Europa Universalis IV

Europa Universalis IV

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Naval and Maritime Ideas Redone
File Size
0.005 MB
Oct 30, 2018 @ 3:12pm
Nov 17, 2018 @ 2:37pm
3 Change Notes ( view )

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Naval and Maritime Ideas Redone

This mod aims to
- Make Maritime have more synergies with trade and colonization
- Make Naval more attractive allround and giving some land-warfare relevant bonuses
- Free "Admirals" from both groups
- Some nerfs, some (possible OP) boosts?
- Rewrite of AI prioritization of these groups ...


Naval - will be a likely choice in early-midgame for countries with many ports relative to provinces and especially island nations

Maritime will be a likely pick for small-medium states with some ports and "signature countries" especially after global trade has been embraced
Love to hear your views on the balance or specific bonuses?This mod goes very well with HARDER SNOWBALLING - which among many other changes makes sailors more scarce and makes it less easy to gain naval superiority though "death stacks" If you like this you might also like:BUILDINGS REDONE & PROFESSIONALISM
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charlieh.no7 Feb 21 @ 3:52am 
I think there must be ideas that improves naval leader maneuver and heavy ship combat abilities and reduces moral hit on ship lost, otherwise you just can't beat GB/Portuguese Navy.
boehm  [author] Oct 17, 2019 @ 4:48am 
Im back into EU4 and working on a"big" new mod - incl. an overhaul of all the base ideas
Lycaniz Jul 24, 2019 @ 9:01am 
Maybe i am boring, but i dont like that you get less ships with this mods than you would in vanilla, unless you are a very small nation. Otherwise it looks interesting.
Bonqurito May 5, 2019 @ 3:36am 
trade ship power over merchant, aligns more with the naval theme
boehm  [author] Nov 1, 2018 @ 1:55am 
Are the ideas balanced with each other? against other ideas? what should change?
boehm  [author] Oct 31, 2018 @ 5:53am 
Questions of the day - what is most appropriate for "merchant marine" getting +1 merchant or a bump +20%(?) to trade ship power ... ?