Space Engineers

Space Engineers

173 ratings
Formation System - Leader
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Oct 19, 2018 @ 2:55pm
Dec 21, 2019 @ 6:50pm
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Formation System - Leader

Description
Note: This project has been abandoned and will no longer receive updates.

This is the leader script for my formation system. These scripts together allow you to set a ship to follow another in a specific position relative to the leader.

For best performance, the follower ships should have the same or more maneuverability than the leader ship.

Requirements
A remote control block on both the follower ship and the leader ship that points forward.
A radio antenna on both the follower ship and the leader ship.
Thrusters in all directions and enough fuel/power for all the thrusters.
Read the settings in the scripts.

Commands
Commands can be run in the follower script argument box or you can transmit a command to the system by using the leader script argument box.
<id> - Replace this with the follower id that you want to transmit to, no brackets are required in the command. You can leave this blank to transmit to all followers, or use the id of a specific follower.
  • <id>:setoffset;x;y;z - sets the offset variable to this value
  • <id>:addoffset;x;y;z - adds these values to the current offset
  • <id>:stop - stops the script and releases control to you
  • <id>:start - starts the script after a stop command
  • <id>:starthere - starts the script and sets the offset to the current position.
  • <id>:reset - resets the offset and the default configuration to the default offset.
  • <id>:clear - forces the script to forget a previous leader when calculateMissingTicks is true
  • <id>:save(;name) - saves the offset to the specified configuration.
  • <id>:savehere(;name) - saves the current position to the specified configuration.
  • <id>:load;name - loads the offset from the configuration

  • scan - scans forward using cameras to set which ship is the leader ship
  • find;name - scans the sensors using ship name to set which ship is the leader ship (Requires the target ship to be an ally)
  • stop - stops the script from broadcasting leader data
  • start - resumes broadcasting data after a stop command
  • reset - sets the leader ship to be the current ship (if allowFollowSelf is enabled)

Follower Scripts
Flight Follower
Rover Follower


Source Code
https://github.com/austinvaness/FormationSystem/tree/master/FormationFlightLeader
112 Comments
Aug 4 @ 11:50am 
I don't use it on rover, I use it on ships and it works
Aug 4 @ 4:02am 
It doesn't work for me, if I go back to version SE 1.209 everything works perfectly, but if I update the game to the Prosperity Update the rover no longer follows the leader, and just goes crazy
Aug 3 @ 9:37pm 
It still works
Aug 3 @ 3:09pm 
Unfortunately it no longer works after the last game update.
Sep 2, 2025 @ 11:39pm 
It works perfectly and very smoothly, better than Ai Flight and Ai Recorder. If you have problems with orientation, put the name of your cockpit in the programmable block of the leader in edit and the followers in custom data.
Mar 5, 2025 @ 12:13pm 
The script works, but only works with normal wheels, not others like "Offroad wheel"...I can set positions like in the video tutorial. I didn't try the remote position switch formation yet.
Mar 20, 2023 @ 12:10pm 
how to use start stop command with id
Feb 18, 2023 @ 7:53am 
How to get a ships ID?
Feb 16, 2023 @ 4:25pm 
anyone tried this script to see if it still works?
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Oct 6, 2022 @ 10:11am 
Any chance someone has a version of this script with no raycasting? I'm playing on a server that disallows it and the server shuts down the script as a result. I'm not using the raycasting but it being in the code flags the server.