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Smokeleaf Industry - Lite
   
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Mod, 1.0
File Size
Posted
Updated
13.366 MB
Nov 18, 2018 @ 8:23am
Jun 5, 2019 @ 8:52am
5 Change Notes ( view )

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Smokeleaf Industry - Lite

In 1 collection by larSyn
larSyn's Mods
4 items
Description
Smokeleaf Industry - Lite is a mod that adds various new drugs, foods, medicines, building materials and more all based around Smokeleaf cultivation and processing. All items added by the mod are based on real world applications of "smokeleaf" and it's byproducts. Medicinal, recreational and industrial uses are all included. Research must be conducted in order to unlock the various items and their uses. This "Lite" Version was made at the request of many people. It includes a lot less than the original mod, but has all the things that I felt were "Smokeleaf Industry".

Note: Many aspects of the vanilla smokeleaf joint have been changed.
Most importantly, the smokeleaf joint recipe now requires smokeleaf buds that can be obtained by trimming your plants. Trimming and rolling are unlocked after researching Smokeleaf Cultivation.

Additions
Smokeleaf Production - New work benches and generator added.
Cultivation Bench
Medicinals Lab
Smokeleaf Autotrimmer
Hempoline Generator

Smokeleaf Byproducts - Obtained by processing smokeleaf leaves at a Crafting Spot, Drug Lab, or Cultivation Benchr.
Smokeleaf Hemp Fibers
Smokeleaf Seeds
Smokeleaf Buds

Recreational Drugs - Created by processing smokeleaf buds and other drugs at a Crafting Spot, Drug Lab, or Cultivation Bench.
Smokeleaf Joint
Smokeleaf Hash

Edibles - Cooked/crafted at a Fueled or Electric Stove.
Hemp Flour
Hemp Protein
Smokeleaf Butter
Smokeleaf Nutrileaf Bar
Smokeleaf Brownies
Smokeleaf Infused Meal

Medicines - Crafted at a Medicinals Lab.
Smokeleaf Tincture
Smokeleaf Pills
Smokeleaf Lotion
CBD

Other Stuff - Crafted at a Stonecutter's Table, either Tailoring Bench and the Refinery.
Hempcrete Blocks
Hemp Fabric
Hempoline
Various hemp based flooring


Installation

Do Not Use With Smokeleaf Industry!

Activate the mod in the mod menu in-game.
Load order shouldn't matter, but, if you have Architect Sense installed, put Smokeleaf Industry after it.
If you want to install mid-game, make sure you have no bills for making Smokeleaf joints set first. If you have Vegetable Garden Project, remove any hemp cloth you might have first, and then activate SI - Lite. (There have been reports of things not working properly when added midgame, add at your own risk.)
If you want to uninstall, remove anything related to the mod from your game before you uninstall. Should be ok, but no guarantees and not recommended.
Steam Mod ID: 1140051385


Requirements
None, but, if you have any VGP mod installed, put Smokeleaf Industry after it.

Compatibility
Probably not compatible with any other mods that alter or depend on the vanilla smokeleaf joint recipe. Should be good with everything else.

Compatibility Patches
-Vegetable Garden Project


Credit/Thanks
Thanks to dismar for Vegetable Garden.
Thanks to Marnador for the awesome font.
Thanks to Nightinggale for the very useful ModCheck.
And, thanks to Tynan for such a great game.

License
CC BY-NC-SA 4.0[creativecommons.org]
29 Comments
5katz May 28, 2020 @ 12:05pm 
will this be updated/ made so it only has one high for all drugs just like in smokeleaf industry reborn?
larSyn  [author] Jun 6, 2019 @ 10:05am 
@kitsuneshoujo Sorry...wasn't able to get the error. I did update yesterday, maybe something in there fixed it.

@Microdia I haven't ever tried it. Been away from Rimworld for a while now. Give it a shot and let me know how it works.
Microdia Jun 5, 2019 @ 2:41pm 
How is this with multiplayer mod?
Saadiya Jun 2, 2019 @ 12:18pm 
Also I have tried to place the mod in different spots in the load order. :steamfacepalm:
Saadiya Jun 2, 2019 @ 12:17pm 
So I am not sure what is causing the error, or if it's the mod itself, but I have tried to load things one at a time and I only get errors when this mod is turned on.
My mods:
https://ibb.co/4WLSzh0
This should be the error messages:
https://pastebin.com/nPXs2hCj
larSyn  [author] Feb 12, 2019 @ 6:42am 
Sorry it took so long...forgot to respond when I first got these...

@TheGoodMadame It should just work with a recipe set. The crafting level is set low iirc, so that shouldn't make too much of a difference. And pawns should gather smokeleaf from anywhere on the map to use with it.

@Ashnal I wish you were around way back when I made the mod...that would have saved me a lot of time... But, there could be a "different" addiction for each. I know of people that are heavy oil users and they seem to get a little more antsy when they run out than flower smokers. That was the original idea anyway. Setting them all to smokeleaf would have made it much easier. I might do that for this version and leave it as is in the normal version. Thanks for the feedback!
Ashnal Jan 18, 2019 @ 5:39pm 
Would it be possible to condense addictions for smokeleaf into one addiction? It seems really silly to me that crude smokeleaf dependence, hash dependence, edibles dependence, and smokeleaf dependence are all different things.

Now ... I'm not a weed user myself, but wouldn't a smokeleaf dependence be taken care of by any of these smokeleaf derived products? Similar to how Yayo, Flake, and other Psychite derived drugs all work with Psychite addiction.
Jay the Fox Jan 10, 2019 @ 12:47pm 
How do you use the automatic trimmer workbench? For me, I have 2000+ Smokeleaf Leaves, but it says I need materials despite having it in a 10 block radius? Not sure if this is a known problem, and my crafter is level 20.
larSyn  [author] Dec 19, 2018 @ 6:27am 
@timsteele Yup. :)
timsteele Dec 15, 2018 @ 9:43pm 
Auto Trimmer is back , thanks .