XCOM 2
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[WOTC] Wrist-Mounted Blades
   
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Oct 7, 2018 @ 6:26pm
Oct 13, 2019 @ 7:40pm
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[WOTC] Wrist-Mounted Blades

In 1 collection by NightNinja54
Weaponry & Armor
12 items
Description
Commander, I overheard Mox talking to some of our rangers. Apparently they've been using the skirmisher's ripjacks in place of their swords. At first I thought he was upset, but I think he was impressed. I don't think they'll be able to perform the acrobatics the skirmishers do... but a blade is a blade.
- Central

Introduces Wrist-Mounted Blades
Many of the characters available on the workshop are limited in class choice due to potential clipping due of secondary weapons like the ranger's sword. These wrist-mounted blades aim to alleviate that concern while maintaining expected gameplay. Each repurposed ripjack should overlap well with any armor.

New Content
Conventional Wrist-Mounted Blades
  • Available at the start of the game.
  • Has the same damage potential and abilities of the Conventional sword.
Ionic Wrist-Mounted Blades
  • Available at the same time of building the Ionic sword.
  • Has the same damage potential and abilities of the Ionic sword.
Fusion Wrist-Mounted Blades
  • Available at the same time of building the Fusion sword.
  • Has the same damage potential and abilities of the Fusion sword.

Additional Details
This will seamlessly integrate into a current or new campaign.

Please let me know if you encounter any bugs or discrepancies. I hope you enjoy!

Compatibility Note
  • Incompatible with Musashi’s Primary Secondaries Mod - The models and animations just look wonky, no issues otherwise.
  • Incompatible with Musashi’s Dual Wield Mod - The models and animations will just look wonky, no issues otherwise.

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Popular Discussions View All (1)
0
Dec 2, 2023 @ 6:14pm
Simplified Chinese Localization 简体中文
Tommy
77 Comments
Epic Dovahkiin Jan 31 @ 4:29pm 
i run all the mods together with no issues following these 2 rules
Epic Dovahkiin Jan 31 @ 4:27pm 
you can still use both of the incompatible mods and it'll still look fine model and animation wise ONLY IF you A) keep the blades in their proper secondary slot and B) do not dual wield melee weapons
NightNinja54  [author] Jun 22, 2022 @ 8:51am 
@Maldracai
Yeah, I'm candidly uncertain what causes this. Sorry for the inconvenience!
Maldracai Dec 2, 2021 @ 2:12pm 
I'm not sure why, but whenever I upgrade to the Ion ripjack, any soldier I have wielding a sword has the ripjack appear on their wrist, so they're running about with a sword and a ripjack, tho it's purely cosmetic and isn't used.
NightNinja54  [author] Aug 30, 2020 @ 7:55am 
@SimplyTheCat
Yes, animations will conflict with other melee mods as noted:
Compatibility Note [list]
[*]Incompatible with Musashi’s Primary Secondaries Mod - The models and animations just look wonky, no issues otherwise.
[*]Incompatible with Musashi’s Dual Wield Mod - The models and animations will just look wonky, no issues otherwise.
[/list]

@Damn Feraligatr & Salazzle
I do not believe so, I am unfamiliar with that.

@Eoftar
:)
A Cat Aug 30, 2020 @ 4:21am 
It looks like itheir animation in arsenal(maybe in other places too) are bugged, can it conflict with other melee mods? Specifically for animations.
Damn SCP-1471-A Aug 13, 2020 @ 5:13am 
Any compatibility with Custom Effects Percentages WOTC + TLP?
Eoftar Jul 7, 2020 @ 4:02am 
*the Predator theme intensifies*
NightNinja54  [author] Jan 7, 2020 @ 2:08pm 
@Titan101
Weird, thanks for following up, and glad to hear
TITAN_101 Jan 7, 2020 @ 12:21pm 
Nvm it must have fixed it self as later missions it used the correct animation, game must have fucked up on that mission leaving me in my confused state, great mod thou