Divinity: Original Sin 2

Divinity: Original Sin 2

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Greed - Increased Loot Variety
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8.485 MB
Sep 9, 2018 @ 8:41pm
Oct 7, 2018 @ 6:58pm
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Greed - Increased Loot Variety

In 1 collection by baardvaark
Baardvaark's Favorite Moddos
43 items
Description
Enjoy HUNDREDS of new item modifiers on random loot. Also, lots of new random item names for rares and legendaries.

Random modifiers include:
-"Skill modifiers" on rings, amulets and staves
-AP recovery for specific skills from legendary gloves
-Unique skills
-Cooldown recovery modifiers
-Skill combos!
-Combat start bonuses
-On-hit effects for weapons and gloves

And more!

All modifiers are intended to be balanced. I emphasize the fun/cool factor a little bit, but let me know if anything seems excessive.

Some notes:

Should be no compatability issues with any other mods, even other loot mods like my Rude Loot mod.

If a weapon says it will apply a positive effect, it applies to the user.

Cooldown recovery modifiers on pants only trigger once per combat.

The "Skill modifications" that add statuses use timers to add the status. I did my best to make them line up, but may have screwed up. Projectiles are especially difficult, since there are different ranges to consider.

Trying smacking an ally with your weapon to find out its effects if they are unclear! Some heal effects might be Cryotherapy, Oil Carapace, or Blood Bubble, and it doesn't explicity state that unfortunately.

There are probably several item descriptions that are inaccurate or confusing, or some effects that just might not work at all because of a typo or something. There will definitely be some amount of (hopefully minor) bugs!

Skill modifications often intended to open up or encourage interesting uses for skills.

Suggestions for ideas always appreciated.

I removed the added talents you could receive from the classic version of this mod. Too much potential for talent-related bugs, and they just seemed a little extreme for random modifiers. Better suited to a unique.


If this or other of my mods have significantly enhanced your game experience, please consider making a donation. Support creatives that give you joy.

https://ko-fi.com/baardvaark


Popular Discussions View All (1)
1
Nov 4, 2018 @ 1:35pm
Your mod disable luck?
Hitilit
158 Comments
Dęąth Viper Aug 2 @ 1:37am 
Going to implement this mechanic in my encounters mod thanks
REITERPALLASCH Feb 16, 2023 @ 11:55am 
Somebody needs to remake and update this mod
VIASAT PRIME Nov 12, 2022 @ 3:04pm 
Makes my game crash. Thumbs down
darksiste Sep 29, 2022 @ 3:23pm 
does it work for the ennemies ?
Tarruvi May 24, 2022 @ 8:29pm 
I've tested this mod for quite some time, and I find it makes combat and looting a lot of fun. I don't have to get "Skill B" because "Skill A" is the prerequisite that sparks a combo. Then there are the modifiers that start you off with one skill for a set amount of time, those are also great. I haven't run into any issues as of late, many, if not, all modifiers seem to be working as intended.

Definitely keeping this one loaded in. :steamthumbsup:
Joseph Belmont Feb 9, 2022 @ 2:12pm 
Yeah, I followed the comments up until this point. It's really sad, because this mod added so much potential for a fun playthrough. I have to give you credit though. You keep trying to help people as best as you can. Thank you for your comment.
matthew Feb 9, 2022 @ 5:32am 
You only have to check the text at the top right to see this

Updated 8 Oct, 2018 @ 2:58am

Information is right there. Take that as you will.
matthew Feb 9, 2022 @ 5:27am 
And like I said, the support for this mod is dead. The other problem is, disabling this mod could cause issues with your saves. (or even stop the said save for loading)

Continue to use the mod if you want, Im not stopping you. But I just think people shouldn't use the mod period, as problems like this will continue to be reported. and the mod author will no longer reply to any technical issues with this mod, or attempt to fix them.

Take that as you will. I will no longer bother to post here.
matthew Feb 9, 2022 @ 5:27am 
No, that doesn't sound normal at all. But this is the reason I keep on trying to post here. The mod never worked correctly when the mod author added it. It had unexpected side effects that the author didn't or couldn't fix.

that was a long time ago, several years. since then. the mod has had zero support from the mod author, so this mod is in effect dead. What is more, the core game has been updated several times since the mod's last update. And it's not a good idea to use mods that are that outdated. some games will allow old mods to work. (depends on what the mod changes/ enhances)

The problem I think with this mod, it addas a lot of stuff that the mod author couldn't predict what would happen. So the effects that you describe Joseph Belmont, sounds like another bad side effect of a mod that no longer works correctly.
Joseph Belmont Feb 8, 2022 @ 10:36am 
I encountered an issue but I don't know if this is intended by the author. Ther vendor from he Spectre class by Odinblade sells necormancer weapons that sets bleeding 50% chance and whipelash. The problem is that I'm the one getting those effect, which means I bleed 50% of the time and get whiplash instead of the enemies. Is this normal?