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[ABANDONED] [WOTC] Cannon Redux Animations for TLP Cannons
File Size
94.555 MB
Dec 6, 2018 @ 6:27pm
Mar 23 @ 1:14pm
2 Change Notes ( view )
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[ABANDONED] [WOTC] Cannon Redux Animations for TLP Cannons

In 1 collection by Veehementia
[WOTC] Veehementia's Mods and Ports
18 items
This mod has been abandoned. For a fully working mod with similar effects, use this one.


For a version using the Vanilla animations, click here.

To have the Magnetic TLP Cannon barrels rotate as you fire, download Iridar's mod [WOTC] Spinning Barrels for TLP Magnetic Cannon.



Originally named "Why The ♥♥♥♥ Are You Holding A Laser Gatling Like That AND OH MY GOD YOUR FACE IS HALFWAY THROUGH THE BATTERY" but it was too long. Shame.


Greetings, workshop population!

This is the first non-weapon mod I've ever made. It basically does what it says in the title: giving Musashi's Cannon Animation Redux's animations to the TLP Magnetic and Plasma cannons, adding a reargrip and a foregrip to both as to not let our soldiers grab the air while shooting ayyliens. 'Cause we don't want that, now, do we?

This mod can be used in two different ways:
1- To give TLP Magnetic and Plasma Cannons the Cannon Animations Redux animations
2- To substitute the vanilla Magnetic and Plasma cannons models with the TLP ones AND give them the Cannon Animation Redux animations.

By default, the mod is set to function number 1. Instructions on how to switch between these functions can be found in the ReadMe (which you should ACTUALLY READ) which can be found in:


All the inis referenced in the ReadMe can be found inside the Config folder.



- The Plasma Cannon will not play the suppression animation. The enemy will still be suppressed.
- The Laser Cannon will play the Mag Cannon vanilla sound while suppressing enemies.

Working on fixing it. UPDATE: I can't, for the life of me, find out why the cannons behave this way. I'll keep looking into it, but it may take a while. If the Suppression animation is important for you, use the Vanilla animations version of this mod, which you can find here. My apologies.



Q: Will you ever add vanilla cannon animations?
A: No. Too much work and possible issues with models. Well, actually, I did. You can find it here!

Q: I have a bug/issue, how can I report it?
A: I'll open a Bug Report thread, you can ask for help in there. READ CAREFULLY DESCRIPTION AND README BEFORE POSTING.

Q: I don't quite understand, EVEN AFTER CAREFULLY READING THE DESCRIPTION AND THE README, how to use this mod. How can you help?
A: Drop a comment asking for help and I'll add you ASAP so we can chat and hopefully resolve the issue.

Q: I have the (WOTC+TLP) Three Tier Cosmetic Weapons - TLP Version and the animatons don't work properly. What do I do?
A: Nothing. My mod was designed to work with the original TLP cannons, the ones that are in limited supply with the attachments pre-installed. It won't work with the ones created by that mod. I may add compatibility in a few days, but time is what it is and I have other priorities.

Q: Can I bash on you for your horrible jokes?
A: Why, yes, just don't comment under the mod, please. Let's try to keep the comment section clean. My profile is always open for you wonderful people.


Special Thanks:
- Iridar, which is slowly losing his sanity due to my constant pestering and general idiocy.
- Musashi, for providing Cannon Animations Redux and granting me the permission to work with his animations.
- Team CX, 'cause damn, they're cool, man. Also Highlander. But mostly 'cause they're cool.

This is it folks. Have fun and blast 'em ayyliens!
Popular Discussions View All (1)
Jan 5 @ 10:58am
Bug Reports
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Veehementia  [author] Apr 8 @ 8:03pm 
@Karimloo Because I never understood how to fix the bug involving suppression and the vanilla mag sounds playing over the TLP Mag cannon, not to mention the sporadic bugs of the Plasma Cannon's faulting animations. But by all means, if it's good enough for you, do keep using it, I appreciate that!
Karimloo Apr 8 @ 7:58pm 
why abandoned? its great!
Veehementia  [author] Jan 7 @ 2:04pm 
The mod is now compatible with Iridar's [WOTC] Spinning Barrels for TLP Magnetic Cannon! Enjoy!
Veehementia  [author] Jan 1 @ 10:19am 
@Birb I sent you a friend request so we can chat and hopefully I'll be able to resolve the issue.
Birb Dec 31, 2018 @ 10:16pm 
ok sorry for the spams but after some play testing it looks like only the energy cannon is giving me some problems. things like the coil gun, jorge's gun and the t1 skin chain gun work fine
Birb Dec 31, 2018 @ 9:16pm 
idk which one of my mods might be screwing it. if you want to replicate it you can use my modlist to see which is the issue
Birb Dec 31, 2018 @ 9:11pm 
nope... nvm.. still happening..
Birb Dec 31, 2018 @ 8:58pm 
ok, figured out why. was using tactical legacy energy cannon
Veehementia  [author] Dec 31, 2018 @ 8:45pm 
@Birb not the first one to tell me that, but I can't replicate the issue. Perhaps another mod is in the way?
Birb Dec 31, 2018 @ 8:17pm 
when my solider fires the energy cannon, they're still lifting the gun up to their faces even though they carry it like a chain gun