Divinity: Original Sin 2

Divinity: Original Sin 2

1,222 ratings
Feenex's Battle Pack: Definitive Edition
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
23.165 MB
Oct 14, 2018 @ 5:49pm
Sep 26, 2020 @ 8:48am
113 Change Notes ( view )

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Feenex's Battle Pack: Definitive Edition

In 1 collection by Feenex
Feenex's Mods
7 items
Description
WELCOME!

This mod requires Feenex Core - Mod Library

Welcome to Feenex's Battle Pack: Definitive Edition!

This mod adds a plethora of new skills, features, and unique items to increase your character customization and build potential. Additionally, this mod will add dozens of new spells to enemies, making every combat more unique and make the game more replayable overall.



Interested in playing this with Kalavinka's Divine War mod?

HERE IS THE DIVINE WAR PATCH

Interested in playing the expansions to this mod?

Find Feenex's Battle Pack: Expanded here, which adds an additional 65+ new spells, new features/mechanics, and more uniques!

Find Feenex's Battle Pack: Shapeshifting here, which adds 150+ new spells, new spell effects/features, and more uniques!
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NEW SKILLS, MECHANICS AND EFFECTS:

The Battle Pack adds 110+ new skills to the game for you to mix, match and customize your character's combat abilities. The pack also adds new features and mechanics, such as Countered and Versatile, which can alter your gameplay or character style. Further, the pack adds 70+ custom and re-skinned spell effects for your flashy new skills!

CLICK THIS LINK TO SEE SKILLS[docs.google.com]

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REMIXED ENCOUNTERS:

Many enemies throughout the game have been granted access to these new skills to make every combat unique and interesting. To do this, I used a low-invasive technique to apply these skills to enemies, increasing compatibility with other, similar mods.

This feature can be activated/deactivated via Feenex's Compendium - an item which is automatically added to the Host's character, which can be used to adjust this mod's settings.

______________________________________________________________________________

NEW PRESETS:

The Battle Pack adds 8 new presets in total during character creation:

  • Arcane Archer: An archer focused around using magic damage. They possess the ability to conjure magical bows and shoot mystical arrows.

  • Arcanist: A master of the arcane, arcanists manipulate and control enemies on the battlefield while laying out flashy, exciting new spells!

  • Deathknight: A warrior who possesses the power of darkness. Deathknights inflict curses on enemies and can extract different forms of resources from their victims for their own use.

  • Druid: A nature focused support who's healing is only outmatched by their versatility.

  • Eldritch Knight: A warrior who dabbles in the arcane arts. These beings conjure magical weapons and shields and wield magic through their weapons to strike down enemies in combat.

  • Monk: Monks are evasive and fast beings who excel at unarmed combat. They can bring wrath down upon enemies, or support allies on the battlefield.

  • Paladin: Masters of vengeance and retribution, paladins make excellent frontline warriors who can take the pain for their allies, or step up and call righteous wrath upon their victims.

  • Shaman: Affliction and desecration are the tools of the shaman, who excels at damage-over-time effects and debilitating their opponents.
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NEW UNIQUES:

Six new unique items have been added to the game, each of which will level with your character so you'll never be forced to relinquish your favorite items! They're hidden in different locations around the game - can you find them all?
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TRADER LOCATIONS:

NOTE: New skillbooks appear at traders at levels 1, 4, 7, 9, 12, and 16.

FORT JOY:
Trader
Coordinates
Description
Arthanas (Deathknight)
(203, 8.0, 124)
Near Beach waypoint
Islei (Druid/Shaman)
(203, 8.0, 124)
Near Beach waypoint
Kaya (Arcane Archer/Arcanist/Eldritch Knight)
(203, 8.0, 124)
Near Beach waypoint
Mirana (Paladin)
(203, 8.0, 124)
Near Beach waypoint
Y'mira (Monk)
(156, -1.4, 160)
Scaffolding, near thugs playing cards

REAPER'S COAST:
Trader
Coordinates
Description
Arthanas (Deathknight)
(396, -0.5, 151)
Driftwood dock by river, near Meist Siva's house
Islei (Druid/Shaman)
(330, 3.3, 113)
Driftwood town center
Kaya (Arcane Archer/Arcanist/Eldritch Knight)
(308, 8.0, 124)
Outside inn's main doors
Mirana (Paladin)
(339, 3.2, 117)
Driftwood town center
Y'mira (Monk)
(342, 1.1, 88)
Driftwood dock by ocean, nearby children

ARX:
Trader
Coordinates
Description
Arthanas (Deathknight)
(259, 1.8, 367)
End of docks, near cathedral
Islei (Druid/Shaman)
(269, 8.0, 291)
Trading square, Kemm's Estate side
Kaya (Arcane Archer/Arcanist/Eldritch Knight)
(269, 8.0, 291)
Trading square, Kemm's Estate side
Mirana (Paladin)
(304, 8.0, 284)
Trading square, paladin barracks side
Y'mira (Monk)
(272, 10.0, 251)
Scaffolding, just left of entrance upon going into city
Popular Discussions View All (3)
150
Jul 6 @ 8:43am
PINNED: Bug Reporting
Feenex
27
Apr 18, 2021 @ 10:48am
PINNED: Balance Suggestions
Feenex
0
Jul 5, 2020 @ 3:02pm
Nexus version
Ueslu
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463 Comments
Cerda ;) Aug 3 @ 8:43am 
traders not working? they show no text when i talk to them
Ghrin May 15 @ 12:34pm 
Hey, just curious, but what is the Frostdyne item ID? A friend and I want to spawn it in for dual wielding
Briteboy Apr 24 @ 1:23am 
Is this Mod compatible with Divinity Conflux mod and other Odin overhauls? Readings description, especially in regards to gameplay difficulty, sounds like there may be some overrides. Just wanted some clarification as I have put a lot of time into character planning with my existing mods.
ItalianJew93 Apr 9 @ 10:56pm 
Question about the mod: Can your Companions that are NPCs? I'm playing a solo run and just have one extra companion and was curious if they can get the modded classes as well?
Arcaneshield Jan 8 @ 4:31pm 
I'm a bit confused. Is the Eldritch Knight an improvement over the Duskblade or another alternative magic fighter class?
violetaz Dec 3, 2021 @ 7:56am 
Does anyone know how Soul Shacked and DU interact? I notice that Soul Shackled doesn't incapacitate, but does it still apply "cooldowns don't reduce for the duration"?
Oni67 Nov 27, 2021 @ 2:01pm 
Since it looks so good, I wanted to ask. What is the armor that is depicted on the character creation for the Eldritch Knight? The fully purple fancy armor. I can't seem to find it anywhere
BajaBlast Nov 19, 2021 @ 11:28pm 
subbed to this mod and realized the file is named monk class instead of battlepack
Rysir Oct 29, 2021 @ 5:44am 
Definitely a fun mod but I have to say Im not too much a fan of the charm source spell Islei sells since it seems to ignore all charm mechanics and cant be removed or prevented by any means and makes it a nuisance when enemies on tactician use it since it costs no source for them on that difficulty.

I dont really see the point in having more charm spells when theres nothing wrong with dominate mind.

Tyler Durden Oct 21, 2021 @ 3:52pm 
Is Tensers transformation suppose to be resisted by magic armor??