DayZ
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ZomBerry Admin Tools
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Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
0.225 MB
Dec 4, 2018 @ 9:55pm
Oct 16, 2020 @ 7:43pm
37 Change Notes ( view )

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ZomBerry Admin Tools

Description
DayZ 1.11 Compatible!
Simple and customisable Client/Server admin tools with GUI (works in both SP and MP)

Need help? Discord: https://discord.gg/BfMZxRh

Changelog:
v0.6.1 and v0.6.2 - Hotfixes for map config and menu overlaying bug

v0.6.0 - DEFAULT KEY IS "O"! Admin menu key setting was moved into game keybinding menu; Both item classnames and names are now displayed in spawn menu; Added Safe and Expert filters into spawn menu; Special for mod developers: ZOMBERRY_AT defined, ZBGodMode bool and ZBIsGod() method are available in playerbase;

v0.5.9-prep - What was expected to be a transitional 0.5.9/1.0 update

v0.5.9x - DayZ 1.02 compatibility update

v0.5.9s+ - Updated Repair and refuel func for 1.02, unbanned scout scope, fixed config loading sequence a bit

v0.5.8 - Steam64 support, FreeCam and chat fixes, separate log files, JSONized main config file, custom filters for spawn menu (don't forget to update your server!)

v0.5.7 - Added god mode, fixed update notifications

v0.5.6 - Fixed search input in "Spawn menu" tab, little UI adjustments

v0.5.5 - Fixed possible errors when function is being executed on disconnected player, some server-side optimizations, adjusted map looks based on feedback

v0.5.4 - Changed default item spawn type to OnCursor, minor fixes, 1.1 map fix (yep, map IS working!)

v0.5.3 - User defined KeyBinds added

v0.5 - Major under-the-hood changes, little UI upgrades, added "Installation mode" for initial server configuration (-zbryInstallMode=true launch option)
Don't forget to update both server- and client- side, as version mismatch might cause problems.

Documentation on GitHub:
GitHub link[github.com]

Reuploading & repacking this mod without permission request is allowed under the following conditions:
1. pbo containing the mod mustn't be obfuscated in any way (ZomBerry is licensed under GPLv3, source code should be accessible. If are going to add custom functionality and don't want to share its inner workings, please use API and do that from either a separate pbo or mission)
2. Leave a link either to this workshop page or GitHub page[github.com] in your workshop item description
3. Repacking under this conditions will only be allowed for mod versions up to v1.0


FAQ & How to install in discussions
Popular Discussions View All (63)
189
Jan 18 @ 3:18pm
PINNED: How to install & FAQ
Vaker
12
Oct 6, 2020 @ 10:29am
no admins
English
17
May 19, 2020 @ 7:46pm
PINNED: v0.5.9 -> v1.0.0 migration
Vaker
< >
1,119 Comments
Frenz Apr 6 @ 10:17am 
N.R.W 99 you need to change the steam id in the admin config file to your steam id to make yourself admin
Jonathan Apr 6 @ 8:45am 
I'm a bit new to DayZ modding. The description mentions it works in singleplayer. How do you play in singleplayer?
HF_Martini6.zh Mar 20 @ 1:09pm 
does anyone know how to use ZomBerry with the Namalsk Map?
its-_-surge_ Mar 10 @ 1:19pm 
how do you open the menu
Crazy_Leprechaun Mar 8 @ 5:58am 
esp for admins would be epic if you could add it as not all players use names and you could run up to them maybe open and close doors ???
SwirlyCactus149 Mar 6 @ 4:21pm 
I'm using a Chiemsee mission file I found, but im modifying it pretty heavily
Vaker  [author] Mar 3 @ 12:38am 
SwirlyCactus149, yup, you can make a custom function for that, or if you have a Discord account, leave me a DM (Unknwn#1537), I'll help you with that
Addition of custom function requires changes to init.c mission file, are you using a default mission or custom one?
SwirlyCactus149 Mar 2 @ 3:44pm 
Any way to see the z coordinate of the player? This is my fav admin mod, would love to be able to use it for finding custom spawn points....
Abenteuer-Schildkröte Mar 2 @ 1:29am 
Thanks a lot for the quick info on the topic. I´m not a professional and didn´t know what these lines are telling me. Just thought i let u know. hadn´t had any problems with your mod so far. Awesome work. Kind regards.
Vaker  [author] Mar 2 @ 1:24am 
These warnings made their first appearance after one of DayZ updates, this is by no means critical (it won't affect DayZ or ZomBerry functioning in any way, only code aesthetics) and will be fixed in one of future updates.