Arma 3
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Rosche, Germany
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
977.053 MB
Sep 30, 2018 @ 4:10pm
Dec 9, 2019 @ 3:03pm
6 Change Notes ( view )

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Rosche, Germany

Description
WA Lancer and UnitedOperations.net present
Rosche, Germany


Rosche is a 236km2 terrain based on the area around the town of Rosche in Lower Saxony. Representing the flat, open plains of northern Germany, Rosche provides for a variety of gameplay from small-unit infantry firefights to large-scale combined arms warfare.

Features:
- 236 square kilometers of playable terrain (15x15 kilometers).
- 50+ hand placed, and highly detailed villages, towns, and industrial areas.
- ~95% of structures are enterable, for realistic urban fighting.
- Several inland waterways including streams, lakes, and canals.
- Airfield with 1500m runway.
- Large open areas ideal for armored and mechanized combat.
- Custom grass and crop objects that reduce the effects of de-rendering clutter at distance.
- Dense forests, ideal for intense infantry combat.

Technical Details:
- Grid size : 2048
- Cell size : 7.5
- Terrain size : 15360
- Texture layer : 30m
- Satellite image : 15360px
- 5 Surfaces + Normal Map
- Total objects : 4.1 Million with 1.6 Million of them hand placed.
- Development time : 2 years active development, 4 years of off and on concepting.
- Real world location : Rosche, Germany[www.google.com] - Some towns have been removed or trimmed down for performance reasons or because they were too large to fit the scope of an arma terrain.


Required Addons/DLC:
- CUP Terrains - Core


Known Issues:
- REPORT ALL BUGS OR FEATURE REQUESTS HERE --> https://github.com/WALancer/Rosche
- Pond objects have LOD issue at distance.
- AI will not properly follow taxiways after landing at the airfield.
- Windows on two story row house will not break when shot. <-- I put 15 hours into trying to figure that one, I gave up.
- Further development of the terrain can be monitored here --> https://trello.com/b/AyXF9wMG/rosche

Credits:
- WA Lancer - Project lead, initial concept.
- ThePieSpy - Project assistant, 2D art, organization, object placement.
- Haggerty - Project assistant, enforcer, 2D/3D art (Hag_Objects), configs, organization, object placement, QA.

Object Placement
- Legion
- James27
- J.Clark
- J0zh94
- Cunnah
- RustyClutch
- Sharkk
- Znoop
- Falcon
- Blue
- Corax
- CathFawr
- Yugoslav

Special Thanks:
- Impulse 9 - For his support in providing a FTP, Server, and a community to make this project possible.
- Mondkalb - European building pack, advice, and support.
- Zumorc - Reference photos/video, object placement, Heightmap.
- Aphex - Advice and technical support.
- Wolfie - Heightmap
- Walsh - QA
- Silola - The X-CAM object placement tool. Without this tool, Rosche would not have been made.
- Zgmrvn - Surface Painter
- Terrain Builder Discord - Answering questions, providing knowledge and advice, without them this terrain would not have been completed.
- The entire UnitedOperations.net community for providing an environment for developing, play-testing, and supporting this terrain.
- If you wish to go out and make your own terrain please follow this guide on the PMC wiki. --> https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial

Link to BI forum post:
- https://forums.bohemia.net/forums/topic/219592-rosche-germany/

Link to google drive of Rosche Source: I will not help you figure out how to use terrain builder. If you think there is an error in the files, post a bug report on the rosche git hub tracker.
- https://drive.google.com/open?id=1mLvnUBcOlxc-PMJP95Acp6TNE_DOHGBo
- Rosche 2.0 Source, Newer version with buildings https://drive.google.com/file/d/1K6fOwTHQXOR1TqAXh83OwDR27uglsVdp/view?usp=sharing

Licence:
Arma Public License Share Alike (APL-SA) https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Popular Discussions View All (2)
3
Dec 26, 2019 @ 4:50pm
Version 1.2
Bloodshot
1
Dec 9, 2019 @ 3:03pm
Livonia Objects or Enviro Sounds ?
Smiley
< >
308 Comments
honger Jun 24 @ 11:23am 
@goldfish93712 check out PMC Terrains website and their wiki, it's still up to date and most comprehensive tutorial step-by-step.
goldfish93712 Jun 16 @ 8:56pm 
Can you recommend how I could personally make my own map? I've looked in the forums and there's nothing helpful. Like what terrain modding program do you use?
Haggerty  [author] May 14 @ 11:21pm 
@vlad1slav Unfortunately there are no future plans to work on this terrain as Lancer and I have been working IRL stuff and due to burnout on ArmA. The mod is open source so if anyone wants to update it or work on the map they are welcome to.
Vlad1slav May 13 @ 2:10am 
Will there be more updates for this terrain?
mickeyworld May 5 @ 3:39pm 
One of great maps for Arma3, @WA Lancer big thanks for you!
Smiley Apr 11 @ 2:01am 
@Zjajo, for now, you can use the 'hide object' module in the Editor which is what I do if I spot anything out of place. Maybe you know this already ^^ but sharing just in case.
Zjajo Apr 10 @ 9:52pm 
@WA Lancer, the approximate location of [1108,5767,0] there is an unusually placed structure. Not sure it was meant to be there but thought I would mention it's presence since it seems out of place and the map is large enough to overlook something so trivial. Great map, btw.
SpinFX Mar 31 @ 9:42pm 
Nice Map. We are using Alive on it and the only thing I would suggest, is to add a airfield in the top right so we have Ai Air ops spawn from it. It would then service both East vs West or North vs south senarios etc.
noel Mar 25 @ 9:45am 
nice map, loading screen facts are not correct. for example one of them says "donald duck is banned in finland because he has no pants" - i dont know where that came from but its 100% false. im finnish and i have tons of donald ducks.
PAPA_SLOTH [PTF] Mar 5 @ 4:21pm 
@WA Lancer this seems to be my luck with all dope ass maps I try to use cup is broken but the map itself is awesome