The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

2,254 ratings
Duel - Combat Realism 8
Category: Gameplay
File Size
0.093 MB
Mar 10, 2012 @ 10:39pm
Nov 6, 2015 @ 7:26pm
14 Change Notes ( view )

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Duel - Combat Realism 8

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Duel Combat Realism is a mod that improves the combat system of Skyrim, making them more realistic. It will allow you to cover yourself with your shield, parry with 2-handed weapon, and come up with new fighting strategies using your anticipation and cunning. Since its first release, Duel Combat Realism has become a must for most players.

The purpose of this mod is to create the best combat experience, with an emphasis on the parry system; modifying the use of shields, stamina, and an improved fighting A.I., among other features. All designed using the basic functionalities of the Skyrim combat engine.
My priority is to offer an add-on that combines performance, stability and balanced combat.

How is it done? Mostly by adjusting vanilla engine to better represent reality; specific types of weapons will have different effects depending on equipments, strenghts, fatigue.. for example, staggering effect is greater against smaller opponents or by using a mace and a 2h-sword have greater chances to unbalance you even if you raised your shield to protect yourself. Duel's purpose is to simulate a more realistic fights from its context, and to avoid predictable patterns by implementing a randomizing engine under a statistical layer.
Let me try to tell you why Duel is the best combat mod available for Skyrim..

Duel has been created on 5th December 2011. This makes Duel the first combat mod to be created for Skyrim. Since then, 5 major versions have been made based on gaming experience and players feedbacks. Actually, Duel is very stable and well balanced; no major updates is planned as it already achieves the best gaming experience.

The core engine of Duel changes many things about combat. Instead of explaining to you every tweaking I've done through this mod, I’ll tell you about its gameplay.

Fighting is about strength and cunning…
In Vanilla, every hit will do damages to you, even when you raise your shield. The armor rating will reduce them and using a shield will raise your overall armor rating. Simple. Health in Vanilla is something between vitality and endurance, and stamina is related to "fatigue".

Duel’s philosophy is different. Your health represents your vitality (how many hit you can get before been killed), and your stamina is your skills at blocking blows. More precisely, your stamina is your balance and your ability to take the initiative upon your opponent; the more stamina you have, the more proficient you are when it comes to a close combat fight. It is a good idea to invest into your stamina if you want to be a warrior.

With Duel, your stamina regenerate faster than Vanilla’s. Because stamina is your ability to take the initiative upon your opponent, it is more about timing than overall endurance.

Your health take longer time to regenerate because in real life, wounds don’t regenerate without some assistance (magic, potions, food, …) and a bit of time.

Blocking could save your life
In Duel you can turtle behind your shield. Taking cover using a good shield should take away most of damages. But, if you are low on stamina you won’t be as effective when blocking and you will sustain some damages. Be careful 'cause it could be a problem at low level when you don’t have a high stamina score.. but with experience (and more stamina) you’ll be more proficient and able to avoid been hurt when covering behind your shield.

You can also block with a weapon.. it won’t take away as much damages than using a shield, but it definitely more effective than what you get in Vanilla.

You or your opponent may be somewhat unbalanced after a good blow. Your remaining stamina, the strength of the opponent, and the weapon used are all factors used to calculate the stagger chances. A huge barbarian hurling a war hammer have a greater chance to unbalance you than a thief trying to stab you with his dagger. The good news is that if you use a heavy weapon against your opponent, you may stagger him as well. More experienced warriors have grater chances to unbalance their opponents.

Unlike Vanilla’s, staggers is not a “paralyzed state”; it’s rather an unbalanced stance where you can still block or strike, but you can’t walk/run.

Weapons and armors
Weapons in Duel are a bit more lethal. They’ll do 20% more damages than Vanilla’s.
Armors effectiveness is raised as well. Wearing them is a must!

Archers are dangerous foes. Their arrows are deadly. If you have to face them, try to take cover. Shoot them back with your bow or try to get in close combat.

Shield bash & knockdown
Enemies will recover faster from shield bashes. This should avoid some exploit.

In Vanilla, the eye icon tells you if the enemy had spotted you. In Duel, this is different. The eye icon tells you the level of alertness your opponent have. When an enemy is on alert, he will try to find you.. that means he is aware that someone is there even if he doesn't spotted you yet. You can still try to flee or get cover and hide to make an ambush.. Remember, open eye icon doesn't mean the enemy see/saw you.. it means the enemy is on alert state and will try to find you.

