Divinity: Original Sin 2

Divinity: Original Sin 2

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Civility and Grace (DE)
   
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Type: Add-on
Game Mode: Story
File Size
Posted
0.025 MB
Sep 7, 2018 @ 3:17pm
1 Change Note ( view )

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Civility and Grace (DE)

Description
Civility and Grace provides players with 5 additional civil skill points at character creation, as well as an extra talent point (pre-invested in Pet Pal, but you can use it for something else if you want). This mod is intended to have as little effect as possible on the overall balance of the game. If you'd like a mod that makes combat slightly easier by buffing your character, I'd suggest you check out the mods "A Lucky Break" or "An Auspicious Beginning."

(If you'd like a mod that makes combat slightly or significantly easier by buffing your character, I'd suggest you check out "Lucky Breaks and Auspicious Beginnings." Also note that this, and all my other mods, are also available via the Steam Workshop.)

<> Civility and Grace:
<> Increases available civil skill points from 2 to 6.
<> Increases available talent points from 1 to 2.
<> 1 additional talent pre-selected (Pet Pal).

One Preset Only versions:
<> Same changes as the normal versions, but -only- applied to the Wizard class-preset.
<> If you want a character to be buffed, select the wizard pre-set for him or her during character creation; if not, select a different preset.
<> If you want a companion to be buffed, tell them you want them to be a wizard during the recruitment dialog; if not, tell them to assume a different role.
<> The class preset you choose ONLY effects the starting skills, talent and attribute point allocation. It has no effect on the content of the game aside from determining which weapons spawn for you during the tutorial.

NOTES:
1. This is a low-priority mod; it should always be at the bottom of your load order.
2. This mod should be 100% compatible with any mods introducing new class presets and/or skills. It is not compatible with any other mods that adjust the default class presets, however. Note that you'll have to choose a vanilla preset and then select the relevant skills from the new class mod to be able to access the extra points.
3. If you have compatibility issues with mods that introduces new class presets and/or skills, first try adjusting the load order (this will often fix it); if the problem persists, please let me know! If I can, I will try to make a compatible version for the Nexus. Remember, my mod should be at the BOTTOM of the load order!
4. If you would rather use a version of this mod that only applies changes to a single preset, allowing you to choose which characters do or do not recieve the extra points, use the "one preset only" version.
5. As with any other mod, exercise caution and remember that you are modifying your game at your own risk. Don't get mad at me if you end up breaking something!
< >
29 Comments
Crip walkin Ymir Sep 18, 2020 @ 5:34pm 
I appreciate the tutorial, I will definetely look into doing this later because I am terrified to do it right now but thank you for that ill do it soon ish
Arsene Lupin  [author] Sep 18, 2020 @ 5:22pm 
Should be pretty easy. If you go to the Nexus Mods' page, I posted a tutorial on how to modify the presets in the description. Just scroll down for it: https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/42
Crip walkin Ymir Sep 18, 2020 @ 1:30pm 
Would it be easy to change the values for this mod? I mean im willing to do it myself but I dont know how... Id like to have like 3 starting civil points instead, the 2 talent points is okay too I mean I could do without the spare one for a new run but I just really want lower civil start points :/
other than that though, mod works like a charm
Arsene Lupin  [author] Jan 2, 2020 @ 9:55pm 
IIRC the game only ever references the presets during character creation, so I don't think so, but I haven't tried it myself.
WheresMyCow Jan 2, 2020 @ 9:38pm 
If I have an old save, use this mod, and then respec, will it give me the additional points on respect? I know it only triggers on character creation, but I'm wondering if respec'ing sort of bypasses that.
Fleur Aug 17, 2019 @ 7:47am 
Okay, then thanks.
Arsene Lupin  [author] Aug 4, 2019 @ 12:56pm 
The way the mod works is that it applies the extra points to the class presets, so if you're selecting a non-vanilla preset, you won't get the extra points.

Keep in mind, however, that this is a classless game, so what you can do is take a photo of the new preset you want to use, select one of the vanilla presets, and then adjust the skills/stats to match the new one.
Fleur Aug 4, 2019 @ 7:39am 
Thanks, then it's most likely the second. I'm doing this at creation, so it must be the second. Although I do see the origin characters I get the 5 points when I have them join my party.
Arsene Lupin  [author] Jul 28, 2019 @ 9:23am 
Either:
1. You're loading an old save. These points are only applied at character creation.
2. You've got a conflicting mod activated as well. Any mod that affects the class presets will conflict (E.G. a mod that injects a new class preset where the creator left all the old presets in will result in one file overriding another).
Webby Jul 27, 2019 @ 2:38pm 
Mod just doesn't seem to work. Made sure its in the right folder and active in game menu. No points have been pre-assigned and respec doesn't help. At a loss with this one.