Dungeons of Dredmor

Dungeons of Dredmor

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Inventory Management
By Haldurson
This guide is my attempt to explain my personal method of managing all of the miscellaneous stuff that you'll likely pick up (or skip picking up) as you travel the dungeons of Dredmor. It's not the only method, and you may not like it as much as your personal method. That's fine. This is more for new players who do not yet have their own method and are bewildered and overwhelmed by the shear variety of stuff in the game and have no idea what to do with it.
   
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The Basics
This is what I do -- it's largely about personal preference, and not what's 'best'.

The basics of inventory management starts with deciding what you should actually pick up, and how. There is a feature in the game that can make this all very easy. It's called 'autoloot', and I recommend that you start using it, because once you start, it takes away a whole lot of the decision making, and makes the game play much smoother, because you won't have to click on everything to place it into your inventory. Almost no one doing their "Let's Play" videos, I've noticed, uses this. Don't let that influence you.

Autoloot has to be configured from within the game. To the left of your portrait is a series of tabs, above your money and quick-slots. Click on the "Menu" option. Then make sure that 'autoloot' is checked. Once it's checked, click on the "Configure Autoloot" button.

Now what I'm going to tell you to do is to select everything on that menu -- using my method, you will want to autoloot EVERYTHING. You can change this later if you come up with a better method, but I'm telling you, you want to autoloot everything in the game.

The reason is, that everything in the game is of value, and my logic behind this is two-fold:
1. Anything that you can pick up is useful, either as a consumable, a piece of gear, vendor-trash, and/or "Lutefisk for the Lutefisk God" (I'll go into that more later).
2. Without autoloot, It is far easier to miss picking up an item that you'll need, simply because items are not always visible on the screen. They can be hidden very easily under topography, and so on. That ingot of steel that you need to make your uber armor, or that healing potion that's going to keep you alive the next time you get into trouble, or even that cool new weapon that the diggle you killed dropped -- you can so easily miss picking it up if you have to click on everything, that the best policy is to simply autoloot.

Now keep in mind that there are a couple of cases where autoloot does not pick up everything, or is not sufficient -- the purpose of autoloot is not to do everything for you, but to minimize the amount of energy and thought that you have to put into deciding what to pick up. Autoloot will not pick up quest items. If an item is on the same square as a trap, you may need to either walk through the trap (not always recommended) or click on it to pick up the item on the trap, or remove the trap first. Items that are on top of topography (eg. something on an equipment rack) cannot be picked up using autoloot. So it's not going to eliminate all the work, it's just going to make it a bit easier.

Note: Since writing this, I also have started frequently using Shift-click to pick up items. This is not INSTEAD of using autoloot, but in addition to autoloot. Shift-click allows you to pick up items next to you without moving, and it will ignore unlootable items. It's a very useful tool in addition to autoloot, but not as a substitute for it. Shift click will NEVER cause you to move if there's nothing in the square you are clicking on.

Now my next section will cover how to store all that stuff. Because right now, I'm sure what you are saying is "How the **** does he think I'm going to carry around everything?" Don't worry. There is a method to my madness.
What to do with it all? Part 1: Your Pocket Dimension
So, if you've been following my plan up until now, undoubtedly you will reach a point where your backpack is busting at the seams, and you can't pickup anything else. This is where your pocket dimension comes into play.

If you've been steadily clearing the first level of the dungeon, invariably, you should come across a square, brown object which autopickup will not be able to pick up. It is an object, that when clicked on, will give you a new gui element, a blue portal-shaped button to the right of your skill bar. Clicking on that, will bring you to one of the most incredibly useful places in the game, your Pocket Dimension. You can drop anything you want onto the floor of your pocket dimension, and it will stay there. In fact, you can make piles and piles of items, organized however you wish. And that's what we're going to do.

Generally speaking, there are only a limited number of items that you really absolutely need to carry around with you everywhere. The rest, you can leave in your pocket dimension until needed. BUT, by now you must realize that there is potentially such a huge variety of items, that it behooves you to have some kind of filing system. I'm going to teach you mine, but you can come up with one of your own, if you come up with a method that you prefer. Note that if you are absolutely sure that you don't need a specific pile, you can roll the items into either the Vendor Trash or Lutefisk Trash, as needed

NOTE: THERE ARE ITEMS, even if you are not running a modded version of the game, that can give you skill points in various crafting skills. So keep that in mind before deciding if you want to collect ores and gems and gears and chemicals and poisons and so on.

Pile #1 -- Vendor Trash
I always have a pile of items for vendor trash -- things that I don't want to use but are too valuable otherwise, to simply Lutefisk (again, I'll get to that later). These are items that I want to eventually sell to Brax the next time I meet up with him. Usually, this will include artifacts that either don't fit my build, or that are not as good as what I'm already using, and that I don't intend to, or am unable to use in crafting. It can include almost any kind of item BUT things that are not that valuable should not go into this pile (Because there is a better purpose for them).

