RimWorld

RimWorld

3,063 ratings
Ugh You Got Me
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
553.668 KB
Oct 19, 2018 @ 12:43am
Jun 21, 2025 @ 5:26am
9 Change Notes ( view )

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Ugh You Got Me

In 1 collection by RemingtonRyder
Ryder's Currently Abducted Mods
8 items
Description
Pawns will stop social fighting if they're badly hurt or in a lot of pain.

Masochists ignore pain when social fighting.

Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed.

Pawns who are romantically involved have a chance to stop social fighting if one has a positive opinion of the other.

Social fighting can not start at all if the fight would end as soon as it begins. Missing body parts (which have not stopped bleeding) will also stop the fight.

Here's what I'm planning for future updates:

- Check pawn damage to see if they can one-hit kill opponents.

Harmony

See required items on the right if using this mod with RimWorld version 1.1 or higher.

Current version: 1.0.7

Please ask me before re-uploading this mod.


Links

If you like this mod, why not consider looking at some of my other mods?

No AI tools were used to produce this mod.
203 Comments
RemingtonRyder  [author]
May 22 @ 12:46pm 
Thanks. It looks like it got added back in September of last year. Nobody mentioned having performance issues with it. Unfortunately, I can't fix problems if I don't know that they exist. :)
May 21 @ 7:19pm 
The people that told bugrilyus might have read that from "JuMLi (Judge My List)"

It seems to claim "Ugh You Got me is heavy on TPS due to constant checks."

The site is not foolproof and clearly makes mistakes from time to time but it does help reduce TPS issues in most cases.

Just wanted to inform incase noone told you. :SkulWitchCat:
Mar 11 @ 9:28pm 
Thank you
RemingtonRyder  [author]
Mar 11 @ 3:18pm 
Like I said, it only runs during a social fight. It adds a little bit of checking to see if a social fight needs to end early. I don't know who told you that it runs every tick, or how they reached that conclusion. The mod can be added to or removed from an existing game without any ill effects, so you can easily judge for yourself whether it is having an effect on your game's performance.
Mar 11 @ 2:21pm 
How frequent then, can you get into a bit more detail?
RemingtonRyder  [author]
Mar 11 @ 12:18pm 
It doesn't run a check every tick. You can quote me on that. :)
Mar 11 @ 8:56am 
People told me to change this for alternatives because it was checking every tick even when there are no social fights. Is this true?
RemingtonRyder  [author]
Mar 11 @ 6:00am 
It's only doing something when there's a social fight happening and even then there's nothing that would really affect performance.
Mar 10 @ 2:02pm 
How performance heavy is this mod?
Jan 18 @ 9:12am 
One of them has a trait called Fighter (from Medieval Overhaul), the other is Delicate(Vanilla/Biotech) (dont know if that helps)