ARK: Survival Evolved

ARK: Survival Evolved

106 ratings
No Replacing during Raids
Content Types: Mod, Rebalancing
File Size
0.512 MB
Sep 5, 2018 @ 4:28am
Nov 1, 2019 @ 3:47am
7 Change Notes ( view )

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No Replacing during Raids

This Mod makes it impossible to build near a structure that got destroyed by enemies for a certain time. Additionally it allows to change the effective radius and duration of those nasty “Can’t place Structure until wreckage has disappeared” timers.

The mod is small and lightweight. There is a small potential for conflicts with other mods that change wreckage timers. I have yet to come across any other mod affecting these timers. Other than mods that alter the wreckage timers it is fully clean and stackable.

Mod ID: 1503939323

Default GUS.ini Config:
[NoInstandReplacing] WreckageDissapationTime=18.000000 WreckageBlockRadius=700.000000 NoBuildTime=60.000000 NoBuildRadius=5000 UseLegacyVersion=false
Time in seconds, radius in unreal units (1 Foundation = 300 unreal units)

This mod/code/work/images/name is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License. []
Popular Discussions View All (2)
Sep 12, 2018 @ 9:20am
I'd like to hire a mod developer.
May 10 @ 10:07am
Server using this Mod
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Ares  [author] Nov 1, 2019 @ 3:02am 
@123 That should be an easy fix. Expect an update later today. The legacy version is exactly the version before the last update so it will contain old bugs
123 Oct 12, 2019 @ 10:37pm 
hi there @Ares. Great Work on your Recent Update man it did fix the last bug report post that i did. though i have another bug report. So when ever people are destroying structure all the Item Cache bags around the Wreck Radius that you set are also going to disappear with in the set NoBuildTimer.

You set the NoBuildTImer to 1min, and There's Item Cache bags around the Area, then you destroyed a structure around the area of where the item cache is, after one min all bags will disappear for some reason.Though this can be fixed by Using the legacy Version. But the legacy still has the bug where you can place Modded structures on a foundation. like for example S+ XL Walls, S+ Large Walls etc. Hope you can fix this soon cause i do really love using your mod man. it does help a lot on a high rate server when it comes to raiding. and yah man keep up the good work :) +10.
Ares  [author] Sep 5, 2019 @ 1:38am 
@Shooter I have no real ETA but as of right now I expect to update at the end of September
ThinkAboutIt Sep 2, 2019 @ 11:26am 
is there already a date when the new version will be out ?
ThinkAboutIt Aug 26, 2019 @ 7:57am 
ahhh ok good to know ! :D
Ares  [author] Aug 26, 2019 @ 6:54am 
@Shooter I am still working on an update. The entire logic has been reworked already but there are still some major bugs that require to be fixed before updating
ThinkAboutIt Aug 24, 2019 @ 10:57am 
are you still working on/updating this mod or is it possible to get the mod files ?
Ares  [author] Jul 25, 2019 @ 10:57pm 
@123 Thank you very much for your bug report. I was actually unaware of this problem. Unfortunatley there seems to be no easy fix for it. I will fire up the dev kit and see if I can find a better way of enforcing the no build zone
123 Jul 25, 2019 @ 9:14pm 
this is really an awesome mod. the only downside of it right now is. some of the moded and new structures can bypass the NoBuildTimer.. like for example S+ XL walls/Large Wall etc. then can still be place even the timer was still running. i hope that this will be patched soon :D.
Prefire Nov 28, 2018 @ 2:22am 
Any ideas when it is possible to change those settings by my own to fit it on my server?