Killing Floor 2

Killing Floor 2

203 ratings
Maps and Mods: Maps, Gamemodes, Survival
File Size
573.402 MB
Oct 15, 2018 @ 2:54pm
Oct 20, 2018 @ 6:59pm
2 Change Notes ( view )

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added endless support by request
fixed kismet to work with endless mode
fixed lights @bilemeters not turning off@the end of boss wave
fixed collisons
fixed traders doors at dockyard
new matinee
reduced bile tank activation time from 30secs to 10secs
added more ammo
added more pickups
corrected some materials
altered spawns and kfpathnodes
zeds will take the shortest route to players now

KF-FrightYard and KFO-FrightYard has been combined into this
version of the map,
original geomentry
the models and textures redone for better optimization
this will give better experince to the player-player's,
those with lower grades of pcs and laptops will not suffer in performance

the map:
cutscene-halliday's original kfo intro(remastered)
6 traders
pickup iteams
pickup ammo
collectables(ghosts in camera's)
easter eggs
interaction with certain models
holding points and kiting areas
kismet(a lot off)
custom sounds

when u start into the map u will be at the original starting point
of the kfo version,
after halliday's finshed his introduction's
the gates will open and you or your team will proceed into the

next area of the map,
were u will be greated with zeds fantastic right^^,
which on hell on earth can be brutal and unforgiven we all

thought it was childs play on wave 1^^
the traders are all random via kismet.

boss wave,there is a lever costing 1800 dosh to active the

this is only active on the boss wave keep that in mind)

twi for the original in killing floor1
beta testers,too many to mention many thanks
for your time and feedback which helped
me to make better decision's for the players perspective

many thanks,your support is important
so we can bring you back these old kf1 maps.

trick or treat
happy haloween
Popular Discussions View All (1)
Nov 16, 2018 @ 9:24pm
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Underdog Mar 2 @ 10:24pm 
Really well done map that translates well into kf2. Halliday making an appearance was a nice touch! The ship trader was a strange surprise
H U N ナ E R Nov 21, 2018 @ 8:06am 
Why game mode?
Frostbite*  [author] Nov 12, 2018 @ 1:35pm 
Krezzin hah u do know i work with max everday right^^
Krezzin Nov 12, 2018 @ 1:32pm 
Yikes. Nevermind Fright & Foundry provide enough of hours already, and you never know what RockMax can come up with next!
Frostbite*  [author] Nov 12, 2018 @ 1:12pm 
Krezzin the issuse is the geomentry most will be very difficult to do and time consuming
Krezzin Oct 24, 2018 @ 2:26pm 
Hans blessings to you. How about Abusement Park. Hillbilly Horrors/Hospital Horror next maybe?
Reyson Fox ♰ Oct 21, 2018 @ 4:52am 
Another classic done well into the fold! A+
*RvR* mR.rAPTOR Oct 20, 2018 @ 11:41am 
Thks that helps quite a bit, forgot about that, LOL
Frostbite*  [author] Oct 20, 2018 @ 10:09am 
ammo is in the containers:)
*RvR* mR.rAPTOR Oct 20, 2018 @ 9:55am 
Thks for map, nice re-make, very good game-play but could use some more ammo crate spawns, when playing full rooster on HoE. :Fleshpound: