Portal 2

Portal 2

60 ratings
H7 - Geltastic
File Size
18.875 MB
Jun 30, 2013 @ 12:12am
Aug 17, 2013 @ 6:30pm
4 Change Notes ( view )

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H7 - Geltastic

Three gels in one room (ok two gels and some water), you're going to have to think with portals, conserve momentum and try not to get covered in gel.

Involves running and jumping, with a moderate difficulty

-portal expert: 7/10
-average player: 10/10

Puzzle difficulty: Medium/Hard (out-of-the-box thinking required)

Thanks to SkyRoots for testing this level
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jgaultney Feb 29, 2016 @ 8:08am 
A tough, challenging puzzle but I managed to scratch and claw my way to the exit. :steamhappy:
Thumbs up and favorited.
dire.fcs Feb 28, 2016 @ 6:25pm 
Really cool gel puzzle; that maneuver you just mention below is really awesome, I found it by accident after many failed attemps using other manuevers to jump to those buttons, the exit is really clever, well done.
Prototype  [author] Feb 24, 2014 @ 12:33pm 
You are amazing! One of the very few who found the intended technique propulsion + small piece of repulsion , although you are correct...you used the technique much more than I saw possible :-) Thanks very much for the video.

Tripping the laser reciever to get the lightbridge is a flaw in my logic system which I didn't test, I may correct that in hammer.
Polux Feb 24, 2014 @ 12:17pm 
Well played
but I don't think that I took the right way ...
I made a little video : http://youtu.be/eXjOL3pBRDA
Prototype  [author] Nov 9, 2013 @ 6:40pm 
I'd say that's a good thing, the only way a test could be challenging once you know what to do is if it's hard to execute. About the "bad art design", could you clarify? I'll admit it isn't the best design but considering it's constrained to a strict set of rules to prevent bypasses and is only my 7th hammer map I don't think it's that bad, consider trying my second Geltastic map if you want better "art".
p0rtalthumper Nov 9, 2013 @ 6:25pm 
The test really isn't that hard once you know the order of things (as well as the right tricks of course). However, the bad art design quickly makes things confusing.
Donderbus Oct 10, 2013 @ 1:06pm 
very tricky, very clever. Good job.
Need to mention: had to watch a little part of Deathwish video to get to the triangle button. Other parts were clear for me what to do.
stormsend Sep 22, 2013 @ 5:33am 
Fantastic puzzle. With everything in sight from the start and clearly marked. You know all the time what must be accomplished. Knowing and doing are different though. Really tough one. I've had it in my queue for over a month and played it regular but today it just gelled (pun intended). I'm gonna favorite it. Keep making these great maps. See ya round the workshop.
Prototype  [author] Sep 12, 2013 @ 2:12pm 
I'm sorry you didn't like it. I understand what you mean by non-intuitive and have already mentioned in the description "out-of-the-box thinking required". I don't understand what you mean by "hit-and-miss", it should be possible to solve first go? You can use the slanted panels to get the lower flip panel button

Perhaps you'd enjoy a simpler map: Moving room 2
piotr_mil Sep 12, 2013 @ 7:58am 
Way too complicated. The map relies on some hit-and-miss and very non-intuitive ideas (like making the lightbridge covered the bouncy gel from upside-down actually makes him bouncy from top). Neat idea, with the slanted panels, too bad you don't actually use them - it woul be great to be able to activate the first lightbridge that way, since the original way is not the most obvious way.