518 ratings
Plant Human
Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
0.573 MB
Nov 23, 2018 @ 8:30am
Nov 13, 2022 @ 9:18am
9 Change Notes ( view )

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Plant Human

Start a human farm to trade with passing cannibals or pirates, feed your cannibal colony, feed your carnivores, harvest organs, create an army of expendable soldiers, or just increase the size of your colony quickly. The game play applications are endless!

- Wildling Cocoons are plants that can be sown in a growing zone.
- Once they mature, they can be harvested and will randomly produce either a wild man or wild woman.
- Wild men and women function in the expected ways.
(They are considered wildlife and will be listed in your Wildlife menu. Like any wild animal, you can hunt them or tame them. If you successfully tame them, they become part of your colony and function like all your other pawns. If you hunt and kill them, they will be taken to whatever spot you have assigned for human corpses. Alternately, you can arrest them, at which point they function like any other prisoner. Recruit them, execute them, harvest their organs, etc.)

Safe to add and remove from existing saves.
(Delete any existing cocoons before removing the mod.)
Dependancies: None

This Mod is released under the MIT protocol

update content
The planted creatures will no longer have abnormal kinship (will not plant their own family...)
The planted creature will not have old wounds (and any other hediff)

Next update plan: Planting children or newborns
Popular Discussions View All (5)
Dec 16, 2020 @ 4:20pm
Children and Non-human Meat?
Feb 14, 2020 @ 7:47pm
Planting orks like in warhammer 40k
Im the Wulf
Dec 20, 2022 @ 3:53am
Are we allowed to make our own version?
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Wartia Mar 26 @ 3:56am 
Can you make a version where its a gene, colonists with the gene can plant these and the plants will always hatch as colonists from the gene that planted them. This would be amazing for Insects.
Also a version of the plant that can grow in the dark in a fungal gravel.
enigman Mar 4 @ 10:39am 
Looking forward to babies/children spawns and hopefully they would be treated like a normal child. Then when it comes to recycling old pawns with desirable skills/traits I could transfer into a child pawn using Altered Carbon or Soul Gems mod and then have them gain more traits/passions as a child.
General Jame Macheal Feb 13 @ 2:23pm 
i had increase farming amount to max and than made a spawning spot fit an sunlamp, needless to say i barely got 50 out of who knows how many before the rest rioted from a nearby hunter trying to kill a rabbit lmao, was fun to create a makeshift fortification immediately in the middle of combat though
General Jame Macheal Feb 13 @ 2:19pm 
can this have a in game setting option to make the wild people unarmed, it feel kinda wierd that they spawn with a weapon of any kind even from mods, but doesnt spawn with clothing, and than there the risk that someone spawn with aoe weapons like flamethrowers or grenades and than cause a mass manhunting event XD
jadziax Dec 20, 2022 @ 1:20pm 
ive been having the same issue as turnerd20 and virtuous since may of this year (i left a comment about it then too). any chance of fixing it? don't have dev mode on, don't have any other mods but this one and harmony
turnerd20 Dec 19, 2022 @ 10:49am 
same as virtuous here, don't think it's a mod conflict, only have harmony and character editor
bearhiderug Nov 25, 2022 @ 10:57am 
simple is better
Virtuous Nov 25, 2022 @ 6:17am 
I seem to have a bug where the Cocoons spawn fully geared (randomly generated) humans that are recruited to my faction immediately. I suspect it's a mod conflict, any possible solutions?
Avarice Nov 14, 2022 @ 5:20pm 
Next update plan: Planting children or newborns

Cabbage patch time!

If you decide to make this an overly complex mod, instead of a simple xml mod(I like simple mods that don't break easy. Simple is better in my opinion. Unless im wrong and this is actually simple to do). Throw in some green skin (gene) for the grown humans... or one that makes dirtmoles (a mushroom with all the damp dark caves that entails) XD
toontaco Nov 14, 2022 @ 3:15pm 
thanks for 1.4