XCOM 2
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[WOTC] Wrist-Mounted Grenade Launcher
 
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41.211 MB
Sep 28, 2018 @ 9:30pm
Oct 9, 2018 @ 6:04pm
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[WOTC] Wrist-Mounted Grenade Launcher

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Description
Commander, some of our soldiers are asking for an alternative to our grenade launchers... They say their armor is getting in the way? I've repurposed our gauntlets to launch grenades with the same expected distance and explosive potential. This should allow our troops to leave the bulkier launchers behind.
- Shen

Introduces a cosmetic alternative to the traditional grenade launchers.

Many of the characters available on the workshop are limited in class choice due to potential clipping due of secondary weapons like the grenade launcher. These wrist-mounted launchers aim to alleviate that concern while maintaining expected gameplay. Each gauntlet should overlap well if you decide to equip soliders with heavy armors, too.

Three tiers of wrist-mounted grenade launchers are available:

Conventional
  • Available at the start of the game.
  • Has the same distance and explosive potential of the tier 1 grenade launcher.
Magnetic
  • Available at the same time of building the Tier 2 Grenade Launcher
  • Has the same distance and explosive potential of the tier 2 grenade launcher.
Powered
  • Available at the building of the Tier 3 Warden Armor
  • Has the same distance and explosive potential of the tier 2 grenade launcher.
  • Intended to match cosmetically while keeping balance intact.

To use in TLP's Skirmish mode, subscribe to bg's 'Skirmish+' mod


Please let me know if you encounter any bugs or discrepancies. I hope you enjoy!


Check out my other mods

Thanks to Pavonis Studios for making the gauntlet models available.
Thanks to E3245 of whom I used his EX41 Launcher as a template and troubleshooting help.
Thanks to the X2Modding discord for their immense help.

All Mass Effect Models can be found in other mods on the workshop; creative rights belong to Bioware.

Update Log
Update 1.3 (10.9.18)
  • Updated for Tactical Legacy Pack!

Update 1.2 (10.2.18)
  • Important! Items will now appear when loaded mid-campaign.

Update 1.1 (10.1.18)
  • Items are now available at the appropriate schematics (Tier 2 Launcher, Tier 3 Armor), rather than as their own individual builds.
  • Updated mod cover photo.
  • Note: Doesn't play nice with Serpant Armor

Release 1.0 (9.29.18)
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58 Comments
NightNinja54  [author] Apr 12 @ 9:37pm 
Announcements:
Recruitable and Trainable Skirmishers released!
https://steamcommunity.com/sharedfiles/filedetails/?id=1710912645
Recruitable and Trainable Templars released!
https://steamcommunity.com/sharedfiles/filedetails/?id=1710913197
Recruitable and Trainable Reapers released!
https://steamcommunity.com/sharedfiles/filedetails/?id=1710916385
NightNinja54  [author] Jan 4 @ 8:48am 
@Cannon Fodder:
Glad to hear!
Cannon Fodder Dec 31, 2018 @ 3:57pm 
Great mod, always love alternate options!
NightNinja54  [author] Dec 29, 2018 @ 4:53pm 
Announcement: Bullpup Submachine Guns released - https://steamcommunity.com/sharedfiles/filedetails/?id=1607408263
NightNinja54  [author] Dec 29, 2018 @ 4:52pm 
Announcement: Bullpup Submachine Guns released - https://steamcommunity.com/sharedfiles/filedetails/?id=1525412642
NightNinja54  [author] Dec 29, 2018 @ 4:49pm 
Announcement: Bullpup Submachine Guns released -https://steamcommunity.com/sharedfiles/filedetails/?id=1525412642
NightNinja54  [author] Dec 29, 2018 @ 4:49pm 
@death korps of krieg:
Haha, glad to hear!
toaster tech Dec 26, 2018 @ 11:53am 
brother i could kiss you.. now i can finally do the emperors work without that thing messing with my backbag
NightNinja54  [author] Dec 8, 2018 @ 4:51am 
@Rogue11
Hey Rogue, glad you’re enjoying! In regards to the ME weapons, I’m respecting the original authors request to not port the weapons for WOTC.
Rogue11 Dec 2, 2018 @ 9:24am 
Thanks for this mod!! I use it on all of my grenadiers. It looks much better than the clunky default launcher :P

Are the Mass Effect weapon mods coming back? I am starting a new game soon and hoped to try them out.