Divinity: Original Sin 2

Divinity: Original Sin 2

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Odinblade's Pyrokinetic Class Overhaul Add-On - Physical Corpse Explosion
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
0.002 MB
Oct 7, 2018 @ 2:11pm
Apr 20, 2019 @ 4:15pm
2 Change Notes ( view )

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Odinblade's Pyrokinetic Class Overhaul Add-On - Physical Corpse Explosion

Description
This mod requires my Pyrokinetic Overhaul to play, install it here:
Odinblade's Pyrokinetic Class Overhaul

Despite Corpse and Mass Corpse Explosion being Pyrokinetic skills, they both dealt Physical damage. Subsequently, in my Pyrokinetic Overhaul, I changed their damage types to Fire damage.

Whilst this change has been proving useful for a lot of players, it hindered the Necromancy experience for others. I have created this add-on to remediate this change for those who prefer the Necromancy-focus on these two spells.

What does this add-on do?
  • Changes the damage type on Corpse Explosion and Mass Corpse Explosion back to Physical.
  • The skills may still be cast on targets with 3 or more Scorch stacks, and benefit from the other changes made in my overhaul.

Where should this be in the load order?
Place this mod anywhere below the OdinCore and Odinblade's Pyrokinetic Class Overhaul mods.

Like what I do?
Consider supporting my efforts by tipping me with caffeine here:
[ko-fi.com]
Thank you, and I hope you enjoy this mod!
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11 Comments
Argos Feb 1, 2020 @ 8:02am 
@jack_gf7
I know its been almost a month since you posted, but have you tried loading it in a new game or only a current one?
jack_gf7 Jan 6, 2020 @ 10:38am 
for some reason it's not working for me. i have all the mods needed and it's loaded i nthe correct place....any idea what might have gone wrong?
Noctis Dec 4, 2018 @ 12:24am 
Very nice, looking forward to your next mod
ADA-1 AND ONLY Oct 18, 2018 @ 3:54pm 
This is what makes a great mod author, always giving options to players. Cheers!
Odinblade  [author] Oct 10, 2018 @ 12:39pm 
@「 LiTe Em uP 」Place below the main Pyrokinetic Overhaul mod.

@Fella No worries :)
alex Oct 10, 2018 @ 2:21am 
Thank you so much for this, God bless!
「 LiTe Em uP 」 Oct 10, 2018 @ 1:04am 
so where does this mod go on the load order?? above the required class mod or below it?
Odinblade  [author] Oct 8, 2018 @ 1:27am 
@Omas Panzer Thanks very much! Glad to hear you're enjoying them :steamhappy:
Caritas Oct 8, 2018 @ 12:23am 
Hi @Odinblade,
i had the same question as Warden and i am very happy to read the answer here. I am about to do a full magic party run of the game and i am waiting for the aero overhaul before i start. Your mods have been great so far and have opened up a lot new possibilities and builds so far. Thanks for all the work and time invested. It is very much appreciated :steamhappy:
Odinblade  [author] Oct 8, 2018 @ 12:03am 
@Warden Aeden Hey there! My Aerotheurge Overhaul is in a closed beta test at the moment, but I'm releasing it later this week - I'm excited to see people's thoughts on the changes and new skills.

Geomancer will be the next big project, and I would expect that to be ready in just over a month (got a very busy schedule at the moment!).

Your English is perfect by the way, so do not feel the need to apologise!