Divinity: Original Sin 2

Divinity: Original Sin 2

48 ratings
The Wizards Sanctum [Definitive Edition]
Type: Add-on
Game Mode: GM
Tags: Maps, Quests
File Size
103.830 MB
Oct 26, 2018 @ 5:23pm
Jan 26, 2019 @ 11:16am
2 Change Notes ( view )

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The Wizards Sanctum [Definitive Edition]

The Wizards Sanctum now in Definitive Edition!
- The map should function properly but if there is any problems please report it and I will fix it as soon as possible.

Level created for Waynemcooks Redemption and Resurrection act 1 - Dawnmore
The lair of a mighty wizard, heavily protected by both spell and beast.

The biggest map I have constructed yet, it is split up in 3 sections. First when the player enters they must pass through a maze of teleporters. For every room, there are 4 teleporters. 1 will bring you forward, 3 will bring you back. Once past this maze, the map opens up into the sanctum of the wizard. This large room include a lab, herbal gardens, a library, a bedroom and a mystical formation, suspended above a dark abyss.
- The formation contains 4 portals, each leading to a area that the wizard uses to collect elemental essences, one for every area. besides the portals there is a large sphere, used by the sourcerer to collect the essences. If the players have collected all the essences then a portal will open, showing them the way to the wizards secret treasure.

I take requests on levels over on my Morgeths maps: Pack 1
- Note these are not in Definitive edition yet on account of a issue with the custom assets

Link to the original non DE verion of the map.

The correct path through the first maze.
To get through the maze at the start of the level it is Up, Right, Up, Left, Right, Right

The Location of the different essences.
Fire essence: In the center of the lava island.
Earth essence: Go through the cavern directly infront of the teleporter. When you get to the minetrack follow it and take a left and the essence will be there.
Frost essence: Go down the ice staircase and it is on the other platform, a hovering platform will appear as the player walk over to it.
Air essence: Across the gap straight infront of the teleporter, there is a drawbridge to the very right that will take the player there.
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Dęąth Viper Nov 16, 2021 @ 2:22am 
can you make it compatible with adventure port hub?? I would love to have access from campaign
0 seconds ago Apr 4, 2020 @ 12:07pm 
I moved a portal by accident, now it doesn't work. i cant re-place it and exporting it from another campaign doesn't work, there are no options to recover from this, please help!
AVV Dec 1, 2019 @ 6:25am 
Duds Jun 16, 2019 @ 8:10am 
Hi there Morgeth, running into an issue where the mod does not show up in the Definitive Edition after I subscribe. If you know if there is a fix for this please let me know at your earliest convenience.
FiveSnipes Jan 23, 2019 @ 5:28pm 
Hello Morgeth,

I would like to use this in a campaign I am looking to run but for some reason, despite subscribing, my system is not getting the .pak file for the maps. Are you able to help me with this?
Mr. Disapprove Dec 9, 2018 @ 5:58am 
This scene is amazing and absolutely perfect for my campaign. Thanks for sharing, i'm gonna use it in Part 2 of The Cursed Kingdom :). Will reference you in the description once i publish it. Cheers
wian Nov 21, 2018 @ 8:08am 
Hoooooly cow. That is the most epic map ive ever seen. Gooood job man!
>_o Oct 30, 2018 @ 2:29pm 
Ahhh cool thanks.
Morgeth  [author] Oct 30, 2018 @ 1:32pm 
It is made for the GM mode, so it does not have any monsters other than the ones the GM can provide themselves.
>_o Oct 30, 2018 @ 1:04pm 
This new map I mean. Does it have monsters? Or it combines with another download?