RimWorld

RimWorld

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[1.0] Combat Extended: Shields
 
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Mod, 1.0
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0.334 MB
Dec 8, 2018 @ 10:15pm
Jan 21 @ 7:15pm
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[1.0] Combat Extended: Shields

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Description

Additional types of shields from a variety of eras. Designed by different cultures for different roles, they allow further specialization of colonists equipped with shields depending upon their role in combat and duty around the colony.

This mod is also available from Github[github.com]

Looking for more weapons to add? Check out Combat Extended: Guns.


Nguni Shield:

Recipe: 15 x Wood, 45 x Leather
Description: A design originating amongst the Nguni people of South Africa, this lightweight shield--traditionally made from cowhide--was most famously used by the Zulu. Designed for offensive purposes in mind, it is not thick enough to protect the user against sustained fire, but in skilled hands is extremely effective in hand-to-hand combat.

Wicker Shield:

Recipe: 60 x Wood
Description: Carried by the Sparabara of the armies of Ancient Persia, the shields are made of wickerwork, offering reasonably good coverage from most simple projectiles without weighing the user down. Unfortunately, their lightweight construction means they offer less protection against the thrust of a spear or sword in hand-to-hand combat.

Aspis:

Recipe: 60 x Wood, 5 x Steel
Description: A convex shield made of wood and often covered with a thin sheet of bronze or other metal, the Asis was the shield of the Greek hoplite, and its good coverage was an integral part of the success of phalanx. This shield bears the letter 'lambda,' mark of the city-state of Sparta.

Scutum:

Recipe: 60 x Wood, 10 x Steel
Description: Famously carried by Roman legionaries, its design reflected its role as a heavy infantryman's shield. Made of layers of wood glued together and covered with canvas or leather, it offered a good compromise between weight and protection. A later design, thick planks and a metal edging give the shield additional strength.

Norse Shield:

Recipe: 70 x Wood, 10 x Steel
Description: A heavy shield in Norse style, it was famously carried by the vikings on their raids into Western Europe. Designed to protect the user in hand-to-hand combat and against projectiles. Made of thick timber with a heavy iron rim, it is quite sturdy.

Kite Shield:

Recipe: 70 x Wood
Description: A cavalryman's shield, the kite shield originated in Western Europe, becoming widespread around the 10th Century AD. While one of the few designs of the time that offered good protection the users legs, its length made it awkward for infantry to use. Nevertheless, it was extremely popular, seeing extensive use throughout Europe, and evenutally being introduced to the Holy Land by Norman Crusaders.

Buckler:

Recipe: 40 x Steel
Description: An extremely small metal shield, usually paired with a rapier or similiarly light sword. Too small to offer any meaningful protection from incoming projectiles, the buckler is instead designed to deflect and trap a foe's weaopon in close-quarters combat.

Riot Shield:

Recipe: 60 x Steel
Description: Designed for law enforcement and corrections officers, this shield's lightweight metal construction and large size make it ideal for use against crowds and unarmed opponents. However, it offers only limited protection against projectiles and isn't thick enough to stop even the lowest caliber gunfire.

Assault Shield:

Recipe: 60 x Steel, 4 x Components
Description: An advanced composite shield with a suite of integrated sensors, the assault shield was designed for military units likely to find themselves engaged in extremely close-quarters combat. Far smaller than a full-sized ballistic shield, it trades coverage for mobility. Though capable of stopping handgun and rifle rounds, its small size leaves the user very little to hide behind should they find themselves under sustained fire.


This mod requires Combat Extended, but has no known conflicts. It should not be necessary to start a new save game, but may cause errors if removed from an existing save. Load after Combat Extended itself.

The non-Combat Extended version can be found here.

Like the mod? Consider buying me a cup of coffee on Ko-fi!

[ko-fi.com]
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42 Comments
pgames-food Feb 6 @ 8:29pm 
does it keep you warm in the winter time? :)
Captain Lurmey Feb 6 @ 2:57pm 
Has the kite shield but no heater shield? The heater is my favourite :(
Zakennayo Jan 24 @ 9:43am 
Theirs a compatibility issue with the mod that allows you to assign clothing to colonist and CE's Loadout.

To bypass it, just assign shield in the Assign tab, colonist will equip it, rather then just carry it around.
SmokeDragon Jan 22 @ 12:07pm 
the sensors help the shield barer to "reflect kinetic energy or something".. =)
N7Huntsman  [author] Jan 21 @ 3:03pm 
The workshop version listed as 'Required" is now updated to 1.0.
Crasher105 Dec 19, 2018 @ 1:17pm 
But why does my shield need sensors? You could've just not said nothing about it, or said that it reflects kinetic energy or something. It's like saying your window has sensors. There's not really any point.
N7Huntsman  [author] Dec 18, 2018 @ 6:45pm 
It's just a touch of lore to justify the component cost for the shield, Crasher.
Crasher105 Dec 17, 2018 @ 1:33pm 
What are the point of the sensors in the assault shield?
us3r Dec 15, 2018 @ 3:55pm 
Thanks! Guess I hadn't looked past the official mod in the workshop and just dropped it. Either way I'll definitely try this mod now!
Maninapaperhat Dec 15, 2018 @ 8:53am 
Awesome thanks for the mod. Looks great.