Sneaking in Duel is challenging, but more satisfying. Take time to learn how to sneak and ambush a camp.. strategy is more than charging without thinking after all.

Duel feature a huge overhaul about NPC A.I. Now, NPC will know how to fight. They'll have a better understanding what is timing so they'll be able to stagger the player properly (with a purpose).

Opponents will do their best to beat the hell out of you!
They'll try to flank you.
They'll know how to fight in a team: for example, with a team of 2 fighters and 1 archer, a typical attack could be that the first fighter try to stagger the player, the second one try to flank him and land a critical hit, and the archer try to shoot at the player at the same time.
Badly hurts enemies will try to flee and save their lives.
When player kill an enemy in a distance, the other teammates will stay alert and will try to track down the player to seek vengeance.. even if this take a week (this should fix an exploit where enemies rely to their imagination even when their allies got killed by a distant archer. Real peoples just don't do that).
If they don't find you, they'll still organize their camp to defend themselves against the "killer".

In Duel, been outnumbered is very dangerous. Avoid it at all cost. Try to think about a plan when it comes to attacking a group of enemies. Use traps, snipe with your bow and ambush them. Running head down into a group is suicide.

And many more...

- No known bugs to this day;
- ACE - Comprehensive Enhancements compatibility fix available at: download section here (no more needed, Duel 5 fix that);
- No known incompatibility, but other combat mods (DC, ACE, ...) mixed together may unbalance combat experience;
- Optimized: Little to no lag, very responsive;
- Optimized engine: Duel 5 will support very large scale battlefield without lags. This is needed for WIS, Warzone and the likes;
- Well balanced;
- Little use of scripts, best use of native combat engine layers.
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LogRaam  [author] 10 hours ago 
About "..tend to keep draining stamina even after animation is finished.."
Duel is a scripted mod. Scripts stacks together and sometime lags may happens. Combat mods are heavily used during an intense fight and tend to lags if too much scripts stack together and form a queue. VioLens and Duel are both combat mods and I bet Duel's stamina draining feats (taht are configured with environment variables) are processed after combat scripts events.

Duel is already well optimized to minimize lags, but depending on your rig, the intensity of the fights, and all the combat mods working togethers, lags may happens.
BoHamッ Dec 12 @ 12:53pm 
I love this mod
grey Dec 8 @ 5:09pm 
To author: only Violens is active, the rest are cosmetics, and some physics mod(arrows sticks, CBBE and skeleton support mod)
LogRaam  [author] Dec 8 @ 4:33pm 
Stamina expense when blocking is by design. But stamina should regen faster when you don't block with shield or weapon. Some mods conflicts may alter stamina regen speed, my guest is that such a conflict afflict your game. Are you using more than one combat mod?
Rebirth Roberts Dec 8 @ 12:26pm 
I started a new game with the mod on but the stamina regens really slowly unlike the video which makes blocking rather inneficient, two thirds of my stamina is used every time i block. is there a fix?
Timesplitter Nov 23 @ 10:56pm 
TESV: Skyrim: God Amongst All Edition 11/23/2018 has just been released. Thank you for your amazing mod that contributed greatly to making this mod collection what it is today. Newly included in this collection are the Unofficial Skyrim Patches making this game run as stable and smooth as Skyrim Special Edition. Thank you again for your amazing addition to the collection. Check it out at . Your one arrow to the knee that's left, Timesplitter. :steamfacepalm:
grey Aug 13 @ 10:02pm 
so got a new game with this running, and there seems to be a bug where 2-hand weapon finisher tend to keep draining stamina even after the animation is finished. I got Violens running alongside just in case of mod clashing
|501st| PvP_Cactus Jul 29 @ 9:31pm 
I'll try to find BCAi in my load order and play god with which order I prefer.
Thank you so much!
LogRaam  [author] Jul 29 @ 6:00am 
@|501st| PvP_Cactus

Did not looked at BCAi source code but a couple of its features seems to overlaps Duel's.
I think you can try them and control their order in your mod list; were the topmost will override the features from the other one.

Parts of Duel's AI features comes from game params tweaking because it allows to lighten the scripted part and make Duel able to work with group melee with ease. The tweaked params may change the behavior of BCAi.
|501st| PvP_Cactus Jul 29 @ 12:46am 
Will this work with the "Better Combat AI" mod?