Tabletop Simulator

Tabletop Simulator

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[Heroscape] Adventurescape Master Set I
   
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Number of Players: 1, 2
File Size
Posted
Updated
11.369 MB
Sep 16, 2018 @ 10:21pm
Jan 3, 2021 @ 2:01pm
26 Change Notes ( view )

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[Heroscape] Adventurescape Master Set I

In 1 collection by Conefed
Heroscape: Custom figures and cards by Cf
6 items
Description
This is a massive resource pack for Adventurescape, a legacy campaign mode for Heroscape.
The mod consists of a series of bags, each give instruction.

Comes with one hero, but any may do.

Download Heroscape Maps on Workshop, I used Mountainside Battle by teh Scyther
https://steamcommunity.com/sharedfiles/filedetails/?id=1100717683

Once have map, add the items of this mod to it.
Choose a hero to play, around 100 Points is good; and pull a scenario from the bag of its namesake.
The scenario will tell how the rest of the board is set including Glyphs, opposing forces, starting zones, and ending zone (Victory Zone).

Warning: It's easy to get overwhelmed in the first scenario if you stick around.

Many assets come from the base Heroscape mod, found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=372979678
Copied from that description,
Prop and RotV textures and meshes sourced (with permission) from VirtualScape[didier.paradis.free.fr],
Marvel scans by Guzma.
Wave 1 to 5 meshes and textures courtesy of the HexScape[www.heroscapers.com] project (license CC BY-NC-SA).
All other waves by the Tabletop Simulator contibutors CC-BY-NC-ND.

UPDATES
01/03/2021
Cleaned all Glyph Bags
12/30/2020
Cleaned Special Power Glyph wordings, named bags; split into sorter. Split Glyph of Parry into Parry and Parrier (Temporary and Permanent respectively)
12/15/2018
Added 20 or so Special Power Glyphs
Added 1 new scenario.
12/2/2018
All bags touched and cleaned.
11/18/2018
Updated tags for 202 bags
11-17-2018
Added 30 or so Special Power Glyphs, most inspired by Dungeons and Dragons (as they were originally created for such in Heroscape);
Description of the Bandit Lord scenario better reflects its difficulty.
Modified the direction Quest Item to be more functional;
11-12-2018
Updated first scenario to utilize Quest Item Bag.
11-10-2018
Added a new bag: Quest Item Bag - Quest Items not only act as tracking resources for overall quest progression, but also help guide the player on their quest.
Revamped Character Quests and Powers for the Githerzai Monk (Hero Bag)
Updated the Encounter Bag.
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4 Comments
skelly555 Jun 22 @ 10:24pm 
I'm trying to learn Sir Simp
Conefed  [author] Feb 10 @ 4:35pm 
The initial setup of the system is a column of bags.
Step 1 - Save the bags to your Saved Objects.
Step 2 - Load a map.
Step 3 - Import the bags from Saved Objects.
Step 4 - Start from the top gray bag and drag out items from the bags to tell you what to do.
Step 5 - Play the game normally + added rules from items/cards pulled from bags.
Step 6 - At end of game, return everything to their bags with any additional Glyphs/cards/markers/figures/etc then return the bags to their larger base bags and Save Object for next game.
Conefed  [author] Feb 10 @ 4:26pm 
Creator here. I still dream of automating this, adding in more Rule Cards, tons of expansions, etc.

I'll gladly tell you specifics.

Currently there is no "AI" to control the other side so you'll need a player/DM to control the opposition or play against yourself.
Sir Simp Feb 6 @ 8:04am 
does anyone that knows how to play this want to play sometime seems pretty cool but complicated