Call of Duty: Black Ops III

Call of Duty: Black Ops III

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THE COLLAPSED CITY 1.2
 
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3,397.473 MB
Sep 29 @ 4:26pm
Sep 30 @ 10:31pm
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THE COLLAPSED CITY 1.2

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Description


paypal.me/thefilthysandwich

PLEASE NOTE THIS IS THE FIRST TIME I'VE EVER RELEASED A BETA MAP. THIS IS NOT THE FULL RELEASE AND I HOPE TO GET THIS IN FULL RELEASE IN THE NEXT WEEK.
BIG UPDATES WILL COME TOMORROW/MONDAY!!!!!!!!

THE COLLAPSED CITY

Are you ready to jump into the largest map ever been created by myself? I started working on The Collapsed City around a year ago and it has been a project
that i've continue to develop nearly every day. I wanted to include nearly every release of mine that i've ever created into one map. And also finish any unfinished
projects that I never had the time getting to finish. I'm very proud of this map and I will continue to update it over the upcoming weeks so keep coming back for
some awesome updates.

This project includes the following - (BETA)
- Jump Pads
- Soul Chests
- Custom Weapons
- Standard Weapons
- Custom Sounds
- Custom Models
- Character Voices
- Storyline
- Small easter eggs
- 5 Released maps in one huge map (like revelations) Lockdown, D-Day Reimagined, Kalach, Berlin Survival, No Mans Land
- 4 Unfinished Projects Re worked
- Custom Death Machine (Have to reload)
- Custom Textures
- No Dog rounds
- Custom Pack a Punch Camo's
- Origins HUD
- Custom Zombie Skins
- The Giant Teleporters
- Four Perk Limit (Due to change in next update)

PATCH 1.1 / FIXED
- Spawn Room Spawners(Faster)
- Clipped Canal Area
- Brutus Boss round (slightly Hard to Kill, Round 10+)
- Added Sounds
- New Weapons
- Lighting Changes
- Massive Detail improvements
- Fixed Sounds
- Fx's Added

Next Upcoming Patch (Tomorrow/Monday)(FULL RELEASE)
- Napalm Boss (Keep a distance!!)
- Fixed Sounds
- Further Detailed Story
- Verk's Hotel Area (New Box/Jug Room)
- More Perks (Currently Testing)
- Fixed Start Room Alarm Sound

(more details to follow coming monday)

Hidden Door Steps/Hints
- 7 Total Shootable Keys, 3 Beach Area, 2 Along the way (not hard to find), Tug Tug, Snowy Fountain
- Zombie Souls
- Switches


From the bottom of my heart thank you all for helping me through this journey of making maps for call of duty since world at war. Can't wait to futher make more!!!!

I really hope you enjoy this map

PLEASE FEEL FREE TO DONATE!

I've worked on call of duty maps for 7 years now so if you have liked my content and wish to donate to support me please feel free! I've been working on these maps
in my free time when im usally looking after my son! :)

thank you!



paypal.me/thefilthysandwich

credits
TheSkyeLord
Natesmithzombies
Erthrock
IceGrenade
Popular Discussions View All (1)
1
Oct 7 @ 12:25pm
All Glitched Weapon Reloads
Actually
< >
69 Comments
^1Gravemind1 Oct 19 @ 1:24pm 
also where the hell is the boat key???? I can't find the damn thing.
^1Gravemind1 Oct 19 @ 1:19pm 
Man how the hell can you get the final teleporter linked?? Its so far away even if I used the jump pad AND have staminup I cant make it.
Also brutus is W A Y to tanky, think that could be fixed/adjusted?
Actually Oct 7 @ 12:23pm 
Actually, theres even more, like the Luftwaffe 30, Honestly, check all of them
Actually Oct 7 @ 12:18pm 
Just a Note, you might wanna take another look at the weapons, I noticed when reloading certain weapons like the MP40 and M1A1 Thompson with Speed cola, there is a delay between when the actual reload finishes and when the Animation finishes. Otherwise, only a few other problems already stated, but please, keep up the good work!
Angel Oct 6 @ 10:35pm 
And also up the m1911 damage, it's got 45. cal rounds not 9 mm rounds
Angel Oct 6 @ 10:29pm 
PLEASE FOR THE LOVE OF GOD MAKE THE ALARM LESS ANNOYING
SoySauce Oct 6 @ 7:07pm 
OMG THE ALARM ON THE MAP
The Not Red Army Oct 6 @ 1:06pm 
i love this map and is really fun but i do get points on the map that tank my fps to 30 while running around and i think brutus is a little to tanky. But over all its a really fun map.
zWetty Oct 6 @ 10:54am 
One of the best looking and most disappointing map on here... I can´t believe that you put so much time in designing it and then leaving it like this. I don´t know if you care but here are some of the thinks i would change or make different next time:
- brutus is way too strong. It should not take almost 3 mp40s to take him down
- you use doors at dead ends. Why don´t you put a normal wall there?
- the clipping is horrible. You get stuck on invisible things all the time
- when you down with mule kick, you keep your 3rd weapon. when you try to buy a weapon later
on you will loose all your weapons and your points will reset to 500
- when you down, its almost impossible to get QR and jugg back
- you can fill the first box twice
- the death machine has to reload and the animation when you pick it up is way too long
- no really fun weapon in the box
- zombies seem to spawn all over the map
The map looks really good but is no fun atm...
Wookie Oct 5 @ 2:26pm 
I got the notification about magic door opened...did I do all the soul boxes and shot the keys ?
btw whats with all the 10,000 switches ?