Divinity: Original Sin 2

Divinity: Original Sin 2

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Shock-Powered Teleportation (DE)
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
7.286 MB
Sep 9, 2018 @ 8:38pm
Sep 20, 2018 @ 9:43am
6 Change Notes ( view )

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Shock-Powered Teleportation (DE)

In 1 collection by Pencey
Pence's Tougher D:OS 2
9 items
Description
Changes Teleportation so it only work against enemies who are already Shocked or Stunned, making teleportation a much less reliable means of dealing with adversaries.

Overrides Teleportation books, scrolls, and the Fort Joy gloves so that they now give a skill called 'Translocate,' which requires Shocked or Stunned on enemies but works just like the original spell when targeting objects and allies. The same restriction is applied to Netherswap, which is now called 'Shock Exchange.'

The enemy versions of these skills still function as normal. Players installing this mod after already learning the overwritten skills will need to learn them again to get the modded versions.

Pairs Well With:
Armor-Based Saving Throws - Divine Talent Pack
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7 Comments
TheGenma Oct 22, 2018 @ 6:09am 
Ah great, I can't thumbs up your mod (recent pw change). Anyways, my thanks.
TheGenma Oct 22, 2018 @ 6:08am 
I think it's brilliant. I'll try it out with my new build.
Pencey  [author] Sep 22, 2018 @ 5:37am 
To make the game harder
Zerø Sep 22, 2018 @ 12:49am 
I dont know why youd want this.....lol
Alipheese Fateburn Sep 14, 2018 @ 10:58am 
Ah, nice! Was worried I'd have to create shocked water or something for him to step in first, and if that would still aggro him :).
Pencey  [author] Sep 14, 2018 @ 10:36am 
He's not considered an enemy, so Translocate works as normal there.
Alipheese Fateburn Sep 14, 2018 @ 10:27am 
How does this work in the Fort Joy quest where you have to teleport a guy across? Is he coing to shock himself permanently, or how are we supposed to clear it? I havn't actually played the game with this mod yet, but i usually do that quest for some easy xp.