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Nation Decks and Prototypes Index (*Updated v1621*)
This guide is a brief overview of what bonuses and prototypes you get when making a national deck. Scrolling through the armory to find what is and isn't a prototype is a long and slightly irritating endeavour, so here I have listed how many activation points bonus and what prototypes each nation gets.
Last Update: Version: v1621 Released: 17/11/2016
Including DLC 1 (Vox Populi) Including DLC 2 (Magna Carta)
v1621 appears to be the final version of Airland Battle, so this guide is likely in its final form and can be considered completed.
This guide is probably more useful for those who've played the game a little bit (though no reason why it wouldn't help a newbie). It's not really a 'guide' as such, rather just a list of the bonuses and prototypes you get for each of the nations when building a national deck. I figured it'd be a hell of a lot easier to just look at a guide than scroll through the armory to find out what is and isn't a prototype.
If you have any suggestions, or spot a mistake, feel free to leave a message on my steam profile to let me know.
...At a Glance
Activation Points Bonus
Number of Prototype Units
US Prototypes (United States of America)
For the following sections, i have listed all the prototypes for each nation by unit, with any infantry they can carry in square brackets, and the unit type in bold.
Seeing as each country seems to have a few different codes which get referred to differently in change logs / older change logs / the game itself / various other media. I thought I'd stick in a table just to make it clear what code is referring to what nation.
Other Acronyms I've seen used
United States of America
RFA; GER; W.GER
Soviet (not really an acronym, I know)
Cz; CSSR; CS
Glossary: Unit Type Codes
Logisitics (Command Vehicles and Supply)
Infantry (and the transports that carry them)
Support (Artillery, Anti-Air, Mortars etc.)
Vehicle (Tank Destroyers and other assorted vehicle mounted systems)
Recon (Units with ability to see long-distances)
Author's Comments / Tips for Newbies
If you are new to national deck building, and have no particular preference, it's probably best starting with either US or USSR (depending on whether you prefer NATO or PACT). Both of these nations aren't overly restricted on units, especially Russia, who have enough prototypes to build a deck of prototypes alone. The US have the F-117 Nighthawk, which is the only excellent stealth plane in the game, and carries one majorly destructive bomb with it. I have seen a friend who uses a US deck, score 907 points in a single Nighthawk bomb.
Hopefully, that guide has been some help, even if just to save a few minutes scrolling through the 800 or so units in the armory.
P.S. If you found this useful please consider rating / favouriting. Or not. Your choice.