XCOM 2
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[TLP] Custom Resistance Operations
 
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0.700 MB
Nov 10, 2018 @ 12:03pm
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[TLP] Custom Resistance Operations

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Description
[TLP] Custom Resistance Operations

This mod lets you further customize the randomly generated Resistance Operations that were added in the Tactical Legacy Pack, including letting you use custom soldier classes. The new interface is controller compatible.

The New Settings

Enable Custom Settings
This setting must be on in order for any of this mod's custom settings to take effect.

Number of Missions
The number of missions in the Resistance Operation.

Squad Size
The number of soldiers in the player's squad at the start of the Resistance Operation.

Set Squad Size Upgrades
Each entry in this menu will increase the squad's size by one at the start of the entered mission number.

Set Allowed Progression
Choose what types of soldiers may appear in your squad. A progression is the combination of a class and its abilities and equipment at each mission in the Resistance Operation. For example, the Stealth Ranger, Hacker Specialist, and Medic Specialist are each different progressions. Note that for display, this menu will show the names of the progressions for the first mission. Your squad will be randomized based on which progressions are selected.

Allow Duplicate Classes
If enabled, you may end up with multiple soldiers with the same class (e.g. a Medic Specialist and a Hacker Specialist).

Allow Duplicate Progressions
If enabled, you may end up with multiple soldiers with the same progression (e.g. two Medic Specialists). Allow Duplicate Classes must be enabled for this setting to take effect.

Starting and Ending Force Levels
Force level on the first and last missions, respectively. Higher force level means fighting tougher enemies. Force level will increase linearly from the start of the Resistance Operation to the end based on the entered values.

Starting and Ending Alert Levels
Alert level on the first and last missions, respectively. Higher alert level means fighting more enemies. Alert level will increase linearly from the start of the Resistance Operation to the end based on the entered values.

Set Advanced Options
Lets you set Advanced Options (e.g. Beta Strike) for the Resistance Operation. Can work with Advanced Options added by mods, but it depends specifically on how they are implemented in those mods.

Save and Load Configurations
Save and Load a set of custom settings. Note that these are written to XComResistanceOps.ini in Documents\My Games\XCOM2 War of the Chosen\XComGame\Config so if that file is deleted, then your saved configurations will be deleted.

Custom Classes
Unfortunately, some work is required for a custom class to be usable by this mod. On the bright side, this can all be done through .ini files. Taking it look at the XComTQL.ini, XComLadder.ini, and XComNoBaseGameClasses.ini files in this mod's config files to see what I did to get my class mods working. Following the same process will let you add support for any other class mod (except special cases, like RPGO). By default, this mod supports the base game classes, the LW2 classes, the Shadow Ops classes, and my Pharmacist class.

Compatibility
This mod overrides the UITLE_LadderModeMenu and XComGameState_LadderProgress classes and will be incompatibile with any other mod that does the same.
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11 Comments
Lux Manifestus Nov 11, 2018 @ 3:02pm 
Super
Pulse Spear Nov 11, 2018 @ 7:58am 
Would support for RPGO be possible at some point?
兔毛 Nov 11, 2018 @ 7:11am 
Support controller
cool
Can you fix
RPG supports the controller?
norwich1190 Nov 11, 2018 @ 6:23am 
No I was wrong it was for skirmish and not resistance ops
norwich1190 Nov 10, 2018 @ 5:16pm 
@austinn345: I think the skirmish mode + mod does that.
ATF_Coldblooded Carebear || Nov 10, 2018 @ 5:02pm 
would it be possible to add one feature to the mod, Select Squad from Character pool and to edit soldier apperance from there also ?
POINDEXTER Nov 10, 2018 @ 3:00pm 
@austinn345: Completely agree. I very much look forward to that mod as well.
austinn345 Nov 10, 2018 @ 1:59pm 
This is one step closer to the mod that I see happening. That mod is for us to use our character pool soldiers in the resistance operations.
craftycommando Nov 10, 2018 @ 1:32pm 
Thank you for making this so early. Basically made the game endlessly playable now.
Deadput Nov 10, 2018 @ 12:54pm 
You get a full on salute, rate, fave, and sub from me over here, thanks for this much needed mod!