Sid Meier's Civilization V

Sid Meier's Civilization V

46 ratings
DMS' Civilizations - Ur (Shulgi)
File Size
12.390 MB
Sep 19, 2018 @ 12:48pm
Jan 22, 2019 @ 3:33pm
2 Change Notes ( view )

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DMS' Civilizations - Ur (Shulgi)

In 1 collection by DMS
DMS' Civilizations
47 items
This mod adds Neo-Sumer (also known as the Third Dynasty of Ur (or simply Ur III)) led by Shulgi to Sid Meier's Civilization V.
Note: This civilization has been optimized to use with JFDLC (see Links section for more information on the JFDLC mod). However, the civilization will be fully functional without it.

For full support, please see the Civfanatics Homepage[].


Brave New World is required.


1) Select Subscribe above
2) Start up Sid Meier's Civilization V
3) Enter the Mods submenu
4) Enable the mod by pressing the circle to the right of this mod's name
5) Click next and start a game


In the past I have either provided a direct download option through Dropbox or Drive, or recommended using SteamWorkshopDownloader[]. However, the former has the disadvantage that it requires me to keep the direct download version of the mod up-to-date, which is unnecessarily inconvenient, and the latter is unstable and often not functioning. Thus if you need to download this mod directly, let me know and I will provide a link.
Supported Mods

This mod should be compatible with all the listed mods. Do note that JFD has collected his mods into a expansion-sized mod - the JFDLC - and support is for this rather than for the individual outdated mods is prioritised.

Gedemon's YnAEMP[] + JFD's Patch[]
Sukritact's Events and Decisions[]
JFD's Rise to Power[]
JFD's Cities in Development[]
JFD's Cultural Diversity[]
JFD's Exploration Continued Expanded[]
JFD's and Pouakai's Mercenaries[]
Tomatekh's Historical Religions[]
Leugi's Panem et Circenses
Hulfgar's Ethnic Units[]
Bingles' Civ IV Leader Traits in Civ V[]
Hazel16's Map Labels[]

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Mydgard Dec 15, 2018 @ 6:36pm 
Found another Bug, if have a spy in another city i can expend citizens in this city to gain a specialist slot ;)
DMS  [author] Dec 2, 2018 @ 2:31pm 
@Mydgard, yea that's a mistake. Must have forgotten to add the txt_key in question or named it something different. Sorry about that and thanks for the heads up.
Mydgard Dec 2, 2018 @ 1:55pm 
Found probably a bug related this mod: i actualy play a game as shulgi and no other DMS installed. Just found a city state with a name of "TXT_KEY_CITYSTATE_DMS_SHUNGWAYA" :) Thats probably not intended? Maybe a problem as i use Barbarians Evolve into city states as well?!
Kanin Nov 6, 2018 @ 7:50am 
I've also found that if you expend citizens before you found a panteon you will receive very few followers of your pantheon.
Kanin Nov 5, 2018 @ 3:50pm 
Really nice civ! However, the expend citizen button is really easy to hit by mistake when your going for the return to map button. Maybe move it to the top under the cityname or add a are you sure question.
Antagonise Oct 27, 2018 @ 6:34am 
Only just seen this - your art always blows me away, great work as always mate
Stef Oct 22, 2018 @ 5:50am 
Thanks for still releasing Civ 5 mods! Exciting to see on Wikia there's even more up your sleeve!

Was thinking about the Etemenniguru though: wouldn't that be more of a World Wonder instead of a building available to all cities, since unless I'm mistaken it was just the ziggurat specifically in Ur?
Gaboom Sep 27, 2018 @ 7:15pm 
Sure thing! I really like the idea of this civs special ability, particularly in regards to the control it gains over it's own population and happiness

It's always been annoying to me when I settle a new city but I have to keep it's population low since it'll kill my happiness to let it grow

Currently I'm torn with this civ whether it is actually worth using the UA in the Capital, it's a heavy cost to have your capital slow it's production and growth.

_ __ _

Speaking of, I'm not totally certain what caused it, but after gaining a 5th Specialist Slot from the UA that specific city stopped gaining more Slots from Citizen expenditure.

The other cities seemed perfectly capable of gaining more slots though. Is there some sort of maximum number of a specific specialist type?

In my case, this city had 3 or 4 Writer Specialist Slots, then afterwards stopped gaining any Slots. Was the wheel just landing on Writer again which was at max so nothing happens?
DMS  [author] Sep 26, 2018 @ 2:37pm 
@Gaboom, thanks for the feedback. I've noticed that some times the logic in the code behind the promotions does cause some unintended issues, particularly the third of the ones you mention. I'll look into the rest, and see if I can fix it soon-ish.
And no, only the units you kill in friendly/owned territory is suppose to count in the stacked buff, but then first *active* when in foreign/enemy/not-owned territory.
Again, thanks for the feedback.
Gaboom Sep 26, 2018 @ 2:03pm 
I noticed a couple oddities regarding the Unique Units promotion.

1) After it capped at 50% and then defeated another unit it creates a new Promotion on the Unit, which then also stacks +5% > +10% > +15% > etc.

2) Although the description says it needs to defeat units in friendly lands; The Unit seems to gain a stack of this buff regardless of where the Unit kills enemies.

Note: I've not actually gone to war with other Civilizations, so I cannot confirm whether I gain a Stack from killing enemies in Foreign territory.

3) I seem to gain the boost to damage regardless of whether I am in Neutral or while in Territory that I own.
_ _________ _

Are you intended to gain a Stack of the Buff after killing barbarians in neutral territory? If so, I feel like the term "Non-Foreign" would better describe the Promotion requirement instead of "Friendly"