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MVG Logical War Exhaustion
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0.001 MB
Dec 8, 2018 @ 3:38pm
Aug 12, 2019 @ 10:51am
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MVG Logical War Exhaustion

MisadventuresVG is proud to present... The Logical War Exhaustion Mod

*DISCLAIMER: This mod is a personal mod that I have used since version 2.0 to correct parts of the game I felt didn't playout the way it should. This mod is in no way balanced so please use with that in mind.*

This mod has been developed to decrease the overall excess war exhaustion the empires experience from combat unit loss. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out to achieve.

With this mod, the war exhaustion calculation has been rebalanced to give much more emphasis to occupation of planets, starbases and systems and far less emphasis on combat unit loss. After all an empire only cares that they are gaining and hold space not how they are getting it.

This mod has been developed to be small, simple able to sit ideally along side other similar mods without interference or patches being required.

Enjoy and if you have any issue please post me a "constructive" comment and I'll look into it.

Current mod support for 2.3.*

MVG Master Mod List: - Unlimited Rivalry - Unlimited Travel - Limited Truce - Logical War Exhaustion - Logical Population Growth - Logical Vassalization - Patrol Ship - Unlimited Vassal - Extended Army
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MrFunEGUY May 29 @ 2:43pm 
I updated and slightly tweaked this mod, if anyone wants it for 2.7.2
Megumin Mar 17 @ 7:19am 
Does this still work?
PROBABILITYOFSUCCESSZERO  [author] Aug 12, 2019 @ 10:52am 
Mod as been updated for 2.3.*.

Thank you for your support.
PROBABILITYOFSUCCESSZERO  [author] Aug 12, 2019 @ 10:46am 
Message received. I will update for the user base.
Assassinjdh Aug 6, 2019 @ 7:38am 
Still works in 2.3. Would appreciate a quick re-upload to get rid of the pesky warnings every time I launch the game though.
Emperor_of_Shadows Jul 5, 2019 @ 6:51pm 
is this compatible with 2.3
Emperor_of_Shadows Jun 5, 2019 @ 10:38am 
is this compatible with 2.3
Jhaelen1 Mar 25, 2019 @ 6:36pm 
@ MisadventuresVG

Defenders don't seem to receive any war exhaustion from losing armies. While I agree it should be much higher for attackers than defenders, they should still recieve some.
AncientGatekeeper Jan 4, 2019 @ 1:37pm 
Interesting concept. Going to try it out in my modpack. Hopefully this helps make my games more enjoyable because when I’m smacking the AI down and demanding their surrender they just want to keep fighting until I end up fighting for 50+ years.
PROBABILITYOFSUCCESSZERO  [author] Dec 24, 2018 @ 4:23am 
I have fully reviewed this mod and decided to make a number of small changes.
Now occupation is balanced between the demands of the player and the AI. The AI will now be more accepting when it is clear they are getting smacked down hard. Systems, Planets, Starbases and Population all count more towards occupation and increase the WE accordingly.

The main difference now is the emphasis on the diplomatic acceptance value. Now with the new changes the AI will be realistic that they are losing and be more welcoming to accepting of surrender.

I also felt points made on the behalf of players on the defensive side of war were valid. To help players who are attempting to defend against attacks, destroying AI fleets and troops will now count 2.5 and 1.25 times more accordingly, it will still take a long time to wear the attacker out entirely. To really defend yourself, you will need to get active and attack and occupy territory of the enemy to make them realise you aren't a soft target.