DayZ
888 ratings
CF
 
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Type: Mod
File Size
Posted
Updated
0.086 MB
Nov 7, 2018 @ 1:01pm
Sep 14 @ 10:48pm
14 Change Notes ( view )

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CF

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Description
This is a Community framework for DayZ SA.

One notable feature is it aims to resolve the issue of conflicting RPC type ID's and mods.

For help on using this mod in your own projects, follow this README on github the Community-Framework github here[github.com].


Monetization:

Monetization is allowed. If you do make money while this mod is installed please do consider sending a donation.

Repacking:

Under any circumstance are you not allowed to repack this mod. No one will ever be given permission to upload this mod.
Popular Discussions View All (2)
17
4 hours ago
Servers that use this mod
Im_ReAcTiiOnZz
0
Aug 20 @ 4:52pm
Mod broken for 2 other mods
LoneWolfss
< >
313 Comments
Johnson Oct 5 @ 2:52am 
I've been told that the creator has no intention of fixing this mod.
[G.P.]NOlZZ(MC2) Sep 28 @ 5:11am 
Hi mans!
I have little problems with CF and players identity
Why identity from RPC (sender) different then identity of player on server side?

//
private array<Man> players = new array<Man>;
GetGame().GetPlayers(players);
for ( int i = 0; i < players.Count(); ++i )
{
private PlayerBase player = PlayerBase.Cast(players );
if (player.GetIdentity() == sender)
{
//At this point player.GetIdentity() always != sender

Why?

PS solve problem by comparing UID getted from sender (sender.GetPlainId())
and UID getted from player finded (by UID of sender) in players array on server

private array<Man> players = new array<Man>;
GetGame().GetPlayers(players);
for ( int i = 0; i < players.Count(); ++i )
{
private PlayerBase player = PlayerBase.Cast(players );
if (player.GetIdentity().GetPlainId() == sender.GetPlainId())
{
//UID ok
Tyson Sep 23 @ 10:03pm 
This Guy is re-uploading @Trader, @CF and @Zomberry Admin Tools https://steamcommunity.com/id/no1istamstart/myworkshopfiles/
picklemonster56 Sep 23 @ 4:36pm 
has CF been fixed?
beganovic (BiH) Sep 22 @ 11:46am 
CF is corrupted..
UKzSTILLFIX Sep 22 @ 9:24am 
now i cant use half my mods on my server as this mod has broke it all such a shame the man still has not got it sorted
WiMPy Sep 21 @ 4:15pm 
The Code Lock is not working since your last CF update. I told the Modder about it. Just mentioning to you.
Toffou Sep 15 @ 1:42pm 
Hello I'm not going back to my server I have the message @CF \ addons \ scripts.pbo
How to make the mod work on my server? (google translate)
gilthewolf Sep 15 @ 9:28am 
yooo it updated and broke our server what the actual