Cities: Skylines

Cities: Skylines

61 ratings
American Sign Replacer
 
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340.014 MB
Sep 26, 2018 @ 2:22pm
Oct 3, 2018 @ 7:32pm
6 Change Notes ( view )

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American Sign Replacer

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Description
Use the Loading Screen Mod to reduce memory usage as they all use the same texture set

Make sure you turn on the option "Share textures" and "Share materials" if you have Loading Screen Mod


NOTICE: Version 1.07 is a bit over 300mb as I am testing out different prop variations and texture resolutions.

This is only temporary, the next update will reduce the mod file size significantly.



This is an alternative to the American Roadsigns mod.

My goal here is to not only replace all vanilla road signs with American style signs, but also add new signs where there were none in the vanilla game, for example a highway exit sign on offramps, TMPE compatible speed limit signs**, crosswalk signs and more


Version 1.0:
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Stop sign replaced.

Version 1.02d:
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All vanilla signs replaced.

Version 1.03:
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Replaced highway gantries/signs -- the new gantries have signs with very little text (only things like NORTH or EXIT) so I recommend grabbing Procedural Objects and US Highway Fonts for Procedural Objects so you can dress them up.

Version 1.05:
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The stop sign now has multiple variations that can appear. There is a low chance a damaged/broken stop sign might show up to add a bit of realism. Later on (after I figure out how to integrate the options menu) this will become a toggleable option.

Version 1.07:
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Overhauled all of the signs (except for the interstate sign; that's on my to-do list)
The signs all now have a reasonable amount of tris and increased texture quality (shared if you use Loading Screen Mod)
Reworked the sign posts with a new u-channel style post instead of a textured box
Street name sign now has 4 variants, this way they don't all look completely identical. (Will be optional in future version)
NEW: Added new speed limit signs in preperation for TMPE/road speed feature** -- 5, 10, 45, 50, 75 & 80 mph signs (They are only props until the TMPE feature is implemented, so if you wanna use them just use Find It and place em by hand for now)

** Planned feature to have the speed limit signs take into account the TMPE speed limit settings.



This mod is FULLY compatible with American Roadsigns as of right now. I will also be adding an options menu where you can turn on/off certain signs, that way if you like you can use both mods for preferred props.


** Traffic Manager President Edition allows you to change the speed limit on your roads/highways, I am aiming to have the roads speed limit signs change depending on what you have the limit set to with TMPE (if all goes well)


Special thanks to BloodyPenguin for that awesome American Traffic Light source :D

DISCLAIMER: I generally make these mods so I can learn new things such as 3D modeling, C# etc. I also make them for myself as I really enjoy building realistic cities more than anything. Some if not all of the meshes are moderate to high tri count. I will go back an optimize them later, but for now they sit right around the games warning limit for tris. It really shouldn't affect performance. Even with hundreds of roads I have not experienced any performance loss, however I am on an i7-4770k with 32 GB of RAM

Popular Discussions View All (1)
0
Jan 7 @ 4:00pm
Tech Support
ol' rdtg
< >
46 Comments
thegron Feb 6 @ 10:51pm 
Wait, how is this fully compatible with the american roadsigns mod? Don't they change some of the same things?
Radamir Feb 4 @ 9:25pm 
Very glad to hear that 'cos you make some damned good stuff, and I know how hard it can be to get back into a thing after something knocks you out of the 'rhythm'; like an SSD crash would.
ol' rdtg  [author] Feb 4 @ 9:00pm 
@Radamir - eventually when I get back into things I will be continuing my road sign project, which will add a ton of blank highway signs (created w/ Fundevin's sign meshes) :) Glad you like the mods
Radamir Feb 4 @ 8:02pm 
I wasn't able to figure out how to use Procedural Objects on the gantries that are auto-placed so I downloaded some blank ones to put in front of them like this (looks a little silly): I love pretty much all of your mods btw. :) [i.imgur.com]
HookerHeels >XI< Feb 2 @ 9:35pm 
I'd love to use these, but 340MB is a bit large atm.. can't wait for you to reduce it.
Noc Jan 7 @ 10:33pm 
@ol' rdtg – Thanks, that’s great.
ol' rdtg  [author] Jan 7 @ 4:01pm 
@Noc - I'll look into that, just a LOD issue, I will reimport the meshes and update the mod to fix that
@larry555203 - What crashing issue? Please post your cities log to a site like pastebin and crash log to pastebin and link them in the above Tech Support thread
larry555203 Jan 7 @ 1:52pm 
Please fix this problems crashes this mods is update or fix new update ?
Noc Dec 30, 2018 @ 5:52am 
Another awesome mod from you. My only nitpick: some of the signs – I’ve noticed it happens to the speed limit and “no parking” signs – disappear when you zoom out a bit, even as others (stop signs, street name signs, etc.) remain visible. Easy enough to ignore, but I thought I’d let you know, if you didn’t already.
ol' rdtg  [author] Dec 21, 2018 @ 6:41pm 
@knightriderlv2 - rnothing serious, it just means that it's a duplicate asset file. Will be fixed next update