Stonehearth

Stonehearth

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Not Supper Mod
 
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Tags: Hard, Hardmode, 1, Mbs
File Size
Posted
Updated
0.003 MB
Sep 25, 2018 @ 3:29pm
Sep 27, 2018 @ 5:13pm
3 Change Notes ( view )

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Not Supper Mod

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Description
it Sets all your Hearthlings to 1 Mind Body and Spirit
works with: MBS Training https://steamcommunity.com/sharedfiles/filedetails/?id=1502731871
and other mods that let you increase your Mind Body or Spirit
with a mod like that lets you increase the MBS of your Hearthlings you can go all the way to 1000
I figured 1000 was a good cap.
if need be I can add a bat file to let you easily change the cap yourself.

this is a work in progress the temporary fix is here
https://discourse.stonehearth.net/t/temperary-fix-for-not-supper-mod/38271?u=kodi4444

if you have any suggestions or problems let me know here: https://discourse.stonehearth.net/t/kodi4444s-workshop-mods/34681?u=kodi4444
if you friend me on steam I will most likely not accept. The best way to contact me is on https://discourse.stonehearth.net/t/kodi4444s-workshop-mods/34681?u=kodi4444

has support for these modded factions
Norsehearth https://steamcommunity.com/sharedfiles/filedetails/?id=1380174769&searchtext=
Some Roman Stuff https://steamcommunity.com/sharedfiles/filedetails/?id=1380028210
Nordlingmod [KINGDOM] https://steamcommunity.com/sharedfiles/filedetails/?id=1384858026
Kingdom: Elves of Veloren https://steamcommunity.com/sharedfiles/filedetails/?id=1648637607
Clan Amberstone https://steamcommunity.com/sharedfiles/filedetails/?id=1435316938

now works with Northern Alliance
now works with clan Amberstone
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17 Comments
kodi4444  [author] Jan 10 @ 4:23pm 
@SamuelDancing when the game updated if removed all the changes to the game you made manually. im working on a way to fix it.
SamuelDancing Jan 9 @ 2:32pm 
also, I forgot to mention this in the previous comment, but the reason the hearthlings have insane stats when spawning in through the daily update (for anybody just reading this), is because this mod does not force the RNG to be one, and the limit with this mod is 1k so you get crazy stats. I hope this clears up any issues that some people may have noticed before they post a comment complaining about this :)
SamuelDancing Jan 9 @ 2:22pm 
btw I don't know if you noticed this, (you may have since you made the fix) but something is changing this line

stonehearth.population:get_population(self._sv.player_id)
local citizen = pop:create_new_citizen()
radiant.entities.set_attribute(citizen, "mind", 1)
radiant.entities.set_attribute(citizen, "body", 1)
radiant.entities.set_attribute(citizen, "spirit", 1)

to this line

stonehearth.population:get_population(self._sv.player_id)
local citizen = pop:create_new_citizen()

now maybe you accidentally forgot to add those set attribute commands in the source mod file, and that would explain why it doesn't want to use a number smaller than 1 when spawning, but if something is overriding this file, then that's a problem if you want to fix it.
SamuelDancing Jan 6 @ 3:28pm 
good to know.

and I like how you can make a hearthling be anything you want
kodi4444  [author] Jan 5 @ 10:37pm 
@SamuelDancing
im going to fix it when i find out how
SamuelDancing Jan 5 @ 6:37pm 
so I take it you are going to fix the current issue in the next update to this mod? or are you NOT going to update it?
kodi4444  [author] Oct 3, 2018 @ 8:32pm 
Bad Person
currently the only way to make it work is the teperary fix
https://discourse.stonehearth.net/t/temperary-fix-for-not-supper-mod/38271?u=kodi4444
Bad Person Oct 2, 2018 @ 4:42pm 
Still having the problem of new hearthlings still having random traits. Change notes refers to discussion board. Discussion board empty
Amagermanden Oct 2, 2018 @ 8:35am 
Yeah your right one that
Seleas Oct 2, 2018 @ 5:45am 
Why not?