RimWorld

RimWorld

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[RH] Faction: The Ghosts (1.0)
 
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Mod, 1.0
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15.877 MB
Nov 17, 2018 @ 5:47am
Dec 21, 2018 @ 1:22pm
8 Change Notes ( view )

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[RH] Faction: The Ghosts (1.0)

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In 1 collection by Chicken Plucker
Project: Red Horse - Factions 1.0
2 items
Description
Officially known as Task Force: STALKER.


A mysterious group of masked warriors arrive in this Rim planet with no official ties to any country, government or organization. They're Ghosts, fighting for something that can't be killed.

Note: This faction is a part of "Project: Red Horse" a set of mods that expand on tacticool warfare stuff.

Would you like to be able to call this faction for QRF/Reinforcements?
https://steamcommunity.com/sharedfiles/filedetails/?id=1541528454

Credits:
forestfey - German Shepherd master commander expert sergeant
Jecrell - C# Coding
Infinity Ward - Call of Duty: Ghosts
Popular Discussions View All (2)
0
Jan 2 @ 7:33pm
PINNED: Frequently Asked Questions
Chicken Plucker
0
Dec 9, 2018 @ 6:46pm
PINNED: Issues when enabling mods mid-save
Chicken Plucker
< >
89 Comments
Alex Hawkins Feb 9 @ 8:53pm 
Ive been having an issue recently. Ive been making some maps and the guns arnt in the edit menu where u can pick what they start with
wildmonkies Feb 5 @ 1:29pm 
Should add M240B
Beamter (Mikado Edition) Jan 29 @ 12:26pm 
Great work. I understand your post about frequently asked questions.....its good that I am not a modder even that I could since my nervs are not strong enough to answer the same question all 2.5 seconds. But by the way, is this compatible with combat extended? ;)
Proudfoot Jan 23 @ 10:25am 
I...I just really, really need that german shepard armor/harness....I do indeed. Trying to hang off adding factions/weaponry due to CE but...I hunger for this.
Trainwreck Jan 16 @ 1:11pm 
Will it be available to craft in a future update?
Chicken Plucker  [author] Jan 15 @ 9:18pm 
@zab - their gear in general is unavailable for crafting as of now, but if you want similar weapons you can look for Rimmu-Nation Weapons
Chicken Plucker  [author] Jan 15 @ 9:13pm 
@zab - so you know if a mod is a standalone, unless there's something in the page that says "dependencies" or "requires (insert mod here) to work", it doesn't need anything else. Also their faction clothing is uncraftable.

@Trainwork - faction gear is non craftable. You have to purchase it from them
zab Jan 15 @ 2:09pm 
also will I be able to craft the armor/weapons?
zab Jan 15 @ 2:08pm 
Is there any requirement for this mod to work?
Trainwreck Jan 6 @ 2:54pm 
Is there a bench I need to craft the parkas?