RimWorld

RimWorld

14,490 ratings
RimHUD
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.230 MB
Sep 10, 2018 @ 10:32am
Aug 14, 2025 @ 9:32pm
108 Change Notes ( view )

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RimHUD

In 1 collection by Jaxe
Mods by Jaxe
9 items
Description
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating window and can be docked to any position on the screen.

Visual warnings will appear if a pawn has any life-threatening conditions, wounds that need tending to, or potentially unstable mental states.

IMPORTANT: If you have any issues, please try UNSUBSCRIBE, wait a couple of minutes for your Steam to remove the mod and RESUBSCRIBE again. This ensures the mod is the latest version.

Technical details

No update should ever break an existing game and this mod be added or removed at any time without issue.

This UI mod is designed for resolutions of 1600x900 and higher. Lower resolutions can still use this although you may have to adjust the font size in the options dialog.

RimHUD's options can be accessed by hovering over the panel and clicking the gear icon that appears.

Compability and Integrations
Multiplayer ready. This mod should be compatible with any others and if not I would be happy to make a fix.

Mods that add additional needs or skills can be displayed by RimHUD.
With the addition of food restrictions in 1.0, this mod can also allow selecting restrictions for prisoners and guests (and also animals with my Animal Food Restrictions mod) but for a much better experience with food restrictions (and other options) I recommend using my other mod Pawn Rules instead.

Note to modders
RimHUD supports integrated layout presets and custom widgets from your mod. Check the wiki[github.com] for details.

Note to translators
Although the offers are appreciated, for maintenance reasons only English will be included with the base mod. All translations should be uploaded as language submods with full permission to use the mod's images in any way.

Anything else?
Check out my other mods

[discord.gg]
[ko-fi.com]
[www.patreon.com]
Popular Discussions View All (7)
54
Jun 29 @ 11:40am
PINNED: Bug reports
Jaxe
90
Aug 31 @ 5:59pm
Suggestions
Jaxe
5
Oct 31, 2025 @ 5:42am
Index was out of range. Must be non-negative and less than the size of the collection.
El Marco
2,000 Comments
Aug 22 @ 3:13pm 
I tried looking for a way to show the activity for the wildlife but a check for them is not available, only for humans and human-like. Is this not possible to add?
Aug 21 @ 2:20am 
Hello. Someone else has it, that all player mechs always showing "must be carried to recharger" in the mech info box, despite what the status is/how much the mech is charged?
Aug 18 @ 1:50pm 
how exactly does one make it that you know what is actually the meditation psyfocus gain rate %?
it just shows the base I assume which is 50% is it not possible to make the hud calculate it with the actual factor multipler to get the full value if thats where I'm going?
Aug 14 @ 4:04pm 
Does this mod fix the issue of the vanilla game's HUD hiding the full list of queued actions? Or is it still hidden behind with just a "+1" or higher number?
Aug 13 @ 2:33pm 
Is it possible to make a Needs bar only appear for pawns with that Need? For example, if someone has a drug addiction, that will appear alongside the other Needs, but it won't be there for people without that addiction.

I've figured out how to add the Needs bar, but it is showing up for all my pawns. While it isn't the end of the world, it does end up taking up space. Ideally, I'd like to have it set up so all their (important) Needs are visible on the main screen, but if I just enable all of them, then everyone's screen gets really full.
Aug 13 @ 1:08pm 
Is there any way to edit the hover tooltips' fonts/sizes? Those seem to be decided independently of other settings and constantly get cut off or misaligned and it's driving me crazy lol
Aug 10 @ 11:18pm 
Hello! Can you add compability with Rimesis?
[RimHUD v1.17.5] Layer 'HStack' has invalid id 'CustomValue' with def 'Rimesis_FocusValue'. It is recommended to reset your config to default.
[RimHUD v1.17.5] Layer 'Panel' has invalid id 'CustomValue' with def 'Rimesis_FocusValue'. It is recommended to reset your config to default.
id=3767949538 - mod
Aug 7 @ 6:39pm 
@Felnel try UNSUBSCRIBE, wait a couple of minutes for your Steam to remove the mod and RESUBSCRIBE again
Aug 6 @ 7:52am 
I was playing normally when I killed some sanguophages and for some reason they turned into Anomaly zombies. At that moment RimHUD deactivated and I haven't been able to activate it again.

I even tried using "Clear All" with dev mode on The zombies,
But it stayed deactivated.

How do I reactivate it?!
Jul 25 @ 2:55pm 
Hello, would it be a lot of work to add the "Last injected drug xxx days ago" detail to the "Drug dependency" hediff shown in RimHud just under the Health Bar ?