Arma 3
177 ratings
Metis Marker
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Data Type: Mod
File Size
Posted
Updated
16.003 MB
Sep 9, 2018 @ 11:51am
May 31 @ 9:27am
9 Change Notes ( view )

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Metis Marker

In 1 collection by PhILoX
Metis Mods
2 items
Description
Metis Marker brings you the opportunity to create NATO joint military symbols according to APP-6(C).
It allows to build symbols from components, including frame, icon, first modifier, second modifier and amplifiers, rather than pre-define all possible symbols.

Features:
  • Full customizable marker
  • Moveable marker
  • Editable/non-editable marker
  • Copy & paste marker
  • Save & load marker presets
  • Build in preview
  • Full 3DEN support
  • Full Briefing support
  • Communication channel support e.g. Global-, Side- or Groupchannel

Customizable marker system
Our customizable marker system consists of:
  • Frames: The geometric border of a symbol that provides an indication of the standard identity, battle dimension and status of a joint military object. Currently only ground symbols are supported.
  • Icons: The innermost part of a symbol that provides a graphic representation of an object.
  • Modifiers: A pictorial or alphanumeric component that provides additional information about the icon and are always located inside the frame area.
  • Amplifiers: Optional text or graphics that provide additional information about a symbol and are always located outside the frame area. This includes: Echelon, Reinforced or Reduced, Higher Formation, Unique Designation

Documentation:
Our documentation is available on the Github wiki[github.com]

FAQ:
Q: Does the mod have to be run on the server?
A: Yes
Q: Can we get the option to draw control measure symbols (e.g. the attack arrow)?
A: No. Here's why:
i: Arma already provides the ability to draw lines, so you can easily make them.
ii: Creating such a system would be too complex because CMS are very customizable (they can vary in length, width, curvature, etc.). We would need to create a framework similar to 3DEN shapes (I mean the rectangles, etc.) and still add more (you can't curve 3DEN shapes).
Q: Can I draw markers in the 3DEN editor
A: Yes, standard keybind applies (default: right alt).
Q: Can I draw markers in the mission planning screen?
A: Yes, standard keybind applies (default: SHIFT + LMB)
Q: Where can I find more infos about this mod?
A: You can read our Wiki


Contributing
Issues & Feature requests[github.com]
Become a developer[github.com]

Contact
Do you want to get in touch with us?
Contact us on the Bohemia Thread[forums.bohemia.net]

License
Metis Marker is licensed under Arma Public License No Derivatives (APL-ND)[github.com]
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117 Comments
hauser Oct 18 @ 2:35pm 
@Timi007 reporting a year later, I noticed that you can now change the keybinds. Can confirm that it works now. Very cool update, thanks.
P.Cardoso Jan 26 @ 12:55am 
Awesome Mod for MilSimers! Possibility for circle markers for triangulation was great though
hauser Dec 24, 2020 @ 5:20pm 
@Timi007 Awesome, looking forward to the patch.
Timi007  [author] Dec 24, 2020 @ 4:35pm 
@hauser Sadly CBA doesn't allow keybinds for 3DEN natively. In the next patch the 3DEN keybinds will be partially handled by CBA. It will not be able to support all keys and buttons that CBA does but at least all standard keys and mouse buttons which should be enough (if you want to open the marker interface with scrolling the mouse wheel, you should rethink your life decisions...).
hauser Dec 13, 2020 @ 12:57pm 
@Timi007 I am using a Nordic layout if that is of any help. Wouldn't it be possible to just an add option in CBA to rebind the controls? You can rebind all the other functions, just not marker creation for some reason.
Timi007  [author] Dec 13, 2020 @ 11:04am 
@hauser AltGr and F15 have their own key codes (AltGr = 184, F15 = 102) so there're registered differently. Are you using a different keyboard layout than QWERTY, German or French? Honestly, I have no idea what the cause of the problem might be.
hauser Dec 13, 2020 @ 8:30am 
@Timi007 I can also confirm I can use AltGr normally in multiplayer text chat to type out characters that require AltGr. Definitely works.
hauser Dec 13, 2020 @ 8:22am 
@Timi007 I checked what the AltGr key actually maps to. I went to controls and checked how the game registers the key. It seems to be "F15". Is that supposed to be so?
Timi007  [author] Dec 13, 2020 @ 7:37am 
@hauser Sorry but I can't reproduce the problem with your steps. Are you sure the AltGr key works in Arma? You can try it if you start a local MP session from the editor and type something in the chat that requires you to press the AltGr key.
hauser Dec 13, 2020 @ 6:47am 
@Timi007 Per your recommendation, I launched the game only with CBA and Metis Marker enabled. Still the same problem. I go into the editor on Stratis, go straight to the map view, press AltGr, and nothing happens.