Garry's Mod

Garry's Mod

4,640 ratings
Rp_City17 - Build 210
Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Realism
File Size
86.039 MB
Jun 6, 2013 @ 3:45am
Aug 8, 2015 @ 7:16am
20 Change Notes ( view )

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Rp_City17 - Build 210

This is build 210 of the City17 Garry's Mod role play map project, it is the latest officially released build created by us.

Welcome to City 17. You have chosen, or been chosen, to relocate to this workshop page.
I thought so much of this workshop page that I elected to establish my administration here, in the workshop page so thoughtfully provided by our benefactors.
I have been proud to call City 17 my home. And so, whether you are here to download, or passing through on your way to parts unknown - welcome to City 17.
It's safer here.

Walk through the remarkable places of the Half-Life 2 singleplayer.

What the map has to offer:
* The HL2 train station
* The HL2 Plaza
* The HL2 abandoned playground
* Combine checkpoints on the streets
* A big nexus that is heavily inspired by Nova Prospekt
* An industrial area with working factory machines
* Breen's citadel office
* Live Breen broadcasting for all the big combine screens
* A pod system
* An underground sewer and vent system with a few interactable traps
* An underground resistance base and outpost
* 5 to 7 enterable shop like buildings
* 3 (big) apartment buildings
* Judgement and Autonomous waiver with special in-game scripted events such as the citadel walls expanding into the map
* High quality (custom) textures
* Secret doors and rooms
* Dynamic 3D skybox
* Fully (ground) AI Noded
* Headcrab canister cannon
And more...

Although we still recommend getting it because there might be a few (non-gamebreaking) issues


Download for SFM (It's far from an ideal version, but it gets the job done if you know what you're doing):
> Build 192 SFM + all custom content[]
Visit our City 17 website for a complete list of the change logs[]

Please note:
> Do NOT redistribute or share this map's .bsp, vmf, or any of its custom models and textures without our consent.
> Your feedback is highly appreciated and would help improve the map.
> Keep in mind that the map was never a finished product and that some things are still prototypes (E.g. pod system)

The doors do not respond to the +use command.
Because this map was made for the Half-Life 2 Roleplaying gamemodes where they use factions to determine who can open which door, the doors have their default 'use' state removed.
Some people have reported that you can download 'STools' that will force open doors, or by enabling sv_cheats to and binding a key to "ent_fire !toggle door". However I have no tried these.

First, disable all of your Garry's Mod addons to see if the problem persists.
Still having problems? Download the map from one of the mirror links, or ask for help in the steam discussions page.
Note: It seems the addon "extended paint tool" is causing some issues, it is worth a try disabling it.

Story behind it
We used Valve's HL2 Singleplayer maps as reference models and recreated the brushworks from the ground up. Reason being is that the singleplayer maps were created with checkpoints / level loading in mind. This means that it wasn't a matter of just stitching two or more existing maps in one and removing the HL2 campaign entities. It had to be completely rebuilt in order to work under the highly constrained limits of the Hammer Editor and Engine version used by Garry's Mod.

During the process we have added our own non-canon takes on the world and advanced the story-line in time to take place in the 'in-between' period of HL2 and HL2 Episodic.

Map created by:
BoyV (Kill22pro) -
Dan22 -
RedCatJack (part-time) -

Special thanks to:
The Project Prologue community for giving us this great idea and supporting us from the beginning till end.
Juergen from FakeFactory Cinematic Mod for allowing us to use their custom assets.

Donators back in the day:


Copyright 2015 - 2021 Boy Voesten. This item is not authorized for posting on Steam, except under the Steam account named 441boy441.
Popular Discussions View All (60)
Feb 26 @ 9:03am
Ideas on the next build (What I and we think)
Ellie Warren
Nov 7 @ 9:23am
why in city 17 are no cars?
Nov 10 @ 1:55pm
PINNED: [Build 210] Bug reporting
BoyV (Kill22pro)
< >
пожилой рембо Dec 5 @ 1:13am 
hey dude. this map is nice. but, can you make an optimized version?
like, uh? the second one?
SHO Dec 5 @ 12:14am 
what is the name of music?
NormaI Guy Dec 4 @ 9:35am 
Noobster2731 Nov 30 @ 6:36am 
Is there any way to use the "Background NPCs" mod on this map?
Bubsav Oct 30 @ 12:57pm 
i got this and it say [failed to download]
romekusekW Oct 25 @ 5:05am 
Help. My windows in the block are white
kelt162 Oct 11 @ 9:24am 
owner can u make a destroyed version of city 17 because i never seen one
ilovepancakes1012 Oct 2 @ 11:40pm 
How to open the combine doors : first open the dev console. Next input this command :
bind e "+use; ent_fire !picker unlock; ent_fire !picker open"
then hit enter. Now when you press e, you can still use objects but the combine doors also open.
Replace 'e' with anything else that you want.
If you want a designated command just for opening them, use this instead:
bind KEY "ent_fire !picker unlock; ent_fire !picker open"
And again, replace KEY with anything you want
Thats how to open the doors. Its hard to find information on it.
isak.EUROPA Sep 25 @ 9:07am 
no npc?
.⁧⁧⁧⁧MR.HEADCRAB_VR Aug 26 @ 4:19pm 
I love how this has latvian posters