29 ratings
Reassembly Remastered
File Size
0.623 MB
Oct 9, 2018 @ 5:38pm
May 31, 2019 @ 7:04pm
96 Change Notes ( view )

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Reassembly Remastered

In 1 collection by Flypaste
Reassembly Remastered Experience
3 items

So I woke up one morning, and thought to myself... "Reassembly is cool. But what isn't cool... are all these dumb rules that are needed for tournaments to run." I was, in fact, so passionate about the dumbness of rules, that I went on an adventure culminating in this project.

I have taken the liberty of breaking the game's balance down and rebuilding it from the ground up, at the most fundamental level possible. I went to great lengths to ensure many ship design styles are viable: Aesthetic builders? You'll find you're no longer being punished for daring to exist. This is just one example. There are many. Too many to easily list here in this description that I am slamming out. I'll write a guide when the mod is complete.

Dukeslayer & I will be running tournaments to help develop the mod and its meta. The primary goal is to keep the game fresh for all of eternity. If you find a balance exploit of any sort, notify one of us ASAP so it can be fixed. Mod updates will be frequent.

Notes: At this time, all vanilla factions EXCEPT Tinkrell have been fully implemented into the mod. There will be errors in the mod menu. This is normal because vanilla blocks are being overwritten with new stats, there is currently no way to hide the errors.

The mod is 80% safe to install into and remove from vanilla save files whenever you want, with one exception:
Some useless farmer guns have had their sizes changed. This will corrupt any farmer ships that were using them in vanilla. DO NOT install this mod on an active farmer save unless you want your ships to get corrupted.

Quickstart Guide:
- All armor blocks cost 1p.
- Block health no longer scales between size. A scale 1 square has the same health as a scale 2 square, which has the same health as a scale 3 square. This applies to all shapes.
- With the new update from the beta branch kiters have become an absolute nightmare. As such, several weapon systems have been reworked to allow them to be dealt with.
- The role of shields has been inverted: They are now best on fat ships rather than fast ships. They also explode when destroyed.
- Thrusters now have higher stats so you don't have to use as many of them. To get a vanilla ship to have the same thrust as it did previously, you'll need to make all its thrusters 1 scale smaller.

Myself, for doing all the work.
Dukeslayer, my primary consultant.
Mons & Splinter, for breakthroughs on shield balance.
(balancing shields is a goddamn nightmare)
Lost Soul & Icemourn for drone shapes and designs respectively.
Special thanks to the competitive community on the Reassembly discord for their everlasting support.

Current version: Beta 5.7

I HIGHLY recommend running the game with this graphics mod, if your PC is good enough to handle it:
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OdinHHLocksley Apr 13, 2019 @ 9:54pm 
This is perfect!
jimbo Oct 30, 2018 @ 11:45am 
♫Endgunner♬ Oct 26, 2018 @ 8:42pm 
sagral Oct 23, 2018 @ 7:26pm 
Flypaste  [author] Oct 22, 2018 @ 10:30pm 
Only terran and red have their thrusters changed at the moment.
Dominatrix of the Matrix Oct 22, 2018 @ 8:06pm 
Oof. Are the thruster changes universal...Regardless?
Galileo007 Oct 22, 2018 @ 10:17am 
Interesting mod. I wonder how this will work with "pile of random faction mods" instead of tourny meta. :theinterceptor:
NSGCommando Oct 20, 2018 @ 11:48pm 
True, but I don't think most modders(me included) even try to be balanced. :p
BlueTheFurry Oct 20, 2018 @ 6:16pm 
modders can be balanced too
nuts and bolts was made to be like that
and illuminati...
Ima think that some of it is balanced and some arent
butmodders can be balanced
Flypaste  [author] Oct 20, 2018 @ 6:15pm 
Oh yeah it was a mistake for me to assume modders make balanced mods lol