Cities: Skylines

Cities: Skylines

111 ratings
Metro Sky Prachachuen (Tower A)
File Size
17.158 MB
Sep 8 @ 12:27am
Sep 8 @ 9:22am
2 Change Notes ( view )

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Metro Sky Prachachuen (Tower A)

Metro Sky Prachachuen (Tower A)
By Palm'sTime (armsplams)

Building Info:

- Type | High-rise residential building.
- Size | 9 x 3
- Total Floors & Height | 24 Storey | 101.25 M.
- Texture Size | 4096 x 2048
- 1:1 scale
- Main Tris | 4,743

Update: RICO now available supported (Residential High | Level 5)

Based on Metro Sky Bangsue - Prachachuen condominium.
Located in Bang Sue, Bangkok, Thailand

Don't forget Like, Favorite and rate this building!
or subscribe on my Youtube channel

Note: This is my first building asset. Not good for texturing.

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Quad Rioters Sep 17 @ 9:18am 
Superb. Keep it coming.
armsplams  [author] Sep 14 @ 5:54am 
@daqwid2727 i tried uploaded to Sketchfab but texture bug. (from Sketchfab uploader plugin for Sketchup) :steamfacepalm:
armsplams  [author] Sep 14 @ 5:52am 
@daqwid2727 Thank you for your suggestions! I'm still a beginner and I don't know and think that larger size maybe caused by sketchup or textures or something.
daqwid2727 Sep 13 @ 1:35pm 
Ah. also try to upload your buildings to Sketchfab with all textures, so everyone can look into it, and help you out if needed. Also it is quite cool presentation of your building on steam, before you download it. (look on my newest uploads, you will see what i mean)
daqwid2727 Sep 13 @ 1:32pm 
I like it very much, but 17mb is a bit too much. I think you should hop on creators discord, and somebody will show you how to make sure objects are optimised for the game. Welcome to the family of CS creators!
armsplams  [author] Sep 13 @ 7:18am 
@KingLeno Thank you so much. :steamhappy:
KingLeno Sep 11 @ 3:10am 
@armsplams if it's blurry at 2048 then you just need smaller polygons so divide them and add more triangles. Doubling the number of triangles is better than doubling the texture size, especially at 2048. 2048 is huge.

also, you seem to make really good use of the break in specular map (the line that appears around the windows) but you can avoid that all together by setting a ridiculously high number for either the floor height or first floor (not sure). But all those values do is modify that line and has no effect on the height of the building or number of floors.
armsplams  [author] Sep 10 @ 9:53pm 
@KingLeno Thanks! I tried to work on 2048px but it's blurry (too many stripes)
and thanks again for suggestions!

@lambermd Currently I don't have plans at this time.
MasterPainBP Sep 10 @ 6:14am 
subscribed :)
KingLeno Sep 9 @ 3:32pm 
Nice building, but you may really want to work on your texture use. 2048 x 2048 should really be the max, and I've learned that even that is rather high for a building that has a lot of repetitive windows.