Arma 3
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VME PLA Mod
 
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2,050.086 MB
Nov 11, 2018 @ 10:19am
Jun 21 @ 9:39pm
32 Change Notes ( view )

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VME PLA Mod

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Description
The VME team is pleased to announce that HCPOOKIE has volunteered to take over management of the PLA mod. He will be hosting the PLA mod on his Steam account. Thank you for your patience and support.

VME team website: http://www.chinavme.com/

VME PLA mod forum discussion: https://forums.bohemia.net/forums/topic/192618-from-china-virtual-military-engineers-vme-pla-mod-for-arma3

Version History:
--------------------------
v2.0: November 11th 2018: Major mod vehicle and faction update. Download now managed by hcpookie
v1.1: November 19th 2017: Vehicle package import, config, special effect by hcpookie
v1.0: November 11th 2017: Published by China Virtual Military Engineers
Popular Discussions View All (4)
1
Jun 23 @ 3:19am
SRBM Missions
hcpookie
59
Jun 17 @ 3:23pm
Bug Reports
hcpookie
1
May 5 @ 4:12pm
Bohemia Monetization
Adam Kadmon
< >
232 Comments
HOOK LONG Jun 23 @ 3:16am 
You're gonna have a lot of work to do if the new camo and rifles come out by National Day parade. Keep up the good work 加油老哥

And what has been updated in the 6/22 patch?
Topper Jun 22 @ 8:41pm 
so is the j-10b supposed to be able to win 2 on 1 dogfights with every aircraft? @hcpookie
hcpookie  [author] Jun 22 @ 9:11am 
It is something that has been in the works for some time now :)
King Onyx Jun 21 @ 11:44pm 
@hcpookie shit, I never expected that quick a response and even a solution soon afterwards! Thanks for the awesome mod
Pioneer group、Blade Jun 21 @ 11:22pm 
Can add Chinese export NAR-18(CS\LR-18) modular rifle?
hcpookie  [author] Jun 21 @ 9:36pm 
I think I have ironed out all the bugs that were causing AI artillery to misbehave. I have added instructions in the "Discussions" section. Detailed instructions can be found in the in-game FUNCTIONS viewer.

The update is uploading now and should soon be complete. Enjoy!
hcpookie  [author] Jun 21 @ 3:02pm 
There is an SRBM fire mission function that I'm finishing up which is based on my pook_ARTY pack... it lets you script the entire launch via an action. I hope to have it finished soon.
King Onyx Jun 20 @ 8:51pm 
I would love to be on the other side of the map when I get a DF-15/B to finally launch it's missile. AI won't do it for me, so I'm stuck. Fire mission waypoint does nothing. Destroy waypoint just sends the vehicle straight into enemy territory because they all-of-a-sudden think their mission is to disembark in front of the target and die. Can anybody suggest another method? What's the ammo ID for the missiles?
Giro Tortellini Jun 19 @ 7:54am 
My soldiers don't have chinese faces. I don't have any face mods enabled.
hcpookie  [author] Jun 18 @ 10:54am 
Addition of hand grenades is being considered. The problem lies in the way hand grenades are part of the root "throw" weapon class, which requires patching that class to add them. Since that will almost certainly cause mod conflicts, we have been reluctant to add them yet.