Left 4 Dead 2

Left 4 Dead 2

219 ratings
KZ_Luonto V2 - CS1.6
   
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Survivors: Bill, Francis, Louis, Zoey
Game Content: Campaigns
Game Modes: Single Player, Co-op, Realism
File Size
Posted
Updated
39.847 MB
Oct 27, 2018 @ 12:47am
Dec 31, 2018 @ 10:13am
4 Change Notes ( view )

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KZ_Luonto V2 - CS1.6

Description
Reviving the CS 1.6 classic created by sBlisss

KZ = A type of map in CS which involved jumping and climbing in maps filled with difficult steps. KZ stands for kreedz, the creator of such climbing maps.

Luonto = nature in Finnish

Featuring:

-No fall damage
-Kz Timer
-Coop mode (only, but I might do Versus in the future)
-Working finale with zombies
-Ayyyliens
-Lots of climbing


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V2 changelog:
> Added teleporters for difficult areas
(thanks for the suggestion of Dr. MPQC).

> Remade the pillars and brushes to make the game easier for casual play.

> Bots will now teleport directly to the finale area once you've reached it.

>>> How to enable cheats in singleplayer:
go back to the main menu, bring out the console then type ->
map kz_luonto_l4d2

that way you can enable sv_cheats 1 and noclip.


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Bugs/notable stuffs:
-Kz Timer works for one time only! To re-activate it you must restart the chapter.

-The map was optimized as some original geometries were changed. This is because L4D2 characters have less acceleration and strafing distance than CS 1.6 characters.

-If you find it annoying that the survivors keep yelling when they are alone ("HEEEEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO????? ANYBOEEEHHH HEAAAAR MEEEEEEEEEEEEEEH???"), sub to this mod to silence them:
https://steamcommunity.com/sharedfiles/filedetails/?id=334705265

-"NAV was built for a different map" - This notification can be completely ignored as it does NOT affect gameplay. It pops up because the NAV was first generate on an earlier map that "connects" all of the segments with tunnels. This had to be done so that the director can properly calculate the flow of the game (Start area -> Battlefields -> Rescue areas). Without this, the director would not know how to process the map from start to finish and will not spawn any zombies nor tanks (it also shows the infamous and annoying "Map Is Unplayable" error). The newer version has player-clips that block and seal all these tunnels (so that the players cannot cheat). They "disconnect" the map while maintaining the map's flow, so there is no error whatsoever; the zombies now spawn normally.


Please report any bugs you find!

Credits:
Me: decompiling, porting, vscripts, finale, nav editing, playtest, texture conversion, lighting, poster creation
Sinful: Kz timer prefab
Komaokc: Dead Centre Informal sky textures
sBlisss: original map author
Adam "Supernon" Riches: L4D poster template

Copyright 2020 ched sowjet. This item is not authorized for posting on Steam, except under the Steam account named ched sowjet.”
26 Comments
ched salvia  [author] Dec 29, 2023 @ 3:25pm 
i added those cuz people keep complaining about how hard it was :tank:
sᴛᴇᴀᴍᴅɪᴄᴋ Dec 29, 2023 @ 1:07pm 
Not as intense as Only Up (look for it) because there's checkpoint, although not practical
But, there's a trap warp at the end of the line (on your right) after jumping down to green grass.
OIIAOIIA May 11, 2022 @ 11:56pm 
CS 1.6 forver :MaterialGirl_expression2:
Country-Style Bowl Cut Apr 11, 2022 @ 3:23pm 
Why are you infatuated with jumping puzzles? I'm giving you a bowl cut next time I see you.
blasingstoke Aug 29, 2021 @ 4:42pm 
thanks for confirming dude <3 much love, and i really appreciate the map
ched salvia  [author] Aug 29, 2021 @ 4:17pm 
i believe they are in the correct hammer units but l4d2 players can't bhop that far (consistently)
ched salvia  [author] Aug 29, 2021 @ 4:16pm 
those long jump blocks weren't modified when i ported the map, so they are impossible lol
blasingstoke Aug 29, 2021 @ 3:49pm 
can anyone human actually land the static long jump blocks at the end? I've only given it about 20 minutes of attempts so far but even the 230 seemed unreasonable even using crouch bhops with l4d2's low air acceleration. (215 is about the best bhop lj i've achieved in vanilla l4d2 - done on bhop emf's LJ training). If 230 is achievable without a bhop chain (block to block), honestly can someone please post a video so i know i'm not wasting my time?
딸기우유 Aug 22, 2021 @ 10:21pm 
i love this map
ched salvia  [author] Aug 20, 2021 @ 9:16am 
lol