Arma 3
78 ratings
Viking PMC - Official Mod
Data Type: Mod
File Size
1,321.721 MB
Nov 15, 2018 @ 2:02pm
Feb 19 @ 5:42am
77 Change Notes ( view )

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Viking PMC - Official Mod

The Viking PMC Mod is a clan-created game overhaul to fit the PMC lifestyle within arma communities. Originally created by Curious, a development team has been established to create exciting new assets for the community.

It aims to bridge the gap for PMC-style communities by providing relevent assets that are used by companies in the real world.

It features various improvements to the game, such as UI improvements, customized reskins of gear + vehicles as well as custom assets, quality of life improvements and more!

All of the gear with a logo on will have a counter-part to allow public users the enjoyment of our content.
You will notice that some of the retextured gear is not from the vanilla game. This is so other communities can use the modded retextures as well. You can take a look at the Viking PMC Extensions Mod for an example on how to add the gear. (Or use that mod itself and ignore the dependency warnings.)

This mod includes a lot for the group. As the group suggests things, we attempt to make them happen! Please see the github on feature requests.

You can join our development discord[] to discuss the mod and it's features with developers and other community members.

You can view the GITHUB (WIP)[] page to see how frameworks can be used and read information about the mod.

The follwing list is generalized:
  • Custom music and sounds
  • Custom retextures of uniforms, vests, backpacks, headgear, facewear, items and more
  • Custom retextures of vehicles
  • Unique, Custom 3D models incl. Weapons, vehicles and gear
  • Custom Frameworks
  • Various game Mechanics (adjust the game to our liking)
  • Custom factions (both friendly and hostile) - Requires Viking PMC Mod Extensions

Simply install this pack and load it on the launcher.

Before retextures are made, we have contacted the authors and requested permission. If you as a mod creator have noted something that you did not consent to, please message myself or another contributor so we can remove it ASAP.

Due to an error on my part (Curious) a temporary mod has been setup to allow the settings for frameworks to work without the extensions mod. This will be updated in V1.1.5, see the mod here
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Andrew Mar 1 @ 1:06pm 
Thank you very much, I will check it out.
Curious  [author] Mar 1 @ 4:26am 
I should add, the compatability mod will be required, see this link:
Curious  [author] Mar 1 @ 4:25am 
Hi andrew, if you use CBA, there is a settings option to switch it off there!
Andrew Feb 28 @ 5:46pm 
Hello I was wondering if there would be any way for you to make an option for disabling some of the UI functions such as the Blue Force Tracking on map? My group really likes the items and retextures in the mod but we use another BFT system which makes this one really annoying to use.
honger Nov 15, 2020 @ 9:28am 
thanks mate.
Curious  [author] Nov 15, 2020 @ 8:45am 
Hi Honger, Should be getting an update out by end of November at the latest, this will see a CBA addon setting to enable it, I actually forgot to "unload" that test (for internal purposes) - I'll revert for the time being.
honger Nov 14, 2020 @ 1:15pm 
Is it possible to disable all overhauls and just leave the physical assets? I'd like to use this mod on my scenario but the UI "improvement" is a no-no for me.
Curious  [author] Sep 17, 2020 @ 1:02am 
Hi Netjajev, the next update will see the support of CBA joint rails AND a fallback to vanilla scopes if not present. If you download the VKN PMC compat mod, you'll see scopes with other mods work as intended, until then, I can only apologise for the delay, I urgently do not have full time access to a computer so I cannot update the mod.
Hope you enjoy the rest of the mods features
[TL]Netjajev Sep 16, 2020 @ 7:42am 
The AK5 model is great, but I would love if I could put optics on it.
Xe_Predador Aug 18, 2020 @ 8:00am 
Yeah, I think it´s the model as well. Thanks for taking a look into it.