The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

82 ratings
Enhanced Guilds
File Size
0.011 MB
Mar 6, 2012 @ 1:29pm
Mar 19, 2012 @ 3:08pm
4 Change Notes ( view )

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Enhanced Guilds

Adds Random Thief NPCs to the Ragged Flagon and Cistern and Provides you with Eisa a Nord thief follower.

I created this (my first) mod as I was interested in a similar one myself but there were some problems that weren't being addressed in it's development.

It is a work in progress that I intend to update quite regularly. If I get enough support I'll expand this idea out from the Thieves Guild to other Guilds/factions whose followers are a bit thin on the ground.

Any comments/suggestions are welcomed. I'll use my currently rather limited mod knowledge to improve the experience as best I can.

Please subscribe to install and rate if you like the mod!

Update 19/03/2012:

Sorry about the slow updates, I’m still playing the game as well so progress isn’t quick.
• I’ve added some more behaviours: most of the thieves now eat at least 2 meals a day. The thief in the training room now rotates between sandbox, melee training and archery training. Eisa now travels to the Bee and Barb in the evenings on weekends.
• Added several new sitting positions in the cistern and ragged flagon for the sandboxing thieves.
• Added a new door in the Ratway just outside of the Ragged Flagon entrance to the “Thieves’ Den”. This is an area I hope to develop more in the future and should very much be considered a WIP.
Update 08/03/2012:

Added additional AI Packages to the Random thieves, also have made Rune eligible to be a follower. I’m not sure how this will impact the Rune quest (if at all yet) please let me know if you have problems.
Update 07/03/2012:

I added some AI Packages to Eisa, the female random thief and one of the male random thieves. This should get them up and moving around a bit more instead of just standing/sitting in the same locations all the time.

Tomorrow I hope to add more AI Packages, more NPCs and to tweak Eisa a little so keep an eye out for updates.
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ryanli Oct 7, 2014 @ 5:39pm 
I have a question. Does this mod affect the Dawnguard DLC? I keep getting crash when I play the dlc. I don't know but does this mod affects dlc?
Snailosaur Feb 6, 2014 @ 5:42pm 
lol i love this mod its the best good work man
pascal Feb 2, 2014 @ 9:23pm 
If this mod doesn't already, it would be just the best thing ever if you were able to take away dialogue options from NPCs that ruin immersion after you become the thieves guild leader. I'm sick of being welcomed to the cozy little family and told not to start any trouble after I'm the guild leader.
Reza Ghoochannejhad Oct 17, 2012 @ 8:08pm 
does this mod fix the bug with not being able to give delvin any of the other trophies after you turn in the eye of the falmer?
Positively Negative Sep 30, 2012 @ 11:27am 
Wow... So long have I waited for a mod that does just this... Nice Work!
HeadskinnerBob Sep 20, 2012 @ 12:26pm 
This is a sorely needed mod. If you expand it to other guilds please split them for better compatibility with other mods. Thanks bro.
Cpt_Skooma Aug 15, 2012 @ 8:24am 
Are there any known mods that this mod is not compatible with?

PS. I will gladly beta test any of your mods (but only if you want me to do so, that is). Just friend request me on Steam and send me a message. :D
Ilúvatar Jul 17, 2012 @ 5:45am 
When Will You Do This For The Dark Brotherhood. Other Than That, Nice Job.
Capricorn397 May 30, 2012 @ 1:32am 
I'm having exactly the same problem Dolphin
Joniarty Apr 30, 2012 @ 4:31pm