Pile #2 -- Lutefisk Trash
If I have not yet found a "Lutefisk Cube", this is where items that I intend to put into thje lutefisk cube go. This is a temporary pile, and once you have a lutefisk cube, this pile should go away permanently by transfering all those items into it. I usually put an estimated value limit on items that go into this pile, as opposed to Vendor Trash pile of being between 25 to 50 zorkmids early in the game, but that limit increases the deeper I am into the game (because money will become less important to you, and it's simply more convenient to stick things into the lutefisk cube at that point).

Pile #3 -- Ores, Ingots, Coal, and Chalk
Whether you are a crafter or not, these things can be valuable, if for nothing else, but making crossbow bolts. IF you do not currently have a Tinkering or Smithing skill of at least one, then you should ALWAYS leave the ores as-is. If you do have a skill of 1 or greater, or if you have an item that can raise your skill to 1 or greater, then feel free to convert all of those ores to ingots.

Pile #4 -- Powders
This is for the odd powders that are used in crafting -- everything from Salt to Saltpetre to Rust

Pile #5 -- Gems
Self-explanatory

Pile #6 -- Alchemy Crap
This is where you put all those odd chemicals that alchemy frequently uses

Pile #7 -- Tinkering Crap
This is where you store all those odd wires and gears and such that Tinkering commonly uses.

Pile #8 -- Crafting Skill Bonus Items
If I come across an item or potion that will increase one or more crafting skills, I store them here. One of the few things you can do in a pocket dimension without limitation, is craft. You can't use the potions in the dimension, but you CAN leave the dimension and come back into it before the potion wears off (assuming you time it right). If the potion is in effect upon entry into the pocket dimension, it will NOT wear out (at least until after you leave the dimension).

Pile #9 -- Food Crafting Items
Note that some food items are more or less useful for crafting, depending on what mods you use. A lot of mods add all new food items and food recipes. So the contents of this pile may vary.

Pile #10 -- Drink and Drink Crafting Items
If you are a non-mage, you may think that you'll never have a use for achohol. This is not true at all. Without giving spoilers, there may be certain effects that do not come from a skill that you'll want to maintain using mana. So until then, you may want to collect those beverages. Note that some beverages may be just about useless, so those invariably will go into the lutefisk cube.

Pile #11 -- Excess Food and/or Drink and other Consumables
During your travels, you will PROBABLY pick up more food and/or drink or mushrooms than you can use, and with mods, there will be so many different kinds of those items that it would be inadvisable to carry it all with you at all times. Unless you are a vampire, you'll want to keep a reasonable amount of food with you, but unfortunatley, all those piles take up space. So limit yourself to carry most of the best of your food, and maybe one or two piles of lesser foods. But store some food away into this pile in your pocket dimension for future use, should you start running low. Furthermore, You don't need to carry every kind of potion, every kind of mushroom, every kind of wand, and so on. But later on in the game, when you need to pull out all the stops, you'll be glad you stored some stuff behind for future use.

Pile #12 -- Excess Bolts and Thrown Weapons
You ALWAYS want to be carrying a collection of AE weapons (bombs, gas flasks, etc.) for dealing with Zoos, plus a collection of single-target weapons. But there are so many mods that add so many different kinds of weapons of these types, that it can become untenable to carry it all. So I recommend keeping maybe a half-dozen piles of AE weapons, and no more than half-dozen to a dozen piles of single-target weapons. If you have so many different qualities and piles of bolts and thrown weapons, you may feel comfortable in placing some of the worst of them into the lutefisk pile. But if you are not sure, then just stick them here.

Plie #13 -- Crafting Gear
I always like to carry around with me two crafting items: the Grinder and the Ingot press. This is because I frequently will want to grind my cheese and meat or convert my ores to ingots. Everything else I tend to store in a pile and pick it up as needed.

Pile #14+ -- Gear waiting on Upgrades
If you are a crafter, until your skill gets high enough, you may want to hold on to some other items that you'll need for future crafting recipes (weapons and armor usually). You may not want to use them immediately, because you have better. So I place them aside, USUALLY one item per pile (unless the items are parts in the same recipe).

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One last issue before I get onto the subject of the Lutefisk Cube: how to organize those piles.

Because I have autoloot, I am very careful about organizing my piles so I don't accidentally walk over them. I place a row of piles along a wall, and a row of piles stretching south from the central pillar.

One last thing: Pile X: Traps
This pile needs to go into a corner where you ABOLUTELY will never walk over.
Note that you cannot trigger a trap by walking over it in your pocket dimension. But they are still good lutefisk fodder.
What to do with it all? Part 2: The Lutefisk Cube
There is a gold cube that you will eventually find along your travels, called the Lutefisk Cube. Anything that you place in that cube will be converted into Lutefisk. What will happen should you try to place another Lutefisk Cube into a Lutefisk Cube is something that should only be discovered by experimentation rather than my telling you.

The value of Lutefisk is that you may sacrifice the lutefisk that you find to the Lutefisk God at an appropriate shrine. When you encounter such a shrine, drag your pile of lutefisk to the shrine and drop it, and the Lutefisk God will toast you with a resounding "SKOL!"

