The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Passive Racial Traits and Reverse Vampire (Dawnguard)
 
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Jun 16, 2013 @ 9:17pm
Jun 18, 2013 @ 2:39pm
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Passive Racial Traits and Reverse Vampire (Dawnguard)

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Description
Standalone vampire changes: http://steamcommunity.com/sharedfiles/filedetails/?id=153799973

Standalone race changes (no DLC required): http://steamcommunity.com/sharedfiles/filedetails/?id=153827707



This mod does two things: it removes all active racial abilities (except Khajiit night eye) rebalances the races, and it revamps vampires to be stronger when sated on blood.

For the races, I tried to make every race have a niche and be equally attractive to play.

For vampires, I made them very strong when well fed at night, weak during the day.

Here are the specifics, and please feel free to give your feedback on balance, as I don't have the time to extensively play each race to high levels.


RACES:

(u) unchanged (c) changed (n) new




Altmer: +50 magicka (u), +50% magicka regen (n).

Argonian: 100% disease immunity (c), +200% health regen (n).

Bosmer: 50% poison resist (u), 50% disease resist (u), +15% bow damage (n).

Breton: 17% magic resist (c), 10% magic absorb (n).

Dunmer: 50% fire resist (u), +15% destruction spell damage (n).

Imperial: Imperial Luck (u), 10% better prices(n), +10 speechcraft bonus(n), block 25% more with shields(n).

Khajiit: Claws (u), +25% move speed (n), +50% jump height (n), half fall damage (n), muffled movements (n).

Nord: 50% frost resist (u), +50 health (n), +15% two-hand damage (n).

Orc: Upgrade weapons/armor 15% better (n), +15 heavy armor bonus (n), auto berserk whenever at/below 25% health(n).

Redguard: +50 stamina (n), +50% stamina regen (n).



VAMPIRES:

Added waterbreathing (vampires are undead, they don't need to breathe). Vampiric drain spell is stronger and costs no magicka, BUT healing spells and potions no longer heal you (as you're undead). If you want to heal, you need to drain.

All stages: 100% fire vulnerability, 100% frost resist. -300% health regen, -300% stamina regen, and -300% magicka regen when in the sun.

Nightstalker's footsteps and illusion bonus unchanged, disease and poison immunity unchanged (100%).

BONUSES:
Stage 1: +20 unarmed damage, +20% onehand damage, +20% twohand damage, 20 damage resist, +20% move speed, 20% better prices, +20 speechcraft, +100% health regen, +100% stamina regen, +100 carrying capacity, vampiric drain spell absorbs 20 health.

Stage 2: +15 unarmed damage, +15% onehand damage, +15% twohand damage, +15 damage resist, +15% move speed, 15% better prices, +15 speechcraft, +75% health regen, +75% stamina regen, +75 carrying capacity, vampiric drain spell absorbs 15 health.

Stage 3: +10 unarmed damage, +10% onehand damage, +10% twohand damage, +10 damage resist, +10% move speed, 10% better prices, +10 speechcraft, +50% health regen, +50% stamina regen, +50 carrying capacity, vampiric drain spell absorbs 10 health.

Stage 4: +5 unarmed damage, +5% onehand damage, +5% twohand damage, +5 damage resist, +5% move speed, 5% better prices, +5 speechcraft, +25% health regen, +25% stamina regen, +25 carrying capacity, vampiric drain spell absorbs 5 health. Even a weak and starving vampire is somewhat stronger than his or her mortal prey at night.


SUN PENALTIES:
-300% health regen rate, -300% stamina regen rate, and -300% magicka regen rate.




Enjoy, and don't forget to comment! =]

-Sir Failsalot of the Pwnd Table
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13 Comments
Fidget May 8, 2017 @ 12:53pm 
Uggh.. the no healing potions sucks, and it ruins game saves as unsubscribing doesn't fix it.
Sucks having to start over a game with 40+ hours already put into a save, because I can't heal my vampire with potions and I can't remove the scripts of this from my save to fix healing potions. At least I found what mod is doing this annoyance.
coltron77 Nov 7, 2014 @ 8:08am 
I just want to thank you, I know this mod is old but it is everything I wanted in a race mod but couldn't find. The others are done very odd, or are gamebreakingly powerful. This mod is what I was muttering under my breath as I read the changes other modes proposed. So once agian, thanks, exactly what I was looking for.
Clarynaa Jul 20, 2013 @ 3:16pm 
Does the vampiric drain scale with destruction perks since it is labeled as such?
Sir Failsalot  [author] Jun 18, 2013 @ 4:59pm 
Standalone race mod, no DLC required uploaded.
http://steamcommunity.com/sharedfiles/filedetails/?id=153827707
Sir Failsalot  [author] Jun 18, 2013 @ 3:24pm 
Bretons fixed.

Working on a standalone non-Dawnguard race mod, should be up tonight or tomorrow.
Sir Failsalot  [author] Jun 18, 2013 @ 2:21pm 
Uploaded reverse vampire mod as standalone. Still requires Dawnguard. http://steamcommunity.com/sharedfiles/filedetails/?id=153799973
Lord Revan Jun 18, 2013 @ 12:59pm 
Ok moving it down the load order helped. Now the active one is gone but the new spell absorb is still not showing up with the other active magic effects.
Lord Revan Jun 18, 2013 @ 12:38pm 
Is there a way to get the new passive racial traits to kick in without starting a new game? I downloaded this and my Bretons magic resist droped to the new value but Dragonskin was still there and working and no new passive spell absorb value.
Renrul Jun 18, 2013 @ 11:16am 
would love it if ur reverse vampires could be a seperate mod instead of only packaged with ur race passives because i like the idea of ur vamp changes but i already use a different passive races mod. cool mod tho
MrMeows Jun 17, 2013 @ 9:29pm 
Wait... does this require Dawnguard?