This software has been Greenlit by the Community!

The community has shown their interest in this software. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC
Languages: English
Jun 26, 2013 @ 3:43pm
Oct 16, 2013 @ 11:46am
Recent Announcements View All (4)
InkFish Beta 6 Released
  • Improved memory performance.
  • Added persistent user preferences.
  • Improved controls for tablet device selection.
  • Improved support for Windows 8 gestures.
  • Improved responsiveness during long tasks such as file loading and saving.
  • Added help content.
  • Added ability to switch between full-screen and window mode.
  • Added a demo mode which offers helpful info at startup.
  • Added improved image quality for high-resolution monitors.
  • Improved user experience when upgrading from an older version of InkFish.

In addition to all those fine improvements, we've also squashed quite a few bugs!

Thanks once again for all you support! Please download our update and let us know what you think! We've got a bunch of big things in the works for InkFish, so stay tuned!

InkFish is Greenlit! Hooray and thank you!
Release date: Open Beta Now, Full release early 2016
InkFish is vector-based art software which can capture the richness found in traditional media without sacrificing the powerful workflow possible in a digital environment. InkFish's GPU-based rendering engine allows it to simulate real, wet paint very efficiently, and it runs great even on older, slower machines. With its engaging user interface, and infinite canvas, layers and undos, InkFish encourages you to unleash your creativity.

Paint with Vectors
In InkFish, every stroke is a vector object, but it also interacts with the rest of your work in a messy, realistic way. By merging these two concepts, InkFish helps you create very real art, but also allows you to publish it at any resolution, and manipulate any brush stroke on any layer at any time. Your history gets saved with the work (file sizes are tiny, by the way), so your undos never disappear. InkFish also presents you with an infinite canvas, and a maximum zoom of about 10 million to 1. Best yet - because it's all vectors, there's no reason for your computer to lag out when you use a large or complex brush! InkFish always responds fluidly when you're drawing or painting.

Our goal with InkFish is to create no-compromise art software that is accessible to as many people as possible. We've worked hard to make sure that our system requirements are very low, and we are commited to a 'That's Crazy Cheap' price point - somewhere in the $15 range once we release the full version. We hate that industry standard art software can be prohibitavly expensive, and we are very exited to see that barrier coming down.

  • Brushes
    InkFish includes a full set of familiar brushes such as oil, water color, marker, pen, and charcoal. Brushes are highly customizable, and their properties, such as color, opacity, and size can all be controlled by dynamic information such as pressure, speed, rotation, and age.
  • Standard Tools
    InkFish includes a standard set of workflow tools. You can create an unlimited number of layers, use masks to protect regions of your artwork from subsequent brush strokes, use an eraser to correct mistakes, and select strokes, or vectors within a stroke, and manipulate them.
  • User Interface
    InkFish works with any input device whether it be a mouse, touch screen, or stylus, and is multi-touch capable. The UI for InkFish was designed from the ground up to be colorful, interactive, and touch-friendly. InkFish runs fullscreen on your computer, and while you're painting the UI is completely out of the way. The UI only appears when you call it, and if you're in the zone and want to make quick changes, a hex menu UI allows you to perform common actions very quickly.

System Requirements
  • 1+ GHz PC running Windows XP SP2, or Windows Vista, 7 or 8
  • 1 GB of system memory (RAM)
  • Microsoft .NET Runtime v3.5 or later
  • Graphics card with OpenGL 2.1+ support and GLSL 1.1+ support
  • 256 MB of graphics memory
Popular Discussions View All (7)
Dec 30, 2013 @ 7:54pm
V. 6
The Helping Llama
Oct 17, 2013 @ 12:29pm
Supported Hardware
Jan 9, 2014 @ 3:03pm
0% Opacity Background?
The Helping Llama
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FoxHoppins Sep 20, 2016 @ 8:27pm 
Thank you! I look forward to your release!
no0ne  [author] Jul 6, 2016 @ 5:59pm 
@FoxHoppins - sorry about that, we recently just dealt with a ton of spam-bot problems on our webserver... Anyways I'll look into it right now!
FoxHoppins Jun 5, 2016 @ 6:10pm 
My license file for the program has stopped working recently. Is this a sign of new development?
Youthful Idealism Jun 2, 2015 @ 1:24pm 
Thanks! Good to know...

I'm looking foreward to the next version and/or release!
no0ne  [author] Apr 29, 2015 @ 11:18am 
@Wohlever - Not dead - just very busy!
@Youthful Idealism - yup - we're way past 2014 aren't we :) As you can probably guess from our long radio-silence, we've hit a number of big issues that are gonna need to be sorted out to really deliver a complete, final tool. For now, InkFish remains alive and useable for free in its beta form! I know its been a long time, but I am certain it will be worth the wait!
I3lackI3eard Feb 14, 2015 @ 5:27pm 
Is this project dead?
Last update has been over a year and 3 months ago.
Only Stephy Nov 8, 2014 @ 10:49am 
This is really amazing! Nice work!
TallCan Oct 10, 2014 @ 5:52pm 
I Like it! Nicely done. :csgoanarchist:
Youthful Idealism Sep 7, 2014 @ 3:16pm 
How is development coming? This page says "release early 2014", so naturally I'm hopeful that at least an update is coming soonish.
rebecca.medicineeagle Jun 9, 2014 @ 4:19pm 
I concur! This tool does look useful, plus it's supposed to be very user-friendly