Divinity: Original Sin 2

Divinity: Original Sin 2

454 ratings
Void Knight [Definitive Edition]
Type: Add-on
Game Mode: Story, GM
Tags: Skills
File Size
3.070 MB
Sep 24, 2018 @ 11:07pm
Oct 7, 2018 @ 4:04am
29 Change Notes ( view )

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Void Knight [Definitive Edition]

If you want fancy new skills and to feel like an absolute beast, this mod is for you.

Currently adds 23 skills in total including 4 Starter (lv.1), 4 Novice (lv.4), 5 Adept (lv.9), 4 Master (lv.13), 1 Summon and 5 Dragon Form skills.

Most of them scale with your weapon, the highest level requires 3 warfare and 1 scoundrel starting from 1 each at starter skills.

I try to make all the abilities as balanced as possible.

There are plenty of cheat mods out there if that's not your playstyle.

Version 2.5.8

There are new void traders across the world so this also works on preexisting saves, but obviously you will need to buy the skill books.

The traders will apparently run away if they see combat and end up in one of the corners in their spawn area. If they disappeared, this is a possibility.

  • Compatible with everything else as far as I know.

  • If you are using any mod that changes status effects, put them after this mod in the load order.

  • If you want this mod to work with X mod that edits class presets:
    1. Extract my mod's pak
    2. Find the ClassVoidKnight.lsx file
    3. Edit the variables you want (Guide[docs.larian.game])
    4. Make a new project and put the .lsx file under Divinity Original Sin 2\Data\Mods\*YOUR MOD*\CharacterCreation\ClassPresets
    5. Local publish it and enable it in-game
    Sorry, I can't make a new optional file for every mod out there. This will work even if I make updates to my mod.

If you like the mod, consider dropping a few coins for the effort <3


Now available for Definitive Edition, you can still find the old version on the workshop and nexus

For nexus users[www.nexusmods.com]
Popular Discussions View All (2)
Nov 13, 2021 @ 8:30am
PINNED: Bug reports
Jul 21, 2021 @ 4:03pm
PINNED: Balance Feedback
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zacharysgordon1989 May 12 @ 1:06pm 
for some reason the mod isnt showing up in my mod list so i cant try this mod out :(
Original Voltak Mar 18 @ 8:15am 
I can certainly agree with that. I hope the developers of the game also take notice of that vacuum teleport spell. THAT NEEDS TO BE THERE IN BG 3.

The falling void sword spell is also the most bad ass looking spell in the game
Mr. Man Meat Mar 14 @ 1:06pm 
@Original Voltak dude i know i hope the mod author makes the void knight for baulder's gate 3. easily the best mod in the game wish he would extend it some more.

Original Voltak Mar 14 @ 6:00am 

I can make a character with this and using only one other class of skills

I absolutely was thrilled by seeing the vacuum enemy teleport , sucked them right into us.

Very well made

I use this for all melee from now on.
Mr. Man Meat Jan 2 @ 6:32pm 
@Malanthor unfortunately the mod dev hasn't been updating the mod in a really long time i really wish he would make a void knight mod for baulders gate 3 that would be awesome, and update this one it needs some balancing.
Malanthor Jan 2 @ 8:17am 
Haha. Yeah, i agree to that. 25% is not so much really. Also seems like void skewer don't work properly. The armor piercing fear and ruptured tendons don't really work. They are applied visually but when i tested nobody took damage or ran away.
Also finally the shadow should have some crowd control immunities him a beeing of void and all that. Besides that a very fun and balanced mod. Having a blast.
Mr. Man Meat Jan 2 @ 3:52am 
@Malanthor bro it should cost 2 with how restrictive it is lol
Malanthor Jan 2 @ 2:40am 
Osmosis cost 6 points. Should max cost 4 imo.
Mr. Man Meat Dec 3, 2021 @ 2:13pm 
this is an amazing mod i just wish the author would expand it even more OR put it in the new Boulders gate game
nguyentien05072001 Dec 3, 2021 @ 10:45am 
Please let ,more skill has void mark please