Sid Meier's Civilization VI

Sid Meier's Civilization VI

Not enough ratings
Type: Mod
Mod: AI, Gameplay
File Size
91.075 MB
Oct 28, 2018 @ 11:12am
Dec 16, 2018 @ 4:52am
5 Change Notes ( view )
You need DLC to use this item.

Subscribe to download

In 1 collection by Durkle
Durkle's Civilizations and Leaders
7 items
Adds the Olmec to the game led by Po Ngbe! Requires Rise and Fall.

The mysterious and long lost ancestors of the Aztec, Maya, and more return to the fray. Use the power of science and religion to transform the harsh land around you into a jungle paradise. Expand your trade network across your continent, forging the way with the strength of obsidian. Do this, and you can once again earn your reputation as the mother culture of Mesoamerica!

Civilization Ability: Rubber People
International trade routes departing a city on a river yield +1 Culture for each luxury resource at the destination. Rainforest tiles adjacent to a Campus, Holy Site, or Commercial Hub receive +1 Production.

Unique Unit: Obsidian Warrior
Strong spearman replacement unique to the Olmec. Can move and see through forest and rainforest. Kills yield Science equal to 50% of the Strength of the defeated unit. +5 Strength while in a Golden Age.

Unique Improvement: Colossal Head
Unlocks the Builder ability to construct a Colossal Head, unique to the Olmec.

+1 Faith, +1 Science. +1 Faith if adjacent to a Campus, +1 Science if adjacent to a Holy Site. Cities with at least four Colossal heads provide a Great Artist Point. May be built on Rainforest. Cannot be constructed adjacent to another Colossal Head.

Po Ngbe
Leader Ability: Venus-Rain-Maize Complex
During a Golden Age, the Adjacency bonuses of your Holy Sites yield Science, and the Adjacency bonuses of your Campuses yield Food.

The city state of La Venta is replaced with Nanih Waiya, an ancient Earthwork which the Choctaw consider sacred.

Nanih Waiya
Nanih Waiya Suzerain Bonus
Unimproved hills tiles in your territory yield +1 Faith and have +1 Appeal.

Mod Support
- YNAEMP Greatest and Giant Earth Maps
- Tomatekh's Historical Religions

pssst... kid... you want some good yields? put a holy site in between six rainforest tiles, put colossal heads around it, and then build chichen itza... that one's on the house
< >
vernontan Nov 12, 2021 @ 10:27pm 
Plz update this ,great civ.
Shuhrat Aug 10, 2021 @ 9:09pm 
A wonderful mod. A very interesting nation to play with. There is only one nuance. It requires an update so that you can play using it in the latest version of the game.
GonkTheGreat Mar 16, 2021 @ 2:58pm 
Can you please update this? I would love to play the Olmecs.
Jokehr May 4, 2020 @ 9:09pm 
It doesn't show up in GS for me, unfortunately. Ananga does, though, so I'm wondering where the issue is. It claims to require the Aztec civilization (which I got with the pre-order), but doesn't seem to recognize that I have them.
Darthlox May 23, 2019 @ 1:53pm 
Does this work with GS?
circeus Jan 20, 2019 @ 8:45pm 
Dammit, I noticed this a while ago, and I just keep forgetting to say it: the Nanih Waiya ability has not actually been changed. It still lets the suzerain build colossal heads. (that may have to do with the blank historic moment too? XD)
Durkle  [author] Dec 14, 2018 @ 4:37am 
You're correct, that's a RwF interaction. I'll fix it soon. As for the colossal head art, I'm pretty sure it's because the improvement already exists in-game as a city state unique, and therefore can't have moment art assigned to it. If I can find a way to fix it, I will. Thanks for the report!
circeus Dec 13, 2018 @ 7:59pm 
Two cosmetic issues:

1) I'm getting an error message [] for the civ name, given the "JFD", I'm guessing it's got to do with a Rule With Faith interaction? That mod had a wholly revamped version released recently.

2) The Colossal Head historic moment art is blank.
Durkle  [author] Nov 2, 2018 @ 8:11am 
UA has been nerfed. Rather than free trade route slots, there is a more thematically appropriate culture bonus.
Durkle  [author] Nov 1, 2018 @ 6:15am 
I get your point. I'm probably going to nerf it so that trade routes have longer range when starting in a river city, or something to that effect.