The Scroll Of Taiwu

The Scroll Of Taiwu

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Intermediate Guide: Character Attributes, Combat Mechanic and etc. (English) WIP
By Benz10wheel
This guide covers more in detail about certain parts of game aspect like your Character Attributes what each of them do and how these stats fair in combat mechanic, This is especially true for people that can't read Chinese. This will also cover about types of Martial Arts Techniques, Arts Skill(profession skill) how to breakthrough and also how they effect your game play and so on. This is Work in Progress however so read at your own risk thanks!
   
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Introduction
First of all this is my first time writing a game guide and English is not my native language so please bear with me.

Before reading this guide I highly recommended reading the guide below to familiarize with the basic first.
Eng. Translation and User Manual By 只会打人机 打团大小兵
Character Attributes - External and Internal Injuries
This game is quite complicated and there are many attributes but I will try my best to cover each of them.


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External and Internal Injuries

In this game unlike most common RPG, Characters do not start with full HP(Hit Points) and die when HP reach 0. Instead character's toughness are represented by their capacity to withstand correspondent amount of injuries. Your character die if either (not both) of the injury type reach your threshold.

External Injuries(1) (Red Skull) - This represent how much a character can withstand external injuries (usually things like sword, blade and etc).

Internal Injuries(2) (Purple Skull) - This represent how much a character can withstand Internal injuries (you watched those Wuxia Kung Fu series right? imagine Palm strike with Cold/Yin attribute).

Once your character accumulated a certain percentage of Injuries you will start to lose your Health/Life Span and will eventually get worst each passing turn. So try to heal yourself as soon as possible which we will cover later about poisons and recovery. (your maximum and current health is right below your character's portrait).
Character Attributes - Main Attributes
Strength/Muscle(3) (Fist Icon) - Represent muscle power and explosiveness.
  • Improve efficiency with weapons that require Strength.
  • Improve efficiency with martial arts that require Strength.
  • Add to Forceful Attack(accuracy) for the amount above 50 Strength. Forceful Attack is countered by Absorb(12) stats (This will be soon covered by Combat Mechanic section).
  • Increase character weight limit to equip heavier equipment before their speed get dramatically lowered by being encumbered in battle. (You have separate inventory weight and personal equipment weight limits all non-equipped item are actually on your Horse or Wheel Cart).
  • Strength declines as character gets older past their peak. Imagine a peak full grown adult will have higher strength modifier than a child or an old man. (you get around 140% modifier at 16 years old).

Constitution(4) (Body Icon) - Represent external physical toughness.
  • Improve efficiency with martial arts that require Constitution.
  • Improve External Injuries upper limit.
  • Constitution declines as character gets older past their peak. (Similar to Strength)

Agility/Reflex(5) (Feet Icon) - Represent agility, reflex and body coordination.
  • Improve efficiency with weapons that require Agility.
  • Improve efficiency with martial arts that require Agility.
  • Add to Swift Attack(accuracy) for the amount above 50 Agility. Swift Attack is countered by Evasion(14) stats.
  • Agility declines as character gets older past their peak. (Similar to Strength).

Structure(6) (Flame icon) - Represent your body structure, quality of bone and blood.
  • Improve efficiency with martial arts that require Structure.
  • Improve Internal Injuries upper limit.
  • Structure declines during middle age, Increase during young and older age. (Not really making sense unless you ate a lot of miracle medicines as you get older but I guess its to balance with other stat that penalize old age).

Comprehension(7) (Eye Icon) - Represent ability to learn and understand.
  • Improve efficiency with martial arts that require Comprehension (most advance martial arts require this).
  • Increase maximum comprehension point when reading skill books so you can activate powerful cards that can aid in reading especially those missing chapters..
  • Increase efficiency when breaking through martial arts and art skill (Can't confirm how it make the breakthrough easier but I suspect it made the breakthrough mini game easier by increasing the success rate of each tile. The EXP cost for breakthrough is affected by the main skill that you are breaking through but comprehension doesn't seem to reduce the EXP cost).
  • Comprehension declines during middle age, Increase during young and older age. (Young one absorb knowledge faster and the old one are wiser?).

Concentration(8) (Mountain icon?) - Represent ability to concentrate and stability of mind
  • Improve efficiency with weapons that require Concentration.
  • Improve efficiency with martial arts that require Concentration.
  • Add to Finesse Attack(accuracy) for the amount above 50 Concentration. Finesse Attack is countered by Counter(13) stats.
  • Concentration increase as character gets older.
Character Attributes - Defensive Attributes

Physical Defense(9) (Shield icon) - Represent character's protection from external injuries and physical form of attacks.
  • Reduce External injuries received.
  • Directly oppose opponent ability to break Physical defense (this will be explain in next section).
  • Physical Defense declines as character gets older.

