RimWorld

RimWorld

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[1.1] Combat Extended: Shields
   
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Mod, 1.0, 1.1
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1.096 MB
Dec 8, 2018 @ 10:15pm
Apr 2 @ 1:14pm
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[1.1] Combat Extended: Shields

Description

Additional types of shields from a variety of eras. Designed by different cultures for different roles, they allow further specialization of colonists equipped with shields depending upon their role in combat and duty around the colony.

This mod is also available from Github[github.com]

Looking for more weapons to add? Check out Combat Extended: Guns.


Nguni Shield:

Recipe: 15 x Wood, 45 x Leather
Description: A design originating amongst the Nguni people of South Africa, this lightweight shield--traditionally made from cowhide--was most famously used by the Zulu. Designed for offensive purposes in mind, it is not thick enough to protect the user against sustained fire, but in skilled hands is extremely effective in hand-to-hand combat.

Wicker Shield:

Recipe: 60 x Wood
Description: Carried by the Sparabara of the armies of Ancient Persia, the shields are made of wickerwork, offering reasonably good coverage from most simple projectiles without weighing the user down. Unfortunately, their lightweight construction means they offer less protection against the thrust of a spear or sword in hand-to-hand combat.

Aspis:

Recipe: 60 x Wood, 5 x Steel
Description: A convex shield made of wood and often covered with a thin sheet of bronze or other metal, the Asis was the shield of the Greek hoplite, and its good coverage was an integral part of the success of phalanx. This shield bears the letter 'lambda,' mark of the city-state of Sparta.

Scutum:

Recipe: 60 x Wood, 10 x Steel
Description: Famously carried by Roman legionaries, its design reflected its role as a heavy infantryman's shield. Made of layers of wood glued together and covered with canvas or leather, it offered a good compromise between weight and protection. A later design, thick planks and a metal edging give the shield additional strength.

Norse Shield:

Recipe: 70 x Wood, 10 x Steel
Description: A heavy shield in Norse style, it was famously carried by the vikings on their raids into Western Europe. Designed to protect the user in hand-to-hand combat and against projectiles. Made of thick timber with a heavy iron rim, it is quite sturdy.

Kite Shield:

Recipe: 70 x Wood
Description: A cavalryman's shield, the kite shield originated in Western Europe, becoming widespread around the 10th Century AD. While one of the few designs of the time that offered good protection the users legs, its length made it awkward for infantry to use. Nevertheless, it was extremely popular, seeing extensive use throughout Europe, and evenutally being introduced to the Holy Land by Norman Crusaders.

Buckler:

Recipe: 40 x Steel
Description: An extremely small metal shield, usually paired with a rapier or similiarly light sword. Too small to offer any meaningful protection from incoming projectiles, the buckler is instead designed to deflect and trap a foe's weaopon in close-quarters combat.

Riot Shield:

Recipe: 60 x Steel
Description: Designed for law enforcement and corrections officers, this shield's lightweight metal construction and large size make it ideal for use against crowds and unarmed opponents. However, it offers only limited protection against projectiles and isn't thick enough to stop even the lowest caliber gunfire.

Assault Shield:

Recipe: 60 x Steel, 4 x Components
Description: An advanced composite shield with a suite of integrated sensors, the assault shield was designed for military units likely to find themselves engaged in extremely close-quarters combat. Far smaller than a full-sized ballistic shield, it trades coverage for mobility. Though capable of stopping handgun and rifle rounds, its small size leaves the user very little to hide behind should they find themselves under sustained fire.


This mod requires Combat Extended, but has no known conflicts. It should not be necessary to start a new save game, but may cause errors if removed from an existing save. Load after Combat Extended itself.

The non-Combat Extended version can be found here.

While this mod would not be possible without the efforts of the Combat Extended team, it is supplemental content not directly created, endorsed, or supported by them. If you encounter issues or have a request, please direct them to me.
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89 Comments
Lord Dudelsack Jun 16 @ 1:36pm 
anyone can help me making this wieldable with CE melee weapons? ive added the onehanded stat to the melee weapons xml but it didn made it work together :/
Limecat Jun 7 @ 7:17am 
@N7Huntsman any ideas?
Limecat May 20 @ 7:16am 
I have a problem that I'm not able to penetrate even a wickers shield in any way shape or form. Like it has a couple of mms of protection but an EMRG with 140mm pen just won't go through. Any ideas how this might have happened?
EdisonTrent Apr 14 @ 7:51am 
@troopersmith1 All good.
troopersmith1 Mar 25 @ 10:16pm 
So this is good for when CE gets its 1.1 update?
N7Huntsman  [author] Mar 23 @ 8:05am 
@Kyrox Uh, yeah, don't use this alongside Combat Shields--they're not compatible.
Kyrox Mar 22 @ 2:35pm 
Getting this error with Combat Shields:
Exception in RimWorld.ThinkNode_ConditionalColonist TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at CombatShields.Harmonypatches.PawnHasShieldInInventory (Verse.Pawn pawn) [0x00021] in <23030b47298e42978745ac78b99c12e2>:0

Which is also causing a driver error:
JobDriver threw exception in preInitActions[0] for pawn Kyrox driver=JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_266963) A=Thing_Frame_LWM_Food_Basket103133)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatShields.Harmonypatches.PawnHasShieldInInventory (Verse.Pawn pawn) [0x00021] in <23030b47298e42978745ac78b99c12e2>:0

Not sure if your mod is the culprit, however removing Combat Shields has fixed these errors. Any idea on what's going on?
Rysramith Feb 28 @ 10:34am 
Not sure why, but the shield values are really wonky. I'm getting ~.25 SharpDef and ~.15 BluntDef on the kite shields, no matter what the material. Also some values are way higher than reality, like the scutum being almost 10x worse for personal defense than a melee shield. I already fixed everything myself by editing the XML files, so no worries, but just wanted to know what was going on.
Battlefleet_Covfefe Feb 4 @ 1:55am 
What's up with combat extended equipment being so simple to craft? Even the most advanced equipment cost like 60 steel or 40 plasteel, is this a legacy from the earlier alpha and beta days?
seaurchinhead Jan 12 @ 7:36am 
Sorry for the triple commenting, but I had a different question; was there any reason that some shields are not included; like Aspis, Norse Shield, Pavis? I was checking the mod files and found the textures, but I couldn't make them in the game and also didn't find anything from the XML files...