The purpose of this is that there is a steady count of all of the Lutefisk that you sacrifice to the God, and as you sacrifice more, the chances of you receiving a gift from the Lutefisk god increases. At 500 fish, the chances of receiving a boon are 100%. Once you receive a reward, the count will restart at zero.

Furthermore, the quality of the item that you will recieve increases with every multiple of 100 lutefisk, and also with the depth the shrine is in the dungeon. The deeper you are, the better the item.

Note that if you are playing with the "No Time to Grind" setting, it will be harder for you to locate a lutefisk cube. Sometimes it may take quite a while. If you want to increase your chances, you should also check all crafting vending machines -- the cost of the cube is 0 (it's free) so check every machine you find.
What to do with it all? Part 3: What to always keep with you
There are some things that you'll always want to carry around with you. Here's a general list:
1. Items to deal with zoos and massed enemies
This includes anything that provides an AE and/or ranged attack, such as explosives, gas flasks, Tentacular Wands, crossbow bolts, even baseballs. But you DON'T have to carry it all. Remember that you can place stuff aside in your pocket dimension for future use, yet still have enough on you to deal with inevitable issues.
2. Items to deal with health, mana and/or debuffs/damage over Time effects
These include, but are not limited to healing and mana potions, Coral Wands, Zodiacal Wands, Potions of Purity, Potions of Replenishment, Potions of Lively Regeneration, and Food and Alcohol. And, of course Fairy Wodger
3. Items to help you escape and/or Hide while you heal
These include potions of invisibility, Spatial Instability Infusions, and Inky Hoglantern
4. Items to help with vision issues
I always like to keep any Potions of Clear Vision and/or Potions of Radiance on me at all times
5. Lutefisk Cube (of course)
6. Elven Grinder and Ingot Press
These are primarily for making food, but also for converting ores into ingots to reduce the number of piles in your inventory. You also need these for general crafting, but if they were only useful for that, you could simply leave them in your bat cave (ie., your pocket dimension).
Everything else is optional. I save my specialized potions for floors where I know I'll need them. I also like carrying around certain things under special circumstances -- If I'm a caster, I like to carry around all of my NightCap and Azure Mob Bonnet. On levels where I'm more likely to encounter special damage types, I may carry around the specific special potions to counter that. When I'm about to fight Lord Dredmor or I'm planning a trip to Diggle Hell, I'll pick up virtually all of those thrown weapons that I had set aside, as well as all those potions and mushrooms that I've been saving.

Note that at some point very late in the game you may realize that certain piles of items you will never use. Lutefisk it if you wish at that point, but only if you are absolutely certain.
Special cases, etc.
The above sections deal with the primary stuff you are bound to encounter, but there are special circumstances where some of my rules will need to be adjusted. For example, if you are a Killer Vegan, all of your cheeses and meats ought to be ground up and put into the lutefisk cube, and anything else that you can't eat and can't be ground, should simply go into the cube. Similarly, do the same if you are a Vampire.

If you are not a crafter, I would still keep all those ores and/or ingots, and as soon as you get an item to give a +1 to tinkering or smithing, convert everything to ingots, particularly steel and bronze if you can. Then turn it all into bolts (you can make basic bolts even with zero skill, but even a +1 helps). Everything that can't be turned into a bolt, you can simply sell to Brax, or turn into lutefisk.

If you have Burglary, you'll undoubtedly collect a lot more lockpicks than you'll need. Keep about 20 of them (you'll need them because of a bug in the skill), and convert the rest into lutefisk.

And that's about it. If you like this guide, let me know, or if you have any suggestions, let me know that as well.

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27 Comments
Spychopat Mar 16, 2019 @ 1:10am 
Here's my guide : pick up everything (autoloot) and sell it all at the shop ! Just check the stats when it's items you may equip.
LilolLady Jun 21, 2015 @ 3:50pm 
Good to know I was on the right path! Was getting a little overwhelmed with all my piles though.
queenkimba May 2, 2015 @ 10:57pm 
Just got this game and your guide was a great help.
Nabushi Apr 30, 2015 @ 10:32am 
Thanks that will help alot :)
Emu Apr 25, 2015 @ 4:10am 
very good
C_Lab_Cpt2021 Mar 8, 2015 @ 9:10pm 
Great guide! Really you have cut out alot of the work for me. I found myself wondering if x item is for alchemy or crafting or what (particulary with the powders). Also, it took me a secound to figure out AE meant area of effect, I'm so used to the AoE version. As someone who dedicates rooms in Skyrim to different misc item sub-types, I thank you.:d2brewmaster:
Cablenexus Oct 3, 2014 @ 3:17pm 
Fantastic guide for a beginner like me who don't know what to do with the insane amount of different items in this game. Thank you.
hairyballbastic Jul 19, 2014 @ 7:52pm 
im sad because all my really good worlds are either un-enterable or just crashed and suddenly disapears
PrincessStardust1986 Apr 2, 2014 @ 10:41am 
Very helpful thank you very much I'm intrigued now to play the game. The game reminds me a little bit of Castle of the Winds
Rotten Shot Rick Mar 9, 2014 @ 2:59pm 
Got ya. Thank you very much. I'm having a lot of fun with this little game right now!