Qi Defense(10) (Swirling Gas icon) - Represent character's protection from internal injuries and Qi attack(Qi and Ki are the same thing).
  • Reduce Internal injuries received.
  • Directly oppose opponent ability to break Qi defense.
  • Qi Defense increase as character gets older.

Internal Breathing(11) (Circulation icon) - Represent ability to circulate one's internal breath
Increase rate which character can reduce the turbulence in their internal breath (Many thing can increase one's internal breath turbulence such as special martial arts technique, forcefully extend breakthrough beyond safety limit, Getting heavily injured. Once it reach certain threshold it can negatively effect your character other attribute and it become more dangerous as it gets higher).
  • Increase the rate of reduction of Internal breathing turbulence each turn.
  • Reduce negative effects received during battle.
  • Internal Breathing declines as character gets older.

Absorb(12) (Curve icon) - Represent one's quality to absorb and resolve force.
  • Ability to negate Forceful Attacks (most weapon have 3 types of attacks some have less).
  • Able to partially reduce damage received from martial arts technique with Forceful Attack nature.
  • Absorb declines as character gets older.

Counter(13) (Crossed Sword icon) - Represent ability to parry and counter an attack.
  • Ability to negate Finesse Attacks.
  • Able to partially reduce damage received from martial arts technique with Finesse Attack nature.
  • Counter increase as character gets older.

Evasion(14) (Evade icon) - Represent ability to evade an attack.
  • Ability to negate Swift Attacks.
  • Able to partially reduce damage received from martial arts technique with Swift Attack nature.
  • Evasion declines as character gets older.
Character Attributes - Extra Attributes
Qi/Stance
  • Qi Gathering Speed(15) - Speed at which you gather Qi in battle (inner circle of the resource circle with 3 leaves mainly used up by martial arts techniques that deals Internal injuries).
  • Stance Speed(16) - Speed at which you posture up the stance (outer circle resource mainly used up by martial arts techniques that deals external injuries).
  • Qi Consumption Rate(17) - Consumption rate of Qi when using technique.
  • Stance Consumption Rate(18) - Consumption rate of Stance when using technique.
  • Internal Force Efficiency(19) - For each 1% above 100% Internal Force Efficiency all your martial arts skill will have 1% more Qi cost while reduce 1% Stance cost. When it drop below 100% efficiency then the effect reverse. Note that for offensive skills more Qi cost also translate to more internal injuries being dealt while skills with higher stance cost deal more external injuries. So if your character focus on internal damage then get more efficiency, reduce the efficiency if you want to focus more on external damage.

Attack Accuracy
  • Forceful Attack(20) - Accuracy of Forceful Attack countered by Absorb(12).
  • Finesse Attack(21) - Accuracy of Finesse Attack countered by Counter(13).
  • Swift Attack(22) - Accuracy of Swift Attack countered by Evasion(14).
  • Forceful Attack Efficiency(23) - % modification of character Forceful attack
  • Finesse Attack Efficiency(24) - % modification of character Finesse attack
  • Swift Attack Modifier(25) - % modification of character Swift attack
  • External Damage Efficiency(26) - % modification to deal external damage
  • Internal Damage Efficiency(27) - % modification to deal internal damage
  • Break Physical Efficiency(28) - % modification to Break Physical Defense
  • Break Qi Efficiency(29) - % modification to Break Qi Defense

Healing/Defense
  • Defense Efficiency(30) - % modification to Defense Power (The grey bar that absorb damage before your actual health during combat)
  • Healing Efficiency(31) - % modification to Healing Efficiency
  • Detoxification Efficiency(32) - % modification to Detoxification Efficiency

Mobility
  • Movement Speed(33) - Speed at which movement gauge fill up.
  • Movement Distance(34) - Distance when making move in battle.
  • Attack Speed(35) - % modification of normal attack speed
  • Weapon Switch(36) - % modification of weapon switching speed
  • Casting Speed(37) - % modification of technique charged up speed
Combat Mechanic
To understand attack and defense there is a need to understand how the combat system work here are the break down of the most important points

First Step - Determine if an attack hit a target
There are three style of accuracy types that determine whether your attack will hit the target
Forceful Attack(20) is countered by Absorb(12)
Finesse Attack(21) is countered by Counter(13)
Swift Attack(22) is countered by Evasion(14)


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Weapons usually have different attack elements (the 6 green chinese characters) each of those elements correspond to an attack type, for example a wooden knuckles in the picture have 3 attacking styles with the rotation 崩, 点, 崩, 拿, 点, 拿 (you can attack multiple times in a turn although it should be random chance).



Each Martial Arts Technique (Offensive one) consume these element as casting cost. So if you use weapon that does not have the right element you can't use your technique. You'll need to switch to one that let you collect these elements.

1st Turn 崩 - Forceful Attack
2nd Turn 点 - Swift Attack
3rd Turn 崩 - Forceful Attack
4th Turn 拿 - Finesse Attack
5th Turn 点 - Swift Attack
6th Turn 拿 - Finesse Attack

Once these attack hit the target you gain that attack element and it is collected below your attack revolver.


During the attack there might be a random prompt coming up allow you to make tactical changes to your normal attack.

Now that your attack connected next is calculation for damage and defense.


Second Step - Damage and Defense

Normal Attack or your auto attack damage depend on your weapon.


First thing one must understand that Break Physical does not always = External Injuries nor Break Qi = Internal Injuries. Think of them as how you overcome your opponent defense instead

Weapon from picture has Break Physical (BP) = 81 while Break Qi (BQ) = 75 and lets say target enemy have BPDef = 30 and BQDef = 30. The exact formula is not known but according to a reply from Developer with enough BP,BQ over your target's BPDef, BQDef your damage can goes up to 300%. Whatever that damage is it is again divide into % between External/Internal Damage from the example given its 20%+13% = 33% internal injuries.

An iron knuckles with 0% internal injuries and your internal force efficiency at 100% (default value) should always do pure external injuries damage for normal attack.

Next unlike normal attack a Martial Arts Offense Technique that have cost lean more toward Stance will deal more External injuries while Technique that cost more toward Qi will deal more Internal injuries. So a Martial Technique with 100% qi cost will pretty much deal most of its damage as internal injuries these technique will also tend to have much higher Break Qi value making one thinks that high Break Qi = Internal injuries.

Although normally technique that lean more toward Qi will deal Internal Injuries while also having higher Break Qi value there are exceptions and this can be check from this in-depth guide about Internal Force Efficiency below (Warning its in chinese so google translate)
[攻略心得] 浅谈“内功发挥”————白九出品
Apparently the author of this guide experimented with Martial Arts technique and equipped a weapon that deal exclusively External Injuries damage. The cost of 100% stance turn into 100% Qi cost which deal pure Internal Injuries damage instead (By drink tea, drug, and equip accessories that increase Internal Force Efficiency). However the value of Break Physical remain high for that technique which lead me to think that Break Physical and Break Qi is just the nature of how an attack bypass target defense the damage it deal instead depend on whatever resource you paid instead.

Things worth considering
  • Iron Knuckle 8% base damage 0% Internal Injuries oppose to Cloth glove of the same grade has 4% base damage with 75% Internal Injuries. Could this mean internal injuries % are extra damage instead? If so an Iron knuckle 8% external damage vs Cloth glove 4% external + 3% internal damage.
  • Weapon with low Internal Injuries % seems to deal more total damage when using Martial Arts Technique that lean toward external Injuries.
  • Weapon with high Internal Injuries % seems to deal more total damage when using Martial Arts Technique that lean toward internal Injuries.
  • Bonus attribute with green letter are always positive, red always negative and yellow can goes either way (Example Internal Force Efficiency which can lower and increase both type of damage)


Healing and Poisons
Before getting into how to heal your character first one must learn about type of injuries one can received during their adventures. Before we start open your character window and keep the tabs in purple circle open as they are essential.





Injuries
Divided into External and Internal injuries. In battles your character pretty much die when either reach the max threshold (Only for Battle to the death battles). When going past the injuries threshold outside battle, For example getting injured from map events or going pass your breakthrough safety limit your character does not die instantly but still need to be treated as soon as possible or your health/lifespan will drop every turn until character's death.

With your character inventory tab, injuries status tab open you can drag and drop the right medicine to heal your injuries

Note that when you mouse-over the wound it will show up the wound severity in %. Healing medicine usually have condition which will made them extremely ineffective. For example the lowest grade healing medicine will have 80% reduction in its effects when use on wound with higher than 60% severity.

As medicine grade goes up its can heal more severe injuries without taking the 80% penalty.
Wound classification is probably used to determine effect of certain martial arts. (There are martial arts that make you gain True Qi whenever you recieve critical wound. Yup its totally Saiyan!)

Alternatively you can also use your medicine resource to heal your whole party while on the map. This could be much more effective when dealing with large numbers of small wounds.

Note that healing command can only be done once per turn, and the resources cost become much higher when using it outside of Village, Town or Sect tiles.

Finally there are also NPC doctors that you can pay to heal your injuries inside big Town and some Sect. (eg. White Flower Sect.) For town doctors pick the 2nd option then 5th option for healing, 6th Detox. For White Flower sects doctors the 5th option allow you to spend 10hours and certain amount of local good wills(that blue heart in the map window) to get a powerful heal, while 6th option is normal healing, 7th for detox. Also check out the merchants with 2nd then 5th option for medicines you can purchase.


Internal Breath
This represent the turbulence in one's internal breathing, the more that the bar is filled the more severe penalties your character receives.

Turbulence Level
0 - 199 = +20% main and defensive attributes modifier.
200 - 399 = -20% main and defensive attributes modifier.
400 - 599 = -30% main and defensive attributes modifier.
600 - 799 = -50% main and defensive attributes modifier.
800 = -80% main and defensive attributes modifier, -1 health per turn.

The first way to reduce Turbulence level is by using the medicine

similar to healing medicine the lower the grade the less effective it will be against more severe level of turbulence.

If you can't get a hold of better medicine you might want to temporarily boost your Internal Breathing stats(higher stats = more turbulence reduce each turn) by altering your True Qi distribution in your character martial arts setting window.

Boost your Internal Breathing with True Qi!! also equip technique that passively increase breathing stats. (Tip: you can save and switch between your martial arts setting on bottom this will saved lots of time whenever you need to do this!)


Poison
There are 6 types of poisons each type have different effects and reactions.



Poison Type
React Condition
Effects
Vicious Poison
Spend movement point (eg. move forward/backward)
Create External Injuries, Can form Red Poison
Red(Hot) Poison
Spend Stance point
Worsen External Injuries, Can form Rotten Poison,
Rotten Poison
Heal External Injuries
Reduce healing effectiveness for External Injuries, Can form Vicious Poison,
Groom Poison
When accumulated enough
Create Internal Injuries, Can form Cold Poison
Cold Poison
Spend Qi point
Worsen Internal Injuries, Can form Illusion Poison,
Illusion Poison
Heal Internal Injuries
Reduce healing effectiveness for Internal Injuries, Can form Groom Poison,

Note that each character have different resistance to each type of poison this can be largely affected by their equipment, martial arts, traits and etc. For poison to react and take effect it needs to accumulate until it goes over the poison resist threshold first.

Detoxification is done similarly to healing. By using the right antidotes to cure the poison

From left to right Vicious > Groom > Cold > Red > Rotten > Illusion.

Or similar to healing injuries you can also spend medicine resources to detox!


Health/Lifespan

Pretty much your lifespan in years getting heavily injured, max turbulence, heavily poisoned will reduce you current health not the maximum health. Your maximum health and current health both drop by 1 at your birthday (noooooooooo!!!!).


Health Medicine.

As I have not played far enough into this game I have no idea if there will be godly medicine that could increase the max health (Longevity Pill!!) any one know about this please comment thanks!
28 Comments
Ricochet May 20, 2024 @ 12:46pm 
The interface changed.
Fansevo Jul 19, 2022 @ 10:08pm 
@队友火枪等于输 你怎么看到他们游戏时间的?
AlexnChaos Jan 3, 2021 @ 7:03pm 
@Kas'zrago buy slaves from FuLong Alter, kidnap people and have them get possessed then free them, I think the peddler or one of the other fairly low tier clothing sets lets you invite low ranked people to migrate to your village, incereasing the Dorm size I believe gives people, you can also build a somewhat expensive building from the third book in almost any art that lets you invite people with a talent for that art, it tends to take a while like a year or two per but if you build enough it's a good background increase
AlexnChaos Jan 3, 2021 @ 7:00pm 
I think the only way to increase your life span over it's base is via the action you can take at the KongSang sect that requires Local Deeds, it boosts your life span but leaves you massively poisoned from memory?
Tchey Nov 11, 2019 @ 1:01am 
Really helpful, thanks
Kas'zrago Apr 25, 2019 @ 9:21am 
My Town of Taiwu has completely depopulated and only has 2 adults with one who is old. Is there any way to repopulate the town by bringing in people?
Poole Dec 27, 2018 @ 4:06am 
This is great.
yu Dec 2, 2018 @ 6:48pm 
厉害
Lauriver8891 Nov 25, 2018 @ 2:04am 
awesome!
Zerolf Nov 24, 2018 @ 8:05pm 
six six six