the Trader Mod
Dr_J0nes
< >
3,774 Comments
HaywardGB Apr 10 @ 8:33pm 
Robert J. F. Calais. I know that, but I want to use the other fires as they are quieter. Thank you.
Robert J. F. Calais Apr 10 @ 6:54pm 
HaywardGB,

if you place a fire barrel with your TraderObjects.txt, it WILL burn forever.
FreshData Apr 10 @ 2:27pm 
Is there a method to figuring out the correct order of mods in the command line?
HaywardGB Apr 10 @ 11:07am 
@Dr_J0nes . Thank you for a great mod, I use it on my private server (me and myself lol). I was wondering if you would add land_misc_barel_fire_1 , 2 , 3 and 4 into the function that keeps the trader fires burning. Meanwhile I have tried to create a mod that overrides this, but can't figure it out as I'm new to this programming language. Again though, thank you :)
Dr_J0nes  [author] Apr 10 @ 10:26am 
@_Stubaaw_ yes I allow my mod to be used on monetized servers. Feel free to make a Donation if the mod helps you to make the server grow ;) you dont have to of course.
Dr_J0nes  [author] Apr 10 @ 10:25am 
@Nekt thanks for reporting stolen content! Always appreciate that :)
Dr_J0nes  [author] Apr 10 @ 10:22am 
@Perkins I DONT allow any reuploads of the Mod without my Permission.
@Monk3y_Busin3ss Yes I allow to use the Trader Mod on Monetized Servers. Feel free to make a Donation if the Mod helps your Server ;) But you really dont have to.
Monk3y_Busin3ss Apr 9 @ 5:37am 
Hello, ExistenceRp has been approved for monetization and we would love to continue using your very awesome mod on our server. With your permission to keep Trader on our server we will only be using it for the enjoyment purpose. We would not be using your mod to generate any sort of profit. We just love your mod. Thank you for your time and I await your response.
Gideon Apr 9 @ 1:47am 
So I got the mod up and running, the traders work and stuff. But after a restart all the spawned vehicles in the game break/ruin and won't start again, Admin loaded vehicles and ones from shop keeper seem the exception to this. Anyone else had this problem at all?
Perkins Apr 8 @ 2:22pm 
Hello Dr.J0nes i hope you are doing well.

Wanted to ask your permission to include this wonderful mod in to my modpack.
Credits will be given in the modpack and the pack page leading to the source.