Portal 2

Portal 2

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Running the Stadium
File Size
8.049 MB
Jun 17, 2013 @ 1:36am
Jun 19, 2013 @ 4:39am
6 Change Notes ( view )

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Running the Stadium

This test is similar to running stadium stairs to work out, there is a lot of running involved and you have to go up and down to achieve the desired result. Just think how healthy you'll be when you complete this chamber!

I'd rate this as medium to medium+ as there are a couple of slightly unconventional moves.

Here are some hints if you get stuck:
1)Running at a blue wall as an interesting effect
2)Did you know gel sticks to hardened light?
3)I bet you want a nice good look in that office window
4)Make sure you have a full run of gel before making the big leap

Walk Through

Yay, this is my 25th chamber! If you liked this, please check out my other chambers.
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Solig Jun 17, 2013 @ 2:41pm 
no i meant i managed to skip out a large portion of the test. You don't need to fix anything though it involved quite a few strange glitches
Bad_Aim  [author] Jun 17, 2013 @ 2:16pm 
By "broke it", do you mean that you managed to do something out of order rendering you hopelessly stuck? Too bad you can't remember where, it'd be good to know.
Solig Jun 17, 2013 @ 1:10pm 
so somewhere along this chamber i broke it but the whole thing is so complicated i'm afraid i can't tell you where. You can definitely reportal up to the top of the first bit though
Sloth.ps Jun 17, 2013 @ 11:47am 
They sound like solid changes to me :)
Bad_Aim  [author] Jun 17, 2013 @ 11:46am 
Hmmm, yeah, I can see that. I've glassed in most of the "detail" which will hopefully keep people from wasting time trying to get out there. I also added a set of stairs to better facilitate placing a portal on the angle wall used to get to the highest level. I'm sure it'll confuse some people as "it doesn't go anywhere..."
Sloth.ps Jun 17, 2013 @ 10:34am 
I think you're right, but I find that the massive variety of options that portals and gel and things give you, as well as the intricate little corners you put everywhere which -might- have something interesting in them, mean I spend more time trying to work out what to do than how to do it. :)
Bad_Aim  [author] Jun 17, 2013 @ 10:32am 
I was a bit concerned about that, especially once the ground-level set up is done but before the move up happens. I tried setting it up so that you only have access to major things you need when you need them and not before.Puzzle-wise, I just closed off an obvious way to work around the whole mechanic that had me build this chamber(the opening move). I think the only way to get to the buttons now is how I planned it.
Sloth.ps Jun 17, 2013 @ 3:41am 
Not bad, but you were right; I do think it's a bit difficult to work out where it is you want to be going. Remember that players playing from ingame directly rather than via visiting the workshop won't see the description before playing.

Some nice puzzles, once I figured out what the goal